Re: Orion

Glad to hear you guys had fun with the 3 planet systems. Any other feedback is more than welcome.

Insanity and genius are closely related!
*** Eltie for mod! ***
Failing Lemming of Teachings and Australian Cop Orgies: Gwynedd

Re: Orion

tip: use a smaller planetcount in the sologalaxy aswell!

KT is my fluffy godess

Re: Orion

EGOMANIACS smile
good job to 37!!

Taranul de oras, cel mai prost animal !
Idiots are ruin the country !

104 (edited by TCO511 04-May-2014 00:30:17)

Re: Orion

Gwynedd wrote:

Glad to hear you guys had fun with the 3 planet systems. Any other feedback is more than welcome.



well, theres the issue obviously : yes, thanks to 3 planets per system we had slightly more distance between fams. Still, an attacker with 3 portals could still get anywhere in 2 ticks. Just launching from home an attacker could get anywhere in 5 ticks. This made it very hard to fight tactically (pushing back an enemy so he had to send long-range fleets, as there simply was no long range tongue ). Also, the small systems combined with the short protection period did not allow for a smart eco start (since takeover distances for jumped infra got pretty unmanageable real fast, in under 48h anyways). Somehow there should have been more room (and maybe a bit more time) for early infra jumps, while also having increased distances between fams.
Dunno how things stand on the development side of things with Torq gone now, but a KotH kinda setup (as it was now) but with 'clouds' of systems around each homesystem and a big cloud in the center, with large distances between the homesystems wouldve worked much better for smart fighting. Either a longer protection period or larger systems wouldve worked better for smart eco play.

When speaking your mind, it is of utmost importance to keep using it !

105 (edited by Meija 04-May-2014 04:20:51)

Re: Orion

I also liked the low p-count per system, but would be better if it were spread apart more and with more "choice" planets in the inner ring. The choice planets would give us something to fight over in the early ticks of attacking and would promote cross family attacks. With the set-up we had, I felt, as if I raided a family who was battling another it would seem like a 2 vs 1 scenario (a lil IA). Which is something that would be bitched about in uni. We should want to promote an all vs all scenario.

But, the fact the battles we (37) had with 33 were an all out brawl regardless of the fact we were sacrificing all our income and resources, I think, is the 'real' point of playing HC IC. The thing is if we were more spread out there would have been a lot more strategy involved, rather than brute force. And, I think strategy should play more of a role in HC than infrastructure

Re: Orion

Mmm, the reduction of planets per system was to try and bring the conflict back. The spread thing is useful feedback, will have to experiment with setups to see what can be done map wise. Any other feedback?

Insanity and genius are closely related!
*** Eltie for mod! ***
Failing Lemming of Teachings and Australian Cop Orgies: Gwynedd

Re: Orion

I totally agree with Mejia..well said

I used to be highly active imperial conflict player, but then i took an arrow in the knee.

HW/ Raiden HW/ HUU/ Blitzen/ Lotus Blossom HW

Re: Orion

well put indeed

fights were indeed all out confrontations, income of the bankers was quickly reduced to dust as rebuilding was impossible due to short traveltimes.


I'm not sure what exacly, but somehow there should be more room for infra so wars can be waged longer and more strategicly.

Other then that I think the experiment was a bullseye!

KT is my fluffy godess

109

Re: Orion

Yup, agree too, it's called imperial conflict not imperial infrawhoring (eh 35? tongue ), but still there should be a reward for those that handle infra best, otherwise there's no point in even having it, and we should all just grab attacker races, get fleets for free, and do away with bankers and resourcers smile So, there should be at least a small period that allows those players that are not attackers to do their thing, and actually make a difference, instead of just being oppers and/or running damage control all round tongue This round however, there was almost no room to make a significant difference with infra before the attacks started, and thats a bit of a shame.

When speaking your mind, it is of utmost importance to keep using it !

Re: Orion

TCO wrote:

it's called imperial conflict not imperial infrawhoring (eh 35? tongue ),

That was me, hehe.

Re: Orion

The small planet counts per system I think were definitely positives. I like the Orion hardcore galaxies the most when it comes to this game. Maybe a bit bigger map or a longer protection period, but I wouldn't want anything done too drastic cuz it was a fun round with a lot of action if I do say so myself.

112

Re: Orion

lots of action? didnt notice that o:)

When speaking your mind, it is of utmost importance to keep using it !

Re: Orion

It is officially over now. Took us a while to build the resources necessary to take down 1's fleet.

114

Re: Orion

hmmm I did not play but here is my feedbak:  try 5 planets per system now?  I mean, you do drastical changes, but never look for the medium term.
Another good idea is what Tco says about home clusters for a relatively safe infra growth, you could even let those "home" clusters have 5 planets per system, and let the "battling" outspots with 3 planets per system.

The longer protection period is not a good idea imo, because then you're allowing an enemy to portal "in your face" so easily and then you gotta start a military investment too early, so again no time for base infra.

115

Re: Orion

Also, what I have kommented in this idea about the 3 times of a round (kore time, spot time and war time) kould be interesting for Orion too.

http://imperialconflict.com/forum/viewt … ?id=192058