Topic: Orion Nebula - Round 10 - Stats!

Okay guys, we're back for a round, hardcore style!

Read Announcement for details!

This is the thread to discuss the Statistics for this galaxy.

It will be a 3 man Family with Drafted Fams (if you wish).  We will also enable randoming, after teams are placed.

The stats that we would like to discuss are:

- Number of Fams
- Size of Map (e.g. 80x80)
- Number of Systems (e.g. 600ish)

Please give your opinion and any comments smile  I'll try to collate this by the end of the week so we have something to set up smile

Re: Orion Nebula - Round 10 - Stats!

If fams of 3 then I'd say look at maybe 20-30 families, and make it 3-4 systems per player, that way fighting cannot be avoided. So for my example if we have 30 families then have 120 systems, probably a 60 x 60 big_smile

Insanity and genius are closely related!
*** Eltie for mod! ***
Failing Lemming of Teachings and Australian Cop Orgies: Gwynedd

Re: Orion Nebula - Round 10 - Stats!

it's a hardcore gal, fighting can't be avoided anyway. I hope that what u mean with hardcore style atleast? tongue

Rest of the setup should be as Gwyned says, makes sense  with a shorter tighter fighting round.

Re: Orion Nebula - Round 10 - Stats!

I do enjoy the 1 player familie idea of SuperNova.
Just to make sure I don't let people down if I don't feel like logging in.

I would like to know why that changed.

I like the current size of SuperNova.
But I can understand a more dense galaxy would result in some more action.
Maybe test the current size with HC rules ?
As a large amount of smaller fams wouldn't even exists with HC rules. Their protection now are the bigger families.


Other then that I am all for HC galaxies big_smile

Duc, sequere, aut de via decede - Lead, follow, or get out of the way

Re: Orion Nebula - Round 10 - Stats!

Sir_Duckie wrote:

I do enjoy the 1 player familie idea of SuperNova.
Just to make sure I don't let people down if I don't feel like logging in.

I would like to know why that changed.

That was the philosophy behind 1 man fams.  To reduce the dependence on others.  But for variety's sake, we throw in a different type of round.  Also based on feedback of people wanting a team HC round again.

So yea, Supernova will take a break this round, and will be brought back at the conclusion of Orion smile - That's the plan atm.

Re: Orion Nebula - Round 10 - Stats!

The stats that we would like to discuss are:

- Number of Fams
- Size of Map (e.g. 80x80)
- Number of Systems (e.g. 600ish)

thats ur decision, the size and systems depend on the amount of families, of which you know the numbers.

Just dont make systems scarce, small map with alot of clusters is good.

Re: Orion Nebula - Round 10 - Stats!

That's the point, its our decision but everyone always whines that we get it wrong.  We try to guage it as best we can, its not an exact science.  We have no more information than you do.  I mean, why would we "know the numbers" ?

So yea, we're getting feedback for this, and letting the players decide on these parameters.

Re: Orion Nebula - Round 10 - Stats!

Because there are teams I am assuming we can select races ?

Then I think a bit smaller galaxy then SuperNova would work perfectly.

Duc, sequere, aut de via decede - Lead, follow, or get out of the way

Re: Orion Nebula - Round 10 - Stats!

SN is way too big imo. not enough attacking im semi active and have barely hit anyone at all. for SN its either smaller gal or quicker to build eships to send them out.

for Orion i wouldnt say same size as SN, maybe abit smaller, but u have to remember since its HC fams will get killed off, so u dont want it too small so its not fun and the super active people just kill everyone off.

the map is SN is currently 120*120 with like 1750 systems.

i think it needs to be more around 100*100 with 1300 planets or so. somewhere in that range, i dont think u want it much bigger than that or else u wont see much attacking.

Re: Orion Nebula - Round 10 - Stats!

Sir_Duckie wrote:

Because there are teams I am assuming we can select races ?

Then I think a bit smaller galaxy then SuperNova would work perfectly.

Yes, all but Qezians

Re: Orion Nebula - Round 10 - Stats!

Torqez wrote:

That's the point, its our decision but everyone always whines that we get it wrong.  We try to guage it as best we can, its not an exact science.  We have no more information than you do.  I mean, why would we "know the numbers" ?

So yea, we're getting feedback for this, and letting the players decide on these parameters.

just do it! let them whine tongue

at the end of the day you know the game better then anyone imo.

Re: Orion Nebula - Round 10 - Stats!

You could also try Render's idea:
* Far too many planets

Adjust it to the length of the round and always allow 2 explos/day to be build (for tactical reasons).

About size:
For upto 90 players: no bigger than 40x40.
90 players are 30 families with each a bigger square of space than 7x7, should be plenty. Probably too big but any smaller and Camaars and speed get too downrated.

Another old bloodstained Harkonnen.

13

Re: Orion Nebula - Round 10 - Stats!

Lee wrote:

Just dont make systems scarce, small map with alot of clusters is good.


^that's the point, people should know ON is a battling galazzy, and whoever joins has no right to whine later bkause he kould not infrawhore.  Small map with strategikally distributed areas of klusters is the way to do it, but it always depends on how family HSs are plazed, so I think they should be plazed manually, not random, and then the players joining are randomly plazed on them.

I am not playing ON btw, takes too muzh time tongue  but I predikt it will be fun

Good going modteam wink

Re: Orion Nebula - Round 10 - Stats!

Render wrote:

Small map with strategikally distributed areas of klusters is the way to do it, but it always depends on how family HSs are plazed, so I think they should be plazed manually, not random

Sadly, we can't do that easily, atm.  Right now,t he maps are generated randomly based on a few criteria that we have.  Maybe down the road we can have manually designed maps.

Re: Orion Nebula - Round 10 - Stats!

Altruist wrote:

You could also try Render's idea:
* Far too many planets

Honestly ...we give you guys a Finger tongue

Again, this all requires coding changes, which we can't do in such a short time or without further thought, etc.

Right now, just want feedback on the stats/parameters of the galaxy.

Seems like all the feedback is geared towards a small map, (fam numbers we have no idea, since i think no teams have signed up yet, so it'll be purely random, most likely - maybe 1-2 will come in still). 

What about attack delay? Market?  Any input?

Re: Orion Nebula - Round 10 - Stats!

not too sure about those.

maybe attack delay 2-3days?

market open right from start?

Re: Orion Nebula - Round 10 - Stats!

SuperNova didn't even end yet. So hopefully some teams will still form.

With only 2 organized fams the round could go pretty crazy tongue
I am not a fan of the attack delay.
If people want to fight the first couple of days then let them.
With the HC rules it even allows more active and faster growing people to clean out or benefit from smaller neighbouring families

I do like the market.
If there are only a couple of organized families then a market should give solo players a bit more chances.
But with no market you force people to work together in families. As I don't see 1 SS player win from a 3 player family.
So I guess I am a bit 2 sided on the market idea tongue

Duc, sequere, aut de via decede - Lead, follow, or get out of the way

Re: Orion Nebula - Round 10 - Stats!

lol yah those things i dont care too much about. just hope the map turns out good. look at current round of SN, tons of empty planets around. if u had a top lists for attacking this round i would be at the bottom tongue

Re: Orion Nebula - Round 10 - Stats!

And maybe, if there are below 10 teams, disable drafting.
Else the random joiners will be without a chance.

Duc, sequere, aut de via decede - Lead, follow, or get out of the way

Re: Orion Nebula - Round 10 - Stats!

Sir_Duckie wrote:

And maybe, if there are below 10 teams, disable drafting.
Else the random joiners will be without a chance.

That's probably a good idea.

Pity, I have no idea how many people will want to play.  We currently have about 85 players in Supernova.  I assume not all want to play HC.

Perhaps 20 Families of 3 each?
No Drafting (if we get less than, say 5 teams wanting to draft?)
Attack delay of 2 days (allows some unorganised families time for preparation)
Market, no delay
Small map
Small planetcounts


Tbh, given the above, I don't picture this round to last very long, lol.

Re: Orion Nebula - Round 10 - Stats!

Last time there was a 3man HC, there was a 2 days attack delay and it was a disaster.
A couple of the organized fams basically portalled up in the noob fams cores and ate them up on day 3

Re: Orion Nebula - Round 10 - Stats!

Sounds like the way it would go yeah tongue

Don't really see who it benefits more, such a attack delay.

Duc, sequere, aut de via decede - Lead, follow, or get out of the way

Re: Orion Nebula - Round 10 - Stats!

No attack or market delay, small map, allow drafting (or many ppl wony play)

Hence the name Hard Core :>

Maybe regenerate the map a few times before opening the round, untill it got a decent amount of clusters and no obvious disadvantaged fam positions

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Re: Orion Nebula - Round 10 - Stats!

it's an awesome galaxy, especially when you random!
2 active's and 1 who we both sent all our money + resources to and then he never comes online again.
Thank you dude, for real!

Re: Orion Nebula - Round 10 - Stats!

People are getting killed off... RIP 9910

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