Torqez wrote:Okay, so what's your guys' proposed solution?
By now... with this playerbase... difficult.
Torqez wrote:Easiest way (imo) to implement this in the short term, would be to have a gal like Pinwheel or Milky Way, with settings as normal, but just disable aid between empires and disable the market. This way, you are tasked with fighting as well as infra on your own. Take some iniatiaves, work as a team still, and have more control over the way you run your own empire.
You have basically 2 different games: the high-specialized IC (IC of now) and one which rather leans to the HC-rules, to the beginning of IC but also to the future of a holistic integrated form of playing.
It's probably wise to also treat them as 2 different games with 2 different player communities. As a matter of fact only one of those player communities is here at the moment, the other big one is gone. Both "games" should be available continuosly. I would call for a fork of the game but in IC, I think, we get away with just taking different galaxies.
Galaxy 1, let's call it MW, is for the highly Specialized IC (short: S-IC).
Galaxy 2, let's call it Orion, is for the new old way of playing we need to (re)develop. To give it a short name let's call it C-IC, for hard Core-IC.
Define what kind of playing you want to encourage in C-IC and write it down. To give it a start (not more time right now):
1. Teamwork is great as long as its limited to the maps page and not allowed onto the planets page. (Jaguar)
Whenever you make changes to the rules, compare it with what you have written down and wether it fits.
Some rule changes would be:
33% tax on aid
10% tax on market buys and sells (but keep the market)
as a start get rid of morale (if necessary introduce it again later but not based on planets but on NW or something completly different)
as a start and to bring back some thrill and "conflict", lower the number of planets in a galaxy to about 50/player... but to give everybody some breathing space lower the number of planets per system to about 10
if there is anything helping with "cores" or "permanent" NAPs, get rid of it
Define some more variables (like those above) and play around with them in the next rounds to get a feeling when (good) players start to feel forced to play highly specialized or when they judge it better not to.
Be patient. It will take time to get back players.
Perhaps it would be a good idea to take Orion with HC-rules and change and develop it slowly from there.
Another old bloodstained Harkonnen.