Re: ABout SS game-play

For a ss player to have a good round you must be very focused and active during SOR and expo.

I tend to go with a +40% income with little or no research. Many will moan at that but thats their choice, for me it worked very well. Wardancers can also be effective for this.

For your intial builds at SOR dont go crazy on cf's. Remember the market will crash and remain so for the first 2-3 days. 7 Ref 10 farms (trust me on that one, so many forget farms that price rises nice during day 2-4) 15 cfs and 25 mines. Not exact figures there but not a kick in the nutz off.

Now you probably will have 0 end left, if you have none dont waste time trying to buy it. If you have any end left use it each tick to build more mines as you get about 200-400 gc from your pop. Once you have done all you possibly can without touching the market, get a very good sleep as from tick 12 onwards you are going to be busy.

The trick now to ensure a rapid growth (and I know this as I have on several occasions grown quicker than an attacker/banker team by end of first week) is to plan ahead. Work the figures, at what point will you be making more gc than you can use? Or at what point will you have more iron than your gc can use. Plan it in. If in 12 ticks your income and iron production will be sufficient to make 10 cfs but you have only enough end to build 7, make a point of building those ref at that point so as you have no delay in your growth. You plan ahead and plan it in around work and sleep times you will be very close to the top players.

Tick 15 start using the market CAREFULLY. Sell only what you can sell and dont rely on buy bids. Just sell what you can to maximise your building. Oh and store your food up, prices will hit atleast 1gc by tick 36 making your farms worth about 100gc a tick each.

Dont focus on one resource, keep it balanced until the market crashes, then you can focus on cf's as you can buy very cheap resources and boom your econ.

Keep going like that until market prices stabalize, and if you want build some Occults around tick 36 as that tends to go through the roof around tick 48. When market stabalizes properly you now want to be focusing on resource production with just enough cf production to cover your upkeep. Resources like iron tend to stablize at around 14-16gc and end maybe 16-18 both of which is well above the 12.8gc a rev can make without rc. Keep going like that and you will do well but always ensure you have just enough cf production to meet your upkeep as market closures happen and being ss you dont want to rely on your family. Learn to play the market to supplement your income. 300k is easily attainable from the market mid round.

Fleet, by tick 36 you will want to be building 2-5 trannies and 10 driods. Forget about bombers and figs. Grab what planets you can to keep cores clean and help your growth, never pick off a nearby big threat as it will be disaterous. Day 4 get yourself around 50-100 bombers and keep up the good work. As ss player you will be the first one attacking if you do the econ correctly. I have many times been attacking by day 4 whilst the family is another 4 days behind but thats also due to the security my early core cleaning offered.

When you build fleet, avoid doing what alot of the so called great (noobs) do and build 100-500 figs and driods in the first week. Seriously how many portals are you going to hit in the first 7 days, sometimes even 14 days. I tend to go for 250 bombers and around 50 driods/figs giving me upto around 5 fleets at any given time unless you need to hit more lasers.

Ok well I have said enough so hope some of that helps.

Due to a virulent strain of moronic mods, your population are worried they will spawn some of their own therefore they have resorted to wearing mod-idoms. Pop growth is reduced by half.

Re: ABout SS game-play

go 50% attack, full speed
build only resources, sell enough to keep growing
at first you will slack on the team/famplayers but halfway trough round, you can get back at them and even start farming some small fams if you'd like
easy 3 mil nw with 70p's with a 3 mil EoR jump

laten we lekker link gaan doen

Re: ABout SS game-play

WTH is wrong with you Gwynedd ? Is it not allowed to post CAT on the freakin forums anymore ? Will you block me if I say puppy too ? or what about snake ? What animals am I allowed to post ?

With the danger of making myself sound like a careless infant... are you dumb ?

And why did you censor the words Feline and Female also ? Talk to Arnor or Eltara...at least they have intelligence enough to know what I am talking about.

~ If I treat you like an idiot, it most likely is because you ARE an idiot ~

Re: ABout SS game-play

Note that I wasn't the one that edited the second post. On another note, you are dragging this post off topic and liable to get yourself blocked for that aswell. If you wish to question my decision then do so on mIRC, in #forum you will generally find someone that you can talk to.

Insanity and genius are closely related!
*** Eltie for mod! ***
Failing Lemming of Teachings and Australian Cop Orgies: Gwynedd

Re: ABout SS game-play

Here is why not to go SS like it matters.  The latter 2/3rds of the galaxy produce the iron that the super bankers buy for their research based attackers to kill....the latter 2/3rds of the galaxy!  The more iron the smaller families produce and sell on the market, the cheaper it is for the larger families to turn arround and use it to kill you.  Thats less iron that the larger families have to produce themselves so their attackers can be more heavily invested in aquiring super high research, even a a camaar so they have insane fleetpower/net ratios.  It runs a full circle and the more SS'ers out their selling resourcers to the market, the more power the larger families have over the little ones, cut and dry.

Re: ABout SS game-play

i am the greatest SSer in the world!

Re: ABout SS game-play

I use to be an insanely good SS'er but after contemplation of galactic economics as a whole, I've begun to prefer the alterior.

Re: ABout SS game-play

if you get big you should talk to Baratheon on how to get small again really fast smile

LORD HELP OREGON

Re: ABout SS game-play

lol poor baratheon NOT

aka the lemming of enigmatic encounters
*** Eltie for Mod!! ***

Re: ABout SS game-play

ouch LOL

Re: ABout SS game-play

You need to keep an eye on the market ALOT, and know when the prices are good and not good. You cant hesitate to clear EVERY family out of your systems. And you need to build build build up your planets and keep a strong economy while you also try to have a strong fleet. I usually just choose 5 systems that i fill up completley and move outta those systems when my eco is strong as hell.

Re: ABout SS game-play

I was a decent ss player back in the day, my trick was just 2 things really,

1. build enough cf's for upkeep, this would work as long as ur race had no negative income bonus (no room for op's either tho)

2. sell alot of recourses on the market for your building cash

Re: ABout SS game-play

yup, noah is right on and that's how i'm playing SS right now

39 (edited by WarriorNoah 03-Jul-2008 14:41:57)

Re: ABout SS game-play

I accually just made an interesting race for ss that Id like to share and will try out

Attack: +50%
Income: +50%
Pop: -30%
Science: -30%
Magic: -30%
Speed: +80%

Droids

No ops or magic tho so u will have to get a fam member to do your bidding (not total ss then :S) but u can attack and fuel yourself with cash...

Another option I'm going to try is income at no bonus or negative and reacerch high then put alot of reacerch points into income maybe that would work better?

What do u guys think?

Re: ABout SS game-play

i like your race noah, but if you want speed either go with 100% or 0%.
With the -30% in science, your race would be best for short rounds. thats my humple oppinion smile

...

Re: ABout SS game-play

Yes the science is a problem but with -30% u really would do w/o science period, I think I will give this a try, or get rid of speed and up the science

42 (edited by Gwynedd 05-Jul-2008 22:53:24)

Re: ABout SS game-play

It would make you a ton of a better player if you would focus on not being a [my hands are cold] and deleting.

[color=00BFFF]"Four things do not come back - the spent arrow, the spoken word, time passed, and the neglected opportunity"[/color]

Re: ABout SS game-play

My advice: Don't do it

Re: ABout SS game-play

go back to politics justinian

<parrot> there is also the odd  possibility that tryme is an idiot
<KT> possibility?
<genesis> tryme is a bit of an idiot
<Torqez> bit?

Re: ABout SS game-play

Attack: +50%
Pop: -30%
Income: +50%
Magic: -30%
Speed: Netural
Science: Netural

Droids
Tax Office

Comments on this one?

Re: ABout SS game-play

ditch tax office at least u really dont need a +50% income to be effective as SS

<parrot> there is also the odd  possibility that tryme is an idiot
<KT> possibility?
<genesis> tryme is a bit of an idiot
<Torqez> bit?

Re: ABout SS game-play

ok good thought, ditch it and pick up on what a couple of ops maybe?

Re: ABout SS game-play

SA is good even with -30% magic
PI and infiltrate are both very useful.

<parrot> there is also the odd  possibility that tryme is an idiot
<KT> possibility?
<genesis> tryme is a bit of an idiot
<Torqez> bit?

Re: ABout SS game-play

Noah if your going 80% speed take wardancer.

Otherwise drop the income to +30% and increase the speed to 100.

Due to a virulent strain of moronic mods, your population are worried they will spawn some of their own therefore they have resorted to wearing mod-idoms. Pop growth is reduced by half.

Re: ABout SS game-play

SS's are usually core cleaners these days, and having been a very successful SS in the betas, with the way that teams work unless you have an SS attacker and an SS banker working together you will get pwned by any team.
so the best idea is to stay away from it if you haven't learned it yet.