1 (edited by RisingDown 23-Jun-2013 22:59:15)

Re: Fleet size calculations

There is the max kill counts that might help you calculate an opponents fleet.

Air (stationed/portal)
30%

Ground stationed
30%

Ground portalled
15%

So let's say, you hit a planet with all of your fleet. You know your opponent has far less fleet, and that therefore the numbers you are killing of their fleet are the above mentioned maximums. For our example we'll use some arbitrary numbers.


Airfight 
0 bombers crashed from defending fighters
200 fighters lost dogfights against the defending fighters
0 transporters didn't manage to hide from the defending fighters
600 defending fighters were shot down by the attacking air forces

The final phase, groundfight
0 attacking soldiers ate lead from the defenders
540 attacking droids malfunctioned
0 soldiers died in the fight to defend the planet
900 droids failed in their program to defend the planet
0 soldiers died on the planet they were stationed to defend
1800 stationed droids failed in their program to defend the planet

Attacker win!

With above knowledge, we can calculate that the opponent must have the following fleet in their portals:
2k figs (= 600/30*100)
6k droids (= 900/15*100)

Additionally, they had the following stationed:
6k droids (=1800/30*100)


Using this, we can calculate the remainder of their fleet that will be in their portal.
2k-600 = 1.4k figs
6k-900+6k-1.8k = 9.3k droids                   (the remainder of the stationed droids will have returned to the main fleet)



Hope this has helped you!

Maar doodslaan deed hij niet, want tussen droom en daad,
Staan wetten in de weg en praktische bezwaren,
En ook weemoedigheid, die niemand kan verklaren,
En die des avonds komt, wanneer men slapen gaat.

Re: Fleet size calculations

1) Mostly you can tell by the number you killed vs. the number you lost. If it's max kill, they'll be very far apart. However, this is a question of experience: knowing what numbers correspond to maxkill is something you'll develop along the way.

For starters, you can calculate the fleet sizes between 2 consequetive hits. In case of 2 consequetive max kills, the 2nd will be 0.85x the first (as 15% was lost, not accounting stationed units returning to main fleet).


2) Knowing the max kill numbers, you can determine whether your opponent hit you with a fleet:
- much larger/stronger than yours (you'll be closer to being max killed)
- around the same size (further from being max killed)
- smaller/weaker fleet (nowhere near max kill)

Once you get used to playing with these numbers, you'll be able to guess the opponents fleet sizes and make rough estimates of the number of units they lost in the fight.

Maar doodslaan deed hij niet, want tussen droom en daad,
Staan wetten in de weg en praktische bezwaren,
En ook weemoedigheid, die niemand kan verklaren,
En die des avonds komt, wanneer men slapen gaat.

Re: Fleet size calculations

Aren't there the old formulae for attacking fighters lost and for droids needed to win.  It's been a few years so maybe these are out of date now, but I always used to use these to calculate the defending fleets when you make an attack:

Droids to win = Attacking droids killed / 0.027

Defending Figs = 8*Attacking figs lost * (1+Attackers race bonus)

Only thing you have to be careful of is if you lose the maximum amount of your fleet, this will underestimate your opponents fleets.

Re: Fleet size calculations

I personally believe this equation should be built in, say attack happens, end of attack report, sargeant major says, "sir, the enemy has approximately x amount of troops." knowing that it isn't an exact number but a decent idea.

Friend is a four letter word.