Topic: Strategic Portals
I just want to start by saying this ; I will be presenting some Ideas that have been presented hundreds if not thousands of times, idea’s that have been shot down with 10 times that many arguments. Why am I posting this here? Because I think that the combination of idea’s might work , it might improve the game and it just might attract some of the players that IC has lost over the years and attract new blood. I remember when there were 1500 people per galaxy and being in the top 100 meant something, now combined in Starburst and Super Nova there are less than 100 active players.
Why do I think that combining these ideas would improve the game? I think that they would add balance to the game, the idea is to give pause to large families farming smaller families because they will know they can and will win the war but the small family can still damage them and critically weaken them allowing someone else to defeat them in war.
First I will start with limiting portals:
I believe that limiting the number of portals can significantly change the balance of power. Putting a limit of portals give an advantage to the smaller players over the larger players because of concentration of force.
Example:
Basic # of portals allowed = Home planet +10
and then for every 10 planets owned, 1 more portal.
scenario #1:So if I have 100 planets I will have 21 portals(Home Planet+basic 10+10% of my 100planets) So I will have 21% of my planets with portals.
scenario #2: So if I had 20 planets I will have 13 portals(Home Planet+basic 10+10% of 20) which means that I would have 65% of my planets with portals.
Make Portals strategic weapons, make people think about where they are putting portals as opposed to building portals on everything and then defending with their whole fleet.
So if Scenario 1 empire was to go to war with an empire from scenario 2 even if all else was equal(Proportionally) empire 2 would be in a stronger position to do damage, even if at the end they lose.
Empire 1 might have 1,000,000 soldiers while empire 2 might have 200,000 soldiers but the balance of power would be in favor of empire two because empire one has to defend 79 planets without portals and while the other can concentrate better because with their main fleet they can defend 65% of their empire.
Portals become strategic weapons both on the individual level, the family and allied level. So in the scenario I presented, the smaller guy most likely will lose in the long term but it will force the larger empire to uncover more of his territory in order to defeat him and thus give the smaller guy an opening. Empire 1 might gain 19 planets from destroying empire 2 but empire 2 might take and destroy the infra on a significant portion of the large empire, they can capture 20 or 30 planets and destroy all the infra along with defending forces.
Now in combination with the first idea I would like to present capital ships. I know we have heard 1,000 different ideas on how to implement capital ships and 10,000 reasons why it wouldn't work but I think that it could work well in conjunction with idea 1.
Capital Ships would come in two classed:
(1)Carrier-Every Empire will start of with 5 of this.(I am using 5 as an example, could be more or could be less.) You cannot build more unless one of your ships is destroyed and you can build a replacement but it will be expensive(proportional to your means) and time consuming to build. So carriers will not be required for regular attacking but they add an advantage, you can station a maximum of say 20% of your fleet on one, and launch attacks from it, and return fleets to it. You can reinforce a planet with fighters and soldiers from your carrier or the other way around. Overtime you attack from a carrier you run the risk of damage or a small chance of outright destruction with a portion of the fleet based on it being destroyed while the rest returning to home fleet or nearest planet. They need to be defended with destroyers, and you can only attack them with destroyers.
(2)Destroyer- They are small warships whose main role is to conduct space combat to clear the way for a carrier or on the flip side hunt down and try to destroy the carrier. They also MIGHT play a small role in defending a planet or attacking a planets air forces and any transports in the area but it is not their main role nor is it their more efficient use of resources. Destroyers cannot be used to defend through a portal, they must be physically present in the system to defend the planets, but once present in the system can defend all of the planets in the system. Basically this would mean that you don't necessarily need destroyers unless you want a chance to destroy the enemy carrier or to attack and even then if you are prepared to risk losing your carrier you might go in without destroyers. Destroyers will be build based on a formula that would take the NW,Size, infrastructure and the family NW and size. Thus someone from a smaller family might be allowed to posses a somewhat larger fleet of destroyers than someone in a larger family but of equal size and NW. Furthermore, when engaging in war with a smaller enemy, the larger empire will suffer a combat penalty while the smaller force will get a combat advantage.
example: Empire(Large) attacks with 100 destroyers and a carrier, empire(small) is defending with 20 destroyers. Large empire takes a 10% penalty while the smaller empire gains a 10% advantage so in effect it would not be 100 vs 20 but 90 vs 22.
Doesn't change the outcome of the battle, but the smaller empire might inflict more casualties than they would otherwise, and with destroyers being destroyed, the larger empire would take a construction penalty in time and resources thereby making them weaker in the long term. The larger empire might win the war, but everyone else will know they must have suffered greater losses and thus would be ripe for the picking by someone of even strength.
So if a large empire uses its 5 carriers to attack on a few fronts, the smaller empire could decide to concentrate all of their destroyers in as few fleets as possible and set up ambushes, you might lose your fleet, but at the end you might also destroy a disproportional number of enemy destroyers and a carrier or two thereby crippling the larger enemy for a time.
Carriers also become strategic weapons, you will have to think about where you station them because if you preposition all of your carriers in preparation for an you might leave area’s without portals with limited ability to reinforce or even retake. Means that you would have to consider which system will get a portal and which systems will get a carrier.
With the limit on portals, you will have to consider where you are placing them in order to gain the biggest benefit from a limited resource in both offensive and defensive terms.
With the introduction of carriers, you would have to consider where you are placing them and where you are expecting trouble/weak.
Thank You
And anything worth dying for, is certainly worth living for.