1 (edited by Dimpel 17-Mar-2014 05:44:19)

Topic: Starbust Round 6

Size: 120x120 (last round 120x120)
1 Sectors
Systems: 738 (732 last round)
Families: 9 (8 last round)
Family size: 9 (13 last round)
Drafts: 0
Max allies: 0
Length: 1.5 months
Market: 2 days
Offensive Operations: 2 days
Resources: 5x
Defense Stations: 3
Starting Saturday, Mar 22
Ending Tuesday, May 6

This will be a no drafting round. You will need to pick your leaders this time.

Leonardo, Michelangelo, Donatello, Raphael

http://en.wikipedia.org/wiki/Teenage_Mu … ja_Turtles

Re: Starbust Round 6

I see 10 multis alone in my family again hmm

I want that we are able to kick spot stealer and not communicating players!

Leonardo, Michelangelo, Donatello, Raphael

http://en.wikipedia.org/wiki/Teenage_Mu … ja_Turtles

Re: Starbust Round 6

We check for multies the best we can.

And you're able to remove people from your fam for inactivity after 2 days.

Not ideal, no - but that's the best solution at the moment, I guess.  If you have another, maybe you can develop the one in your Ideas thread.  Because the game has always been plagued by inactivity, noone really knows how to solve it.

Some people just random around til they land with people they want to play with.  In fact, a lot of people do that.  At least now, they can't keep deleting to do it - and have to be killed off to do so.  Again, not sure how to deal with it.  Modding around peoples attitudes is something pretty difficult to do! (and not something we should necessarily do, either).

Re: Starbust Round 6

I understand that

Leonardo, Michelangelo, Donatello, Raphael

http://en.wikipedia.org/wiki/Teenage_Mu … ja_Turtles

5

Re: Starbust Round 6

Dimpel wrote:

I see 10 multis alone in my family again hmm

I want that we are able to kick spot stealer and not communicating players!

maybe they are kommunikative between themselves and dont want you as leader, bekause you said you'd never play with poor render.

Re: Starbust Round 6

Render wrote:
Dimpel wrote:

I see 10 multis alone in my family again hmm

I want that we are able to kick spot stealer and not communicating players!

maybe they are kommunikative between themselves and dont want you as leader, bekause you said you'd never play with poor render.


If you random into my family i had to play with you. But still i dont like it a lot.

And. I dont ask to be leader.

And you wanted to leave the game i guess?

Leonardo, Michelangelo, Donatello, Raphael

http://en.wikipedia.org/wiki/Teenage_Mu … ja_Turtles

Re: Starbust Round 6

Very interesting

~ Cloud

"I Cannot Awake From This Nightmare As Long As You Exist..."

Re: Starbust Round 6

pfft wheres the randoms at tongue

Re: Starbust Round 6

Yeah safe to say if it stays as it is i won't be bothering. Doesn't even worth the effort to put any time into the game

Re: Starbust Round 6

lol this round doesnt look anything like last round.. maybe we should of preselected leaders again

Confront them with annihilation, and they will then survive; plunge them into a deadly situation, and they will then live. When people fall into danger, they are then able to strive for victory.

Sun Tzu

Re: Starbust Round 6

Moo.

Maar doodslaan deed hij niet, want tussen droom en daad,
Staan wetten in de weg en praktische bezwaren,
En ook weemoedigheid, die niemand kan verklaren,
En die des avonds komt, wanneer men slapen gaat.

Re: Starbust Round 6

no thought went into the setup, it was rushed and reset.

no pre selected leaders should have at least been allowed 1 draft.

13 (edited by LordTriumff 19-Mar-2014 09:27:06)

Re: Starbust Round 6

Right im in at the start of this round and my family seems to be active and comunicating well in the forum.

I randomed into Renders fam last round near the end when the majority of the fam had given up was rather boring.

im back

Re: Starbust Round 6

Lee wrote:

no thought went into the setup, it was rushed and reset.

no pre selected leaders should have at least been allowed 1 draft.

{Black Mafia} IC Death wrote:

lol this round doesnt look anything like last round..


What are you talking about?  Ofcourse thought went into the setup.  It's exactly the same as last round, except for the pre-selected leaders.

And the fact we have 1 more fam added.

lol, what's wrong with you guys?

Re: Starbust Round 6

well u didnt think what the players wanted, if u was going to reset and repeat why not keep pre selected leaders? this round will be worst then the last. most fams have no willing leader, uv got a few fams with 2-3 leaders in...thats why i said no thought went into it.

Re: Starbust Round 6

Because out of the 8 initial selected leaders, imo, only 3 did anything significant?  We quickly learned that any volunteer for leadership, doesn't necessarily mean you can lead a team well, or have activity for that particular round.

So we thought to try the same, without having leaders selected for you, this time.


Lee wrote:

uv got a few fams with 2-3 leaders in...

How is this any different to having a draft?

Re: Starbust Round 6

well if there was drafts those families could draft, i know people who are not willing to random simply because they dont wanna be stuck in a dead fam so they are idling in SN

Also since this is a full random round and drafts wasnt allowed, deletes should have been enabled for SOR, so at least people can move around a little. idk obv my fams not affected by this as i will lead, but im thinking of others like dimple.

18 (edited by Torqez 19-Mar-2014 10:32:46)

Re: Starbust Round 6

Lee wrote:

well if there was drafts those families could draft, i know people who are not willing to random simply because they dont wanna be stuck in a dead fam so they are idling in SN

This is the exact mentality I'm talking about.  Trust me, I know.  There's a LOT of old vets out there who are in this and not even playing SN, but just idle in forums or whatever.  If everyone played, and contributed proactively, we wouldn't be in this situation where you'd have these "dead" fams.  It really sucks.  So many talented players around, but all just waiting for each other, or someone to show initiative.  Really sad to see.

Edit:  If we could solve the above problem, IC would be back in it's glory, imo -_-

Lee wrote:

Also since this is a full random round and drafts wasnt allowed, deletes should have been enabled for SOR, so at least people can move around a little.

Umm -_- ....it's kind of exactly put in for this reason.  To stop people from deleting from said 'dead' fam, and instead contribute to it.  When delets were allowed, there'd always be 2-3 dead fams where people would just delete straight from it and try to random into a fam with more players.  Throughout the round, and you know this, these fams have very limited chances.  At least this way, everyone starts off on an equal footing - based on who's in your fam ofcourse, but then - that's all random.

Re: Starbust Round 6

There weren't any dead family last round, therefore the idea of banning deletes is good idea. however, I think pre-selected leaders is still good idea. Sorry that it was not going to happen this round.

I am not playing this round. I can't make any commitment. I've found a better game that i've enjoyed much more than this game, sadly.

Proverbs 11:14 "Where there is no guidance the people fall,
But in abundance of counselors there is a victory."

20 (edited by Lee 19-Mar-2014 10:52:53)

Re: Starbust Round 6

Well, last round would have been perfect if the map was bigger and the rounds longer. it ended way to soon, i never even got to war all the fams i wanted to due to time limits, smaller familys didnt get enough time to grow, it was a bit rushed.

all im saying T is its the same setup as last round, wihout preselected leaders, so u have to ask urself if it got shit last round, how fast will it end up shit this round tongue

hey but dont get me wrong i appreciate what ur doing, i just think some thought and asking the players about setup0 would have been good.

an yeh i agree about the mentality of some players, but what can you do its catch 22 sad

Re: Starbust Round 6

I've been asking for feedback on the round all throughout last round - check the Uni thread tongue   Always asking questions, and I even played and am available on IRC to talk to. 

So yea, the reset was based on what we all perceived and observed and like I gave examples in this post, we pretty much do things only as we see the players want.  We don't have a reason to do otherwise - but like you said, it's Catch 22 with trying to balance with what we have left to work with.

I'm not getting you wrong - I'm just responding to what your'e saying.  Thought 'does' go into the round, and we're constantly gauging player feedback.  It doesn't happen 'after' a round is reset though tongue


With regards to the round could have been longer.  That's excellent feedback, cos usually people run out of things to do and asking for the round to be reset.  My personal view is (not been discussed with mods or anything or whatever), is, so what?  The round isn't supposed to be so long that you get to war whoever you want and what not.  Plan your round as a strategic objective.  Make key naps which help you grow and plan your wars you think you'll win and progress with etc.  You don't need to have to have fought everyone to deem the round "over".  Plan accordingly smile  Any longer than 6 weeks, and it might start to get too boring for others - but yea, just my opinion!

22

Re: Starbust Round 6

Need help? I can always organize a reversed-drafting round like i did in pw77 but i need time for the setup.
I feel like u reseted too early when it needs more feedback Torqez.

You can also try pre-selected leaders but in hidden mode, in the way leaders couldapply in a private. Chatroom and then mods pick 10 from that list, but dont show who they are.

23 (edited by Ushnatrikiboe 19-Mar-2014 15:56:10)

Re: Starbust Round 6

I think this forum is getting unfair towards torgez. There will always be different opinions hence i think its a good idea to change settings after each or a couple of rounds. And thats exactly what Torgez did now, like he said, previous round we did A now we try B for the people that wanted B and later we try C. Seems fair to me..

Make it happen.

Re: Starbust Round 6

Torqez wrote:

I've been asking for feedback on the round all throughout last round - check the Uni thread tongue   Always asking questions, and I even played and am available on IRC to talk to. 

So yea, the reset was based on what we all perceived and observed and like I gave examples in this post, we pretty much do things only as we see the players want.  We don't have a reason to do otherwise - but like you said, it's Catch 22 with trying to balance with what we have left to work with.

I'm not getting you wrong - I'm just responding to what your'e saying.  Thought 'does' go into the round, and we're constantly gauging player feedback.  It doesn't happen 'after' a round is reset though tongue


With regards to the round could have been longer.  That's excellent feedback, cos usually people run out of things to do and asking for the round to be reset.  My personal view is (not been discussed with mods or anything or whatever), is, so what?  The round isn't supposed to be so long that you get to war whoever you want and what not.  Plan your round as a strategic objective.  Make key naps which help you grow and plan your wars you think you'll win and progress with etc.  You don't need to have to have fought everyone to deem the round "over".  Plan accordingly smile  Any longer than 6 weeks, and it might start to get too boring for others - but yea, just my opinion!

dammm since players has been asked o much rounds ended  with fail just let mod and dev discus  what to do  this is other a never ending story if players not agree  let them play a other game just try to make game atractive for new players

~~~~******EasYwaY ******~~~~ biggest noob around

Re: Starbust Round 6

what bought me to and hooked me to game from the start was the randomness of start of round where you didnt know who you would be working with it added excitment and gave everyone the feeling that they stood a chance of getting somewhere drafting was great when everyone started the campaign of inter galaxy wars where a a seletion of players from another galaxy moved to another galaxy for a round and formed one family. if a round goes well and seems balanced i do ask that the option to remain in family be considered atleast then theres a chance of 2 decent rounds in a row

im back