Topic: Decay rebalancing

My next idea for market is about decay. This is 2nd idea, with purpose to make market have more active bid, because IMO market showing how people playing, with less active bid and less supply demand it showing that people tend to play as short terms, only use market when need and tipically buy/sell at instant, that more likely for realtime games.

Commodities (food, iron, octarine, endurium) have much drawback to sell. It suffer in 2 times:
1. bid cost which is 2%
2. decay each tick, which is 0.5%.

While cash (buying) have nothing to worry with. IMO this is very imbalance, cash maker can have more advantage. Decays also forcing people to sell directly, or forcing people to use fam bank strategy (which not easy for new joiner to IC, even for some vets). If argument is to prevent saving --because we're not playing imperial saving-- why still letting cash not get cost to bid and bueracracy each tick? So I propose these things:

1. Cash (buying) mush have the same bid cost with commodities (or reduced for both to 1% each)
2. Each mush have decay/bureucracy
3. To make market more active in bid/longterm, make a threshold for decay, say that following NW function f(NW), for simple example, threshold equal to NW then if someone with NW 5k, and he placing bid iron at total 5k then its not suffer decay, if he have total bid 6k, only 1k will count to decay.

Re: Decay rebalancing

I don't understand your post at all. For your information:
- Cash is suffering from bureaucracy
- Buying resources on the market does cost extra cash (bid costs)

Re: Decay rebalancing

Raising this topic again.

@eraser:
- Buying resources on market is not cost anything, selling cost 2% of the commodity.
- Buying bid is not reduced at any time, selling bid have decay 0.5%

My idea is to make this balanced again:
- "remove selling cost" or "add buying cost 2%" or "split buying/selling cost to 1% each"
- Give buying bid decay (or bureaucracy) at the same rate 0.5% (to prevent saving).


- or, at extreme, remove all decay and bureaucracy in all (market or empire), I'm not recommend this.

Re: Decay rebalancing

Does the penalty for removing a bid (10% I think) not counteract this?  Cash producers only see an advantage if the market doesn't fluctuate much.  If it does they either sit their for ages waiting to get their resources, or they have to up their bids.

<KT|Away> I am the Trump of IC

Re: Decay rebalancing

Penalty 10% for removing bid applied to both buy and sell, this why decay only on oneside (selling) is not fair. Most people know that if want to keep cash for more than 20 hours the best place is on market, just buy something at lowest price (1gc) and the cash will be safe and no bureaucracy. That 20hours is the break even point, if keep by hand will decrease 0.5% each tick so 20hr will roughly about 10%, equal with removing bid cost. More than 20hr then the cash gain profit from not having bureucracy (0.5% rate each hour).