Topic: Agents usable in attack

Just a litle idea to have agent more usable. We all know that ground units are droids and soldiers, but then I'm thinking about what is diference between soldiers and agents. Both build using gc and endurium, and each tick need 1 gc and 1 food. But why agents only be used as spec ops.

My idea to make agents more usable as it almost the same with soldiers, why didn't give it a chance to become grounds too. For this purpose only attack and no defense. So when attacking, we can bring agents acting as special forces with extra attack power (ex. 10 attack), but when defense agent not involved at all even if they stationed.

2 (edited by Bird Flu 23-Aug-2013 08:56:07)

Re: Agents usable in attack

If you did that, then whats the difference with Wizards?  Agents used for ops, Wizzies used for spells.   You already have two options for ground units.

You have now been infected with Bird flu. Good day.


~Testudinae~

Re: Agents usable in attack

wizzies for next idea, because it train different (using octarines) then usage must be different. May be defense only, but if direct contact defense will risk lose wizzies unintentionally, or may be giving %defense, like how many % wizzies to NW then defense increased to that way.

4

Re: Agents usable in attack

if you do this, then agents/wizzrds should have to be way more ezpensive, thing that I agree.
It is not normal that you have more agents/wizzs than ground units for a long period of the round, just kant' imagine the USA with more ZIA agents than marines, konsidering that USA must be the kountry with more agents dispersed around the world, its hard to imagine, and even if I'm wrong, not all the empires kan be like USA, and that's whats happening in the game right now.

So wether this idea goes on or not, I would inkrease the prizes of both agents and wizzies.  Kannot figure the konsekuenses of it, so komments are welkome.

Re: Agents usable in attack

I think higher price will make existing agents/wizzies handling more difficult. I prefer not to change the price, only make effect of change not big ie. attack power of agent max at 10 (double soldiers), but 8 still okay to show it better than droids AI.

Comparing grounds:
soldier = 100 gc + 1 endurium, maintenance=1gc + 1 food,  attack = 5, defense = 6
droids = 50 gc + 1 endurium, maintenance=1gc, attack 6, defense=7
agents = 150 gc + 5 endurium, maintenance=1gc + 1 food, attack = 8, defense = N/A

If someone want to use their agents in attack, he may lost agent in the fight and that cost more also vulnerable to spec-ops attack.

Wizzies handled different because defense automatically take everything on mainfleets, so if wizzies can be attacked will make bankers risk to wizzies swype by enemy attacker. I suggest to use them as defense bonus with relative to wizzies/NW, or 2 times wizzies/NW (like TO bonus). Bonus will be automatically limited because if someone build wizzies higher then NW increase too, and its effect not realy work if not build more soldiers.