Topic: Fleet Changes / Portal Changes / Op Changes

This probably won't happen (and has probably been suggested), but I propose a fleet change that slows down the pace of the game.  It has been long known that one of the main complaints of IC is that activity pretty much rules everything.  A attacker that's on 24/7 is more dangerous than 3 attackers that only logs on 2 times a day.  With the advent of smartphones and casual gaming/social media gaming, IC is under a lot of competition.  Would you rather have instant gratification playing games on your phone anytime you want or play IC on your own schedule to only find that you your schedule cannot keep up with IC and you find yourself feeder for others.

The following 4 proposals I believe would slow down the pace of the game, but still gives benefits for those who are super active as they deserve to be rewarded.

Proposal #1
Limited portals based off # of planets.  I always felt that portals are incredibly overpowered in this game, especially for their cost (since attackers keep low planet count, their portals are dirt cheap =P).  Having a limited number of portals gives more strategy than just simply going full force against a portal or opping them.  A attacker with more planets could have more attacking locations, but as a result takes a bigger morale impact for each attack.

A limited # of portals also means that there's more strategy to station and give surprises.  People only station troops on retakes and to portal up, not many really invests the resources to send reinforcements to defend a planet.  I also feel that limited # of portals would encourage more op use and divide / conquer approach and slows the pace down.

Proposal #2
Don't make portals instant attack.  IMO, this gives big families the biggest advantage over the smaller ones as a small family isn't gonna go attack the bigger one.  What's more likely to happen is the big family takes all the planets in one big swoop.  I propose that portals should still take 1 tick to attack, I think this would work well with my first proposal as not all planets are fully portaled.  This gives a better chance for families to actually fight back without needing to be on 24/7.  Nothing sucks more than to log on to only find your family down 100+ planets in a single tick.

Proposal #3
Make fleet recall not instant.  I always wondered how a large fleet can mobilize and return home instantly without a use of a portal smile.  Fleets should have to return to the nearest portal (in the case of a shared system with a portal, it should be 1 tick).  A fleet not being able to return home instantly would make more sense, but it would also give some breathing room for less active players and give more strategic reason to send fleets out.  I feel that the current instant recall does not give enough risk to people who send out their entire fleet with no defense, they could always just instantly recall them.

Proposal #4
Make some ops easier to cast, but you can only have one success per tick or every other tick, depending on the op.  A pax can easily reduce a banker's income to pretty much nothing in a single tick with enough wizards.  There should be some benefit of a surprise attack, but at least give a chance for the family to actually be able to log on to assess the damage.  It pretty much sucks as a banker to find all your income production gone in a single tick.  I know people probably quit the game over it.

In the end, high active players should be rewarded for their efforts, but I think that the current state of the game gives too much benefit to the most active.  The player base of IC has changed and probably isn't getting much influx of new members, but only old ones that return.  I am assuming most of the ones that return want to play casually as their lifestyle have changed, I know mine has.  So my suggestion is to put into action all or just some of my proposals to slow down the pace of the game smile

Re: Fleet Changes / Portal Changes / Op Changes

Slow down the game? Biggest complaint is that it is too slow already...

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

Re: Fleet Changes / Portal Changes / Op Changes

Mustachio wrote:

Slow down the game? Biggest complaint is that it is too slow already...


Only people who say that are the ones that are the most active =P.  If IC wants to remain as a "hardcore" text based MMO based, that's fine, but most "casual" people cannot commit playing IC like a FT job =P.

I played IC back in beta/ MWround 1-3 or 4, and back then I played non stop -_-.  First thing noticed was how time consuming it was, and I thought the game would probably revamp itself and appeal more towards casual gamers so the most active won't have such a big advantage over less active players.

9 years later, here I am, and the game is pretty much the same, but with a much smaller player base.  I wonder why =P.  The only real changes I've seen were tools to make the game less manual and easier to play, but the underlying core of the game is still the same.

This is only a suggestion =P, IC can continue to try to remain the same and attempt to lure old players back (like me!), but most likely the player base returning has a different lifestyle after so many years.

Re: Fleet Changes / Portal Changes / Op Changes

Second Arby.

It is entirely possible that what you're saying is true.... and that there are a lot of players that would like the game to be even slower than it already is, but this is the first suggestion to do anything but speed up the game I've seen in ages.  The biggest overall complaint right now is that it is too slow tongue

<KT|Away> I am the Trump of IC

Re: Fleet Changes / Portal Changes / Op Changes

Undeath wrote:

Second Arby.

It is entirely possible that what you're saying is true.... and that there are a lot of players that would like the game to be even slower than it already is, but this is the first suggestion to do anything but speed up the game I've seen in ages.  The biggest overall complaint right now is that it is too slow tongue

I don't agree, I personally think that most people who complain, are the ones who actively post on the forum.  The ones who actively post on the forum, tend to be the most active which are the most likely to benefit off a speed up =P and the ones who most likely would benefit off a slow down, probably don't even post on the forums.

It's just a suggestion that probably won't happen -_- but this game is in serious need of a revamp and I don't think a speed up of the game is one of them lol.

6

Re: Fleet Changes / Portal Changes / Op Changes

hahaha so you want to revamp the game for the inaktives, it makes sense bekause most of the playes are inaktive hahaha that's like a reversed kompetition right? in F1 would win the last qualified, and so on tongue

Re: Fleet Changes / Portal Changes / Op Changes

Render wrote:

hahaha so you want to revamp the game for the inaktives, it makes sense bekause most of the playes are inaktive hahaha that's like a reversed kompetition right? in F1 would win the last qualified, and so on tongue

You don't necessarily have to make the game dedicated to a bunch of inactives, but what I am saying is give them a fighting chance.  Most times a war between a big family vs a small feeder family is pretty much over in the first few ticks.  Portals are incredibly too powerful and does not give a chance for the other family to even log in to fleet up.