1 (edited by LiGhTGuNs 23-Jul-2015 14:59:55)

Topic: Morale overhaul

Morale Overhaul
Ladies and gentlemen, prepare for one of the biggest changes since fleet readiness was introduced (since renamed morale). We listened to what we were told, the morale formula hasn't been working and the small player hasn't been adequately protected. As a result we've entirely scrapped the morale formula and started from scratch.
No longer will there be any 40% rule or any sort of family protecting. Instead the new enhanced morale formula is designed to make these attacks possible but extremely costly on morale. Not only will size influence morale loss, but relative family and player networth will be taken into account.
Due to the removal of the family protection rules the sentinel tag will no longer be required. The new morale formula is designed to allow for these attacks to protect your core, but at the same time you will rapidly run out of morale.
Special Operations Overhaul
Simultaneously we will be implementing a new mechanic for Special Operations.  We're removing the ops limit.  Instead, special operations will cost morale, similar to attacks.
The formula used will be similar to the new morale formula, and obviously as this is a brand new concept will be subject to changes as needed.
Summary
The old morale rules will no longer apply.
The old family protection rules will no longer apply.
The sentinel tag has been removed.
The new morale formula allows attacks on anyone as long as the attack will not result in a negative morale.
The new morale formula takes relative family nw and player nw into account.
Special Operations will now require morale instead of the arbitrary limit of 1 op regenerated per tick.
The new morale formula may be further altered after the round, depending on feedback. Thanks for your patience and good luck everyone.
This is a test round. If things go well we can extend the round.


Questions I have:
- When is morale calculated? Upon sending fleet or at the moment of attacking?
[Answer: at the moment of attack]

- Is the max morale gain still limited tot 10 / tick?
[Answer: ??

- Does the failure rate of ops still increase when doing multiple ops? So higher failure rate when morale is low?
[Answer: ??

- Can we have paragraph in FAQ / Guide about the new morale system?
- Can we get 2 examples of morale loss in the old and in the new system?
        Reference case 1:
        War       
        Attacker: 1001 planets, 4,2 Million NW
        Defender: 210 planets, 2,6 Million NW
        Morale loss in old system: Between  -2% and -4%
        Morale loss in new system: ????

~Attacking is a Skill~
~Defending is an Art~

Re: Morale overhaul

Orange=UD comments.
Keep in mind that there could still be adjustments made in the future.  This was a major change, and there was only so much we could test based on theory/mod testing.  Once we see it in action it's possible significant adjustments will be needed to maintain balance.

Questions I have:
- When is morale calculated? Upon sending fleet or at the moment of attacking?
[Answer: at the moment of attack] You will get an estimate when sending the fleet, but morale will actually be deducted at the moment of attack.  This estimate may not reflect final morale loss as it calculates what the morale loss would be at the time the fleet is set.

- Is the max morale gain still limited tot 10 / tick?
[Answer: The cap on morale gain is unchanged at the moment, but it is on our list of variables to monitor and adjust accordingly

- Does the failure rate of ops still increase when doing multiple ops? So higher failure rate when morale is low?
[Answer: ??To my knowledge the failure rate was not adjusted(yet)

- Can we have paragraph in FAQ / Guide about the new morale system?
I'm hesitant to do this before this round is over as some of the variables are still fluid/subject to change as necessary.  We can keep track of questions asked though to get an FAQ ready to go once everything is set.
- Can we get 2 examples of morale loss in the old and in the new system?
        Reference case 1:
        War       
        Attacker: 1001 planets, 4,2 Million NW
        Defender: 210 planets, 2,6 Million NW
        Morale loss in old system: Between  -2% and -4%
        Morale loss in new system: ????
Theoretically this can be done, but again the key factor will be that the NW of the families is taken into account now, not just the statistics of the individual player.  If this isn't done before I get a break at work, I'll put it together

<KT|Away> I am the Trump of IC