Topic: Supernova Round 12

Systems:  542 (last round 511)
Families: 70 (last round 80)
Family size: 1
Max allies: 0
Length: 6 Weeks
Attacks and ops: 4 day delay
Market: 4 day delay
Resources: 50x
Exploration ships: 30
Defense Stations: 1
Cores: 3 (including home system) but you must fight for the other 2

Starting Thursday, Jan 1
Ending Sunday, Feb 15

Remember
The Networth Attacking Limits have been changed to 60%.

Have fun smile.

You might be a king or little kid sweeper.  Sooner or later, you'll dance with the Reaper....

Re: Supernova Round 12

Thanks Rev smile

Game on!

Immigrants make a difference
We are all immigrants
We all make a difference
How are we all immigrants?
- Our souls are not from here

Re: Supernova Round 12

Super Noober more like

Re: Supernova Round 12

And the start:


Rank

  Family

  Planets

  Networth

  Score

1

~~~~~~~~Nevermore~~~~~~~~ (1085) [54,9]  1 1125 40 
2

This Side of the Dirt (1047) [82,24]  1 1125 40 
3

  (1039) [31,41]  1 1125 40 
4

  (1025) [65,18]  1 1125 40 
5

Tight Race For Leader (1081) [19,67]  1 1125 40 
6

  (1087) [37,7]  1 1125 40 
7

Knights (1079) [55,34]  1 1125 40 
8

  (1021) [44,29]  1 1125 40 
9

  (1043) [78,8]  1 1125 40 
10

  (1060) [22,32]  1 1125 40 
11

TO MORDOR (1063) [100,71]  1 1125 40 
12

Pirate (1065) [77,98]  1 1125 40 
13

  (1053) [74,57]  1 1125 40 
14

happy new year to all (1077) [87,5]  1 1125 40 
15

D... ....... ..... ....... (1078) [64,51]  1 1125 40 
16

  (1045) [56,78]  1 1125 40 
17

  (1056) [33,28]  1 1125 40 
18

  (1033) [38,77]  1 1125 40 
19

The Demon (1037) [5,62]  1 1125 40 
20

Contagious (1022) [1,16]  1 1125 40 
21

  (1023) [34,98]  1 1125 40 
22

Married With Children (1046) [24,79]  1 1125 40 
23

  (1026) [44,56]  1 1125 40 
24

The saints are back (1048) [66,2]  1 1125 40 
25

  (1080) [68,75]  1 1125 40 
26

Orioles (1075) [44,100]  1 1125 40 
27

  (1084) [73,27]  1 1125 40 
28

All the Mighty Mighty Men (1042) [45,13]  1 1124 40 
29

  (1052) [56,56]  1 1115 40 
30

Happy new round to all (1059) [5,95]  1 1085 40 
31

Food (1072) [80,37]  1 1075 40 
32

0891-Dial-A-Rogue (1082) [34,87]  1 1075 40

S3(\/)P3R FI   .@.  This is WAR:
https://www.youtube.com/watch?v=pfzxLxAECJo
"You know I'm Swagga right?
Swagga
The name that strikes FEAR in your enemies....."

Re: Supernova Round 12

could have done that by player name tongue

Re: Supernova Round 12

Rev

is it possible to start the next round like 3 or 4 hours earlier for once?
that way me (and mostly most other western europeans) dont have to stay awake till 2 am or miss our start

Enter all monsters let us twist another fairy tale

Re: Supernova Round 12

If you pre-build there is nothing to miss. You really cannot do anything till tick 5.

Venom

The real one not the one posing as 2.0.

8 (edited by LiGhTGuNs 04-Jan-2015 00:36:52)

Re: Supernova Round 12

shaw115 wrote:

If you pre-build there is nothing to miss. You really cannot do anything till tick 5.

Thats is exactly the point he was making. For west-europeans the round starts at 18:00 local time. At 1 am you can sent expo's and at 2 AM you can built on the planets (if they are close). That tick 5 at which you can actually do things is rather late.

~Attacking is a Skill~
~Defending is an Art~

Re: Supernova Round 12

A 12gmt start would probably be best. Euros will be around lunch for building ready to expo in evening. Americans gmt-5 can pre build or be ready to build when they wake and progress on at their lunch time. Aussies Can pre build and be ready to expo early morning (5-6am)

Due to a virulent strain of moronic mods, your population are worried they will spawn some of their own therefore they have resorted to wearing mod-idoms. Pop growth is reduced by half.

Re: Supernova Round 12

shaw115 wrote:

If you pre-build there is nothing to miss. You really cannot do anything till tick 5.


you can cast SA smile

Re: Supernova Round 12

East coast of Australia is +10GMT, meaning if it was 1200 GMT then SOR would be 2200 on east coast of Australia. This means that the tick where expos can start would be 0300, clearly not a good time.

Insanity and genius are closely related!
*** Eltie for mod! ***
Failing Lemming of Teachings and Australian Cop Orgies: Gwynedd

Re: Supernova Round 12

Flash[light]ning wrote:
shaw115 wrote:

If you pre-build there is nothing to miss. You really cannot do anything till tick 5.

you can cast SA smile


sssttt.... Before you know it they are going to demolish wizards, instead of building them at SOR... smile

~Attacking is a Skill~
~Defending is an Art~

Re: Supernova Round 12

Gwynedd wrote:

East coast of Australia is +10GMT, meaning if it was 1200 GMT then SOR would be 2200 on east coast of Australia. This means that the tick where expos can start would be 0300, clearly not a good time.

its actually round start, expo start is 09am there big_smile

Re: Supernova Round 12

Hasn't it been 1700 forever? No time will be perfect for the whole world...

Re: Supernova Round 12

Yes it has been that time forever.

Venom

The real one not the one posing as 2.0.

Re: Supernova Round 12

Discrete, as it stands SOR is 0300 for east coast of Australia, meaning 8am expo time (which is pretty good). My time comments earlier were in response to the suggestion by Suicidal that SOR is moved o 1200 GMT. If SOR were moved to 1200 GMT it would seriously stuff up the Aussies wink

Insanity and genius are closely related!
*** Eltie for mod! ***
Failing Lemming of Teachings and Australian Cop Orgies: Gwynedd

Re: Supernova Round 12

Unfortunately, its a scenario where you can't please everyone. Best option is the one that affects the least players. Short of keeping things as is perhaps a time zone poll would be useful in pinpointing a best fit time?

Due to a virulent strain of moronic mods, your population are worried they will spawn some of their own therefore they have resorted to wearing mod-idoms. Pop growth is reduced by half.

18

Re: Supernova Round 12

Attacking, market, and special operations have not started yet in Supernova. They will begin on 2015-01-05 17:00:00.

wtf?  it shows when i try to cast no fear

for mods for future refences, self spells are ALL allowed at anytime, please fix it

Re: Supernova Round 12

Gimmix wrote:

Hasn't it been 1700 forever? No time will be perfect for the whole world...


Agreed.^^


The 17.00 GMT SOR time is one of the few traditions left in this game! smile

We have like 20 euro's, 20 usa, 15 aussies/kiwi bases players left. Before you would even poll people for the timezone, it would be better to have a simple poll weither the SOR time should be changed or stay the way it is.

Immigrants make a difference
We are all immigrants
We all make a difference
How are we all immigrants?
- Our souls are not from here

Re: Supernova Round 12

dammm  again 60% rule not working sad

~~~~******EasYwaY ******~~~~ biggest noob around

Re: Supernova Round 12

really? yikes

Re: Supernova Round 12

yup i don't let me send fleets  to someone is 70 % of my nw

~~~~******EasYwaY ******~~~~ biggest noob around

Re: Supernova Round 12

Great Ruler! The rules set by the Galactic Overseers prevent us from attacking. The family the ruler of this planet belongs to has a networth less than 75% of our own family's networth. We are not at war with that empire's family, nor have they done any hostile actions against us within the last 72 hours.

24 (edited by [PW9]~KT~ 06-Jan-2015 23:00:04)

Re: Supernova Round 12

hehe, ok, 1700 it stays then, you cant blame one for trying big_smile

pff the 75, was the 60 a one time thing or did the mods [ ] again wink

Enter all monsters let us twist another fairy tale

25 (edited by [PW9]~KT~ 06-Jan-2015 23:00:39)

Re: Supernova Round 12

mods dont [ ] up, they just do nothing.
Right now bugs forum is useless, and so is ideas forum, they havnt even returned the tagpoints to the profiles hmm

they're doing NOTHING at all, just reseting the gals with all the known bugs unattended.