1 (edited by Xeno 14-Sep-2015 03:34:08)

Topic: Two good ideas

Had two really goods ideas, but forgot them...

...  trying to remember...

hold on...

/me checks mail to see if Stefan sent money

...

Oh, okay then.  I remember:

1.  It's not cool that pop gets killed-off during intra-fam swaps.  Please change that.  If pop doesn't get killed-off during intra-fam swaps anymore, more strategies open for a fam's dedicated construction worker. 

Oh, and while we're at it, allow an enemy fam's attacker (when taking a planet) to decide whether to kill the pop or not.

Thank you kindly in advance for these nice changes.

2.  ...

hmm... 

/me forgets...

/me waits on porch patiently for mailman

Re: Two good ideas

Agreed.

Please make it a select all for pop. I don't want to kill off 632,891 pop one by one...

~Attacking is a Skill~
~Defending is an Art~

3 (edited by Xeno 14-Sep-2015 03:34:35)

Re: Two good ideas

/me gets tired of waiting on the porch...

The second idea is to allow expos to seed already explored planets with pop, and not only one's own planets but anyone's planets, even an enemy's.

wink

Oh, and how to implement the first idea (along with a whole slew of other good ideas that would really help this game and begin the process of the quintessential automation process)? 

A hint:

check boxes
on fleet pane
checking one
reveals another
and another
and, a whole slew of others,

Yay!

Finally players can get a good night's sleep.

They no longer have to stay awake
into the wee hours of the morning
to click a few click click clicks.

/me goes back to wait for mailman