Re: ~~~ Starburst Round 2 ~~~
im sure if both parties agree pnaps can be taken away.
Login is disabled. This forum is read-only.
Imperial Forum → Universal News → ~~~ Starburst Round 2 ~~~
im sure if both parties agree pnaps can be taken away.
How often does that happen =P? People need to live in fear of a NAP break. I consider PNAPs almost in the same form of a alliance. Actually at least alliances can break and you can attack each other =P
weeee i was allied to IC Death
)
damn it was nice
Xelus we still have time for everything ![]()
let the teeth begin
well honestly i doubt teeth had nearly the amount of savings we did.. shit it was boring we stopped eco so many times.. people got bored.. Attackers went inactive.. etc etc.. just a overall fail.. oh well rounds over im done partaxian.. usually its suppose to be fun.. hell i didnt even get to op alot of people..
attackers were not inactive grrrrrr attacker aka veg was inactive ![]()
Well I had quite a fun round in an inactive and average fam. Lots of fights to be had. And I'm very suprised with our terrible econ that we managed to stay near the top. Goodbye everyone. This was my last round.
Btw. If anyone gets mangoza in their fam next round you are lucky. He joined half way through and was great.
And another round ends anti-climatically, with the same systemic problems with the very design of the game that leave players feeling disappointed. Same old story: everyone had made their EOR jumps and a couple battles were waged to gain a couple positions in rank.
/me yawns
Personally, at EOR, I feel this is when the fun is just beginning.
We need something MORE than just a couple battles and fleet jumps made just for the sake of boost fam nw and gaining a position or two in the rankings.
What I think would be cool is a civil war at EOR:
Faction Wars:
At EOR, market shuts down. Naps and pnaps are forcibly cancelled.
Every fam is forced to build enough fleet to their maximum upkeep capacity (after their inactives are automatically deleted).
All fams are divided into 2 factions according to their NW after they've jumped their fleets. The NW of each faction must match as closely as possible.
The two top NW fams are assigned as the leaders of each respective faction.
Then a civil war ensues until all the planets of one faction are completely taken by a fam of the other faction, or until there is an agreement by all the fams of one faction to resign (whereupon their remaining presence in the galaxy will be deleted).
Then, again, every fam of the remaining faction is forced to jump their fleet to their maximum upkeep capacity. The top two fams in NW become leaders of two new factions, and another civil war ensues, until all the planets of fams of one faction are taken by fams of the other, or until there is yet another agreement by all fams of one faction to resign.
Then again there is a split of the victorious faction into two others, again lead by the highest NW fams after a forced fleet jump, and then again another civil war.
This repeats until there are only two families left in the galaxy, whereupon they fight one another to claim permanent ownership of the galaxy.
This would be their reward for their hard work: a permanent claim to that galaxy and the right to form a permanent family, called a faction.
The galaxy they have worked so hard to conquer becomes their permanent faction's home turf. And that galaxy stays open. The faction can keep building infra as much as they want in peace, saving for the future intergalactic wars they will have with other factions.
After many such rounds, there will be multiple factions who have won the right to own their various permanent galaxy (or galaxies).
At that point, we could think about having inert-galactic wars.
This is what I think the game needs, an ultimate objective of each round, and the the chance to form a faction and own their galaxy or galaxies permanently.
Cumsville lol i have Mangoza aka Mango.. lol he's my buddy from back in the day.. already talked with him.. and yes this round was horrible lol
yes but ... how did it end? nobody even kared about it? no kongrats to the winners, etz...?
lol it seems you guys were forzed to play, will this be the last & definitive round of IK?? ![]()
at least agree with me that the game has been degraded, its terribly slow and annoying to play attaker with the new shit stefan brought, are you gonna do something about it?? or are you sooo tired that u'll let it die?
I'll just say it for what it's worth -- I had a pretty fun round. Would definitely be good with changes though.
dunno about others, but i found this round ok.
activity (partial due to time difference)ok, banking ok, cooperation ok, overall a good round.
but i saw some things that i didn't liked since i joined back.
players are not interested anymore. i see that IC Death as a pax was upset because he didn't op......why weren't you?
ops becamed like attacking.....nobody really cares about it.
i remember in the old days, i had a special forum where i random oping players from fams near my systems.
this round we had only the leader who was making this thing....last round nobody. no yamas no coordonations, no nothing.
this is where players are making a mistake. they don't give enought interest in the game. for half of the players that post in forums i see only routine, nothing else.
and guys please learn how to lose. and have fun!!
Thank you Xelus and Teeth family for giving me a good round.
Whoever mangoza was you want this guy in you r fam. Wish I coukd be active enough to male thinga worj with you. Cumsville way to make a half decent fam good . You don't expect anything but give everything.
Render. Your what sucks about this game . I feel bad for anyone who lands with you and wants the to have a good round. Plus this round proved your shit at attacking youll continue to delete
Ty fam 91 had a fun time playng there ![]()
good job pirates from what i saw with 5 mins left in the round we won all 3 categories i really wish i would of saved the rankings
dunno about others, but i found this round ok.
activity (partial due to time difference)ok, banking ok, cooperation ok, overall a good round.but i saw some things that i didn't liked since i joined back.
players are not interested anymore. i see that IC Death as a pax was upset because he didn't op......why weren't you?
ops becamed like attacking.....nobody really cares about it.
i remember in the old days, i had a special forum where i random oping players from fams near my systems.
this round we had only the leader who was making this thing....last round nobody. no yamas no coordonations, no nothing.this is where players are making a mistake. they don't give enought interest in the game. for half of the players that post in forums i see only routine, nothing else.
and guys please learn how to lose. and have fun!!
Thank you Xelus and Teeth family for giving me a good round.
The pleasure to play with you Crioz
I hope you stay in the game for the future! It was a pretty interesting round for us ![]()
thx mizzle sorry we had to hit you guys at the end there but the dogs took our taregt so i took thier next one. was a great round everyone lets make this next one better. o just fyi im not the only attacker in my fam got 3 this round ![]()
I had a very fun round with a solid family.
I found that the activity and talent was too clustered. There was a noticeable clustering of talent in the top 3 fams and a lot of others seemingly on their own...which blows.
If somehow it could be more evenly distributed it'd be more competitive.
I haven't played in 3.5 years, but I liked all the changes that have been made to the game, also that I can play it from my phone.
I found as well that with only 16 families and the amount of NAPing that took place......targets were limited and it encouraged some serious farming of smaller families.
P.S.- who was rottweiler last round?
Going to have to agree with Mangoza on this. PNAPs in this game really has to go, especially ones between the top families. Essentially a PNAP is a form of an limited scope IA. When top families NAPs another top family, essentially it makes smaller families the only targets and they become farm families.
Also, going by the player base numbers, I think 8 member families are still too big, especially if the active player base is concentrated within the top 3.
Rottweiler is Gefite. Can strongly recommend him. A great attacker and teamplayer.
I would like to thank all Dogs for the round. Our end was [shocking], but during the round we did great. It was great fun playing with you guys. Hope to see Xian, Rotty, Asher and Sumerian sometime in another fam. Sorry for my absence during the last two days. I will explain why sometime in chat.
Imperial Forum → Universal News → ~~~ Starburst Round 2 ~~~
Powered by PunBB, supported by Informer Technologies, Inc.