Topic: Accelerated / Quicker Start:
I have noticed that for many years in IC we have always started with the same number of things, same number of resources, same amount of cash, same amount of fleet and so on. However I have been thinking that perhaps a "slightly" faster start would help speed things up / would cut down the exploration phase a little / and would give families more time to war ect.
For Example:
- New empires start with 2 expo ships
- Start planet is 50% Iron & 50% Food
- Start with 20 CFS already built on home planet
I am not talking about huge galactic changes, just small changes that would boost the start of the round a little, meaning families could build that bit quicker and get to better sizes and game play faster.
I would point out that:
You can not send expo ships as aid
You can not swap your home planet or send that as aid
You can not send 20 CF's as aid or swap them either
In other words its not like someone can create a random empire and just send all the bonuses in aid to make one player big, but on the flip side if they used it themselves and was a decent and active player then sure it would speed the start of the round a little more, just give players that extra bit of option to build, expand, fight and play the game rather than a slower start and wasting ages building to that point.
Just an idea ![]()
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