I've been asking for feedback on the round all throughout last round - check the Uni thread
Always asking questions, and I even played and am available on IRC to talk to.
So yea, the reset was based on what we all perceived and observed and like I gave examples in this post, we pretty much do things only as we see the players want. We don't have a reason to do otherwise - but like you said, it's Catch 22 with trying to balance with what we have left to work with.
I'm not getting you wrong - I'm just responding to what your'e saying. Thought 'does' go into the round, and we're constantly gauging player feedback. It doesn't happen 'after' a round is reset though 
With regards to the round could have been longer. That's excellent feedback, cos usually people run out of things to do and asking for the round to be reset. My personal view is (not been discussed with mods or anything or whatever), is, so what? The round isn't supposed to be so long that you get to war whoever you want and what not. Plan your round as a strategic objective. Make key naps which help you grow and plan your wars you think you'll win and progress with etc. You don't need to have to have fought everyone to deem the round "over". Plan accordingly
Any longer than 6 weeks, and it might start to get too boring for others - but yea, just my opinion!