Re: The Best IC Leaders - Today
Yep, which is why exactly I said the following:
1. We want to promote attacking, yet we we need to also stop the mindless farming. We definitely don't want to make it that top fams will farm more to stay at the top.
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Imperial Forum → Universal News → The Best IC Leaders - Today
Yep, which is why exactly I said the following:
1. We want to promote attacking, yet we we need to also stop the mindless farming. We definitely don't want to make it that top fams will farm more to stay at the top.
I'm not too sure that increasing the OB costs by for example making planet sizes smaller will do any good. Well organized families, with strong econ planners, will only get an advantage out of this.
Also SS players (who often struggle with OB costs sooner, because exploring is too expensive for them soon in the round) will be disadvantaged. This surely can't be the intention?
So I think the following would be better: Depending on the size of family you're attacking (keeping in mind both planet size and networth) you get a negative (or positive) attack bonus. The smaller the family you're attacking, the higher your negative bonus. You catch my drift.
yeh thats what i was saying some kind of penalty/reward in wars using %'s of nw's of 2 familys at war.
but Torq ignored my idea lol! ![]()
yeps we are getting somewhere now, by mizzing both ideas:
1- Add a penalty on attaking & morale based on the family NW as a whole, added to the kurrent penalty based on individual NW. (so 2 penalties instead of 1)
1.b - Following the above, a small family attaking a big family should not have any penalty, but neither a reward, or the field would be too unbalanzed. The small fam already has the 'defensive' bonus kause the big fam suffers a penalty.
2- Kap OB to 100% and if you want to OB more than 100% then the kosts are not linear anymore, they grow geometrikally (not ezponentially, it'd be insane). So a planet sized 250 is at 500 buildings (top) and if you want to build more the OB kosts right now are 100%. I say make it 200%. Then you may have a planet 300%OB, the OB kost right now is at 300%, I say make it 600%, and so on...
600% is a eztremelly high kost to built a 250 sized planet more than 1000 buildings. Big fams will suffer a great penalty when trying to OB more than 300%.
TBH, i would say that smaller fams OB their planets more than big fams.
ive been in big fams and not gone over 300% OB because i had too many planets.
whereas ive been in small fams who find it hard to gain planets and had OB of more like 800%
and playing as SS then 800% OB is quite standard by a point in the round.
or just a thought and I don't know if this is possible maybe make it to were the highier the rank you are the smaller the planet size is and the lower the rank you are the biggier your size will be. not sure if this is possible but its and idea.
well, all this ideas should be tested, we have a testing gal now with real players on it.
anything you kan say about this will be good or bad are just elukubrations, lets test it.
Personally, I wouldn't touch the OB itself too much. Like I said, it hurts psize-low fams, SS players, and less strong econ-organized families.. I really don't think this is in favour of the smaller families. But I agree on disadvantaging bigger families' infra/econ.
So maybe we could have some additional family size costs? About the same way the empire size costs work. Ofcourse the empire size costs would still be there and remain untouched. This would slow bigger families down a lot and get the focus more on attacking again, but econ will still remain an important factor, as it should be. Like Torqez stated.
Changing %'s and OB penalties isn't going to fix any problems here, you could turn this game into imperial communism and it might work, but there will always be big and small families, and the small families are not disadvantaged, they just are not winning....
This has nothing to do with rubbish leadership.
That couldn't be more true Orbit. They aren't disadvantaged in any way, but I don't think this is what is being discussed here. They're trying to find a way to protect the smaller families so they can at least have a nice round. And increase the "conflict" in imperial conflict.
well the game evolved. in early rounds of the game i remember that OB was only at 100%, i didn't saw someone with a bigger percent. and for a war we had to save like 1 week (betwen bigger fams).
maybe the preparations should be something that have to be pointed, to take away or to make infra a lot harder than now.
will think about it later ![]()
the problem for small fams is that if they attack a bigger fam the bigger fam just outjumps the smaller fam and with a good attacker you just bash the smaller fam to nothingness. if bigger fams get a lower attack bonus fleets can be the same and the smaller fam has a chance to push back the top fam, but it also can complete the other way that smaller fams can kill a top fams attacker because of the disadvantage of the bigger fam even if they didn't start it ![]()
each story has 2 sides, you can never even it out
Portgas the bonus should apply if there is a % in nw and planet size betwen the 2 fams. that way a top betwen top fams or middle fams should be normal, and it will be avoided big fams killing small fams ![]()
might
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Do duos count? coz we're back ![]()
are you talking about us? ![]()
were is raggy?
i thought this thread was about good leaders, not about drunkestest ex-f-mods o:)
i thought this thread was about good leaders, not about drunkestest ex-f-mods o:)
I do claim that title though!
Ummm leaders??
I know there are many good IC leaders, Ya!
Good Leaders.
Snailex, Colorado, AA, Broker, Lee and ...
Shemales leaders.
Orbit, Teddy, son of WS (How was his nick?)...
HydroP.
Omg Aleph, you're still playing???? Where are you playing?
Maybe there should be some kind of galactic incentive to attack the top fam all the time....that way the top family will always be a target.
But what could it be.......something that can't be abused or used strategically......something temporary and tangible and valuable enough to be worth it.
If you declare war on the top place fam (or top 3)...then you get an extra attack bonus in wars....
Maybe even attacking a top ranked fam....would be rewarded with additional attack bonus and declaring war would exemplify this. Nothing overly serious....but maybe 10%-15%...something enough to help turn the tables and create more wars and turnover at the top spots.
Just an idea....it hasn't been perfected...I am literally typing as I brainstorm lol
Good leaders like me
MTG and Teh Dyslexics with grimmy
but im wondering if your trying to collect a list of leaders as such so you can ask them some questions or vote on idea's
Hence knowledge of the game in its various roles and forms is useful to make intelligent (hopefully) decisions that benefit the game
clearly i am the best
i haven't lost a round in years
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