Topic: Galaxy of Individuals Aiding and Forming Alliances at Will (GIAFAW)

OK, so Xeno sparked an idea (shudders at the admission)
For years we've had people bring up the idea of Aid between families.  At the moment, that's not an option.  What "might" be an option is to set up a galaxy with 1 family of say...50-100 people. 

This would allow us to create a solo galaxy where all the players are able to work together or apart as they wish within the structure we currently have (again need confirmation on this, not sure why it wouldn't work).  If you want to play solo, you could play solo...if you want to get with 3-4 friends and form a team, you can do that....if 50 people want to work together to see how much income they can get out of 1 banker...totally an option.  We could adjust the new morale formula to take family nw out of the equation and bump the effect you get from individual nw without much of a problem...

If necessary we could disable leadership, but I kind of like the idea of allowing the entire galaxy to vote for it's leader if they wish.

We could possibly this up using the king of the hill galaxy style, only remove the hill as the goal and place the family in the middle.  Then give say...5-7 days before any attacks are allowed.  This would give everyone a chance to establish alliances and their own core area if they wish.

We wouldn't need the market at all (although we could leave it as is) as players would be able to barter between each other as they want.  Theoretically you could directly trade iron or food for endurium, bypassing the traditional necessity of needing gold for all transactions. 

This would prevent new players from being stuck in inactive families, as they would fully have the ability to jump in with an established group to work together.

By design this would be a chaos round since there are no families and everyone is able to aid... and this type of galaxy could give players that like that mechanic a place to stay as I don't think Starburst is going to continue this way (another spot for discussion)

TLDR Summary

  • Everyone is in one "family", allowing everyone to aid and work together/against anyone they want

  • Removing "family nw" from morale equation and slightly bumping individual nw should even out any issues from morale

  • Possibility of Galactic Leader

  • Long period with 0 aggression to allow establishment of cores

  • Barter System!

  • Xeno's civil war (I think Zarfikins had a similar idea as well) thread + Piranha plan sparked this idea

  • "Chaos" round as there would be a fluid system of individuals allying/fighting as they will

  • No more small families disabled by inactives, inactives wouldn't hurt anyone but themselves

I'm at work and have already spent more time throwing this out there than I should...but thoughts?

<KT|Away> I am the Trump of IC

Re: Galaxy of Individuals Aiding and Forming Alliances at Will (GIAFAW)

Nobody likes? sad

<KT|Away> I am the Trump of IC

Re: Galaxy of Individuals Aiding and Forming Alliances at Will (GIAFAW)

I like it.

The muslim dictator of the united  states  Obama saports isis.

Re: Galaxy of Individuals Aiding and Forming Alliances at Will (GIAFAW)

I like it too but i think some people will be bullied out of the game. New players who are easy targets and don't know anyone will not stand a chance.

or i'm to pessimistic about it... In general the concept sounds fun!

Re: Galaxy of Individuals Aiding and Forming Alliances at Will (GIAFAW)

Ferengis wrote:

I like it too but i think some people will be bullied out of the game. New players who are easy targets and don't know anyone will not stand a chance.

or i'm to pessimistic about it... In general the concept sounds fun!

Keep in mind that the new morale system severely penalizes attacking people significantly smaller than you.

<KT|Away> I am the Trump of IC

Re: Galaxy of Individuals Aiding and Forming Alliances at Will (GIAFAW)

True , but an SA can easily take care of that problem, definitely if you don't integrate fam. NW into the formula.

But still Undeath, i like the idea, maybe put some small extra options in it so that you can form factions with different powers or something. I don't know, just writing down what i think atm.

Going on a weekend and leaving tomorrow but i'll try and come up with some constructive suggestions on Monday.  (If i can think of some)

7 (edited by Xeno 31-Aug-2015 02:55:46)

Re: Galaxy of Individuals Aiding and Forming Alliances at Will (GIAFAW)

Like it.

Except, how about everyone starts out in no family, essentially everyone is SS to begin.  And there are only two families in the galaxy, and you can choose to join one or the other, but only if there is a slot open, and only if the fam wants you. 

If there's a slot open, a player just sends a join request to fam leadership (fam leader and vice leaders can accept new members). 

Slots open first for one fam and then the other, so that there is never more than 1 slot open to join either fam, and so that each fam only ever has a maximum of 1 player more than the other. 

Say fam A has 20 players smile , and fam B has 19 players smile, fam B has a slot open and fam A doesn't.  When a player joins fam B and both fams have 20 players, a slot opens for both fams.

It could get to the point where each fam has thousands of players.  In such a case, inevitably, there would be factions developing within each fam, requiring team systems.

For now, though, we're probably going to have no more than what 50 players per fam?

If you did  the two fam idea, they could be at constant war, you know, and the players who don't join fams can play SS or form their own neutrally-aligned fams through the alliance system.  Just need to allowing trade between allies.

This is all like my factions idea from long a time ago.

If you did this, you could merge the galaxies.  Wouldn't need Super Nova anymore.


As for the market, we should keep it.   First, SS players who don't want to team up with anyone would need it.  And, secondly, since there's a lot of money for fams to make by investing on market, even the fams might want to use it.

As for a barter system, you could incorporate it into the current market system.  You could allow players to post and accept bids for any amount of any resource for any amount of any other resource, including GC.

The bids would show up in the galactic market pane as a list, whereby all the bids everyone in the galaxy has made are there for all to see.  Sure, it might be a long list, but a player could sort the list of bids by resource type, resource amount, ratio (so they could see the best deal first), and who the seller is (because maybe they want to buy from a particular player, like an ally, or only those players who are part of their fam).  A player would just have to click on a bid to accept it.

If you really want to do something cool, you could allow players to post bids not only for resources and GC but also for units, infra, and even planets. wink

Look, the factions idea from before - it's golden.  People just have to realize it, and then send me the GOLD~!  IC will get more ideas from me if you do.

Also, IC needs a mythology for players to follow along that explains the faction system, how game play events unfold, background to the races, epic players and their feats, etc..  Want me to write it?  No problem.  I'll charge Stephan $20 per word.

Or $10...?  wink

Or profit shares?

Royalties?

Movie rights?

Cheeseburgers?

Look, it's negotiable...

sad

Re: Galaxy of Individuals Aiding and Forming Alliances at Will (GIAFAW)

Xeno wrote:

Like it.

Except, how about everyone starts out in no family, essentially everyone is SS to begin.  And there are only two families in the galaxy, and you can choose to join one or the other, but only if there is a slot open, and only if the fam wants you. 

If there's a slot open, a player just sends a join request to fam leadership (fam leader and vice leaders can accept new members). 

Slots open first for one fam and then the other, so that there is never more than 1 slot open to join either fam, and so that each fam only ever has a maximum of 1 player more than the other. 

Say fam A has 20 players smile , and fam B has 19 players smile, fam B has a slot open and fam A doesn't.  When a player joins fam B and both fams have 20 players, a slot opens for both fams.

It could get to the point where each fam has thousands of players.  In such a case, inevitably, there would be factions developing within each fam, requiring team systems.

For now, though, we're probably going to have no more than what 50 players per fam?

If you did  the two fam idea, they could be at constant war, you know, and the players who don't join fams can play SS or form their own neutrally-aligned fams through the alliance system.  Just need to allowing trade between allies.

This is all like my factions idea from long a time ago.

If you did this, you could merge the galaxies.  Wouldn't need Super Nova anymore.


As for the market, we should keep it.   First, SS players who don't want to team up with anyone would need it.  And, secondly, since there's a lot of money for fams to make by investing on market, even the fams might want to use it.

As for a barter system, you could incorporate it into the current market system.  You could allow players to post and accept bids for any amount of any resource for any amount of any other resource, including GC.

The bids would show up in the galactic market pane as a list, whereby all the bids everyone in the galaxy has made are there for all to see.  Sure, it might be a long list, but a player could sort the list of bids by resource type, resource amount, ratio (so they could see the best deal first), and who the seller is (because maybe they want to buy from a particular player, like an ally, or only those players who are part of their fam).  A player would just have to click on a bid to accept it.

If you really want to do something cool, you could allow players to post bids not only for resources and GC but also for units, infra, and even planets. wink

Look, the factions idea from before - it's golden.  People just have to realize it, and then send me the GOLD~!  IC will get more ideas from me if you do.

Also, IC needs a mythology for players to follow along that explains the faction system, how game play events unfold, background to the races, epic players and their feats, etc..  Want me to write it?  No problem.  I'll charge Stephan $20 per word.

Or $10...?  wink

Or profit shares?

Royalties?

Movie rights?

Cheeseburgers?

Look, it's negotiable...

sad

You're plan is where I'd like to eventually see us go, I'm thinking of an option to give players a choice of who they work with within the game we have now (the only coding that would need to be done is a bypass of the intra-fam morale loss)

<KT|Away> I am the Trump of IC

Re: Galaxy of Individuals Aiding and Forming Alliances at Will (GIAFAW)

Undeath wrote:

You're plan is where I'd like to eventually see us go, I'm thinking of an option to give players a choice of who they work with within the game we have now (the only coding that would need to be done is a bypass of the intra-fam morale loss)

Nice.  Glad we're on the same page.  smile