Topic: Tutorial Galaxy and New Players

I'm all about bringing in new players, something that we see very little of in recent years.  A tutorial galaxy, in my eyes, is a must...but I feel like it hasn't been done properly around here yet. 

Ok, so Virgo sucked.  Turned into more of a graveyard for new accounts/ a place for veteran players to see how much they could infra whore with 9 planets than a tutorial galaxy.  Having some kind of a tutorial with Supernova is a great idea, but I also feel like having players learn in an SS setting is detrimental to them fitting in a family after the round is over.  Let's face it, in family galaxies people frequently kill off SS players even if the players are vets.  A new player with an SS mindset has almost no chance of surviving the trolls in this game.

My proposal, and this is rough...cuz I need to go to bed soon

-Small galaxy...
-3 families.
-2 families with 1-2 veteran players who are willing to help (and capable of helping) new players develop their skills. 
-1 family containing a "dead" player that a veteran or moderator consistently keeps loaded with planets, we're talking 200 in a galaxy where 10ish planets is the max for other players.
-List of goals that a player must complete before "graduating"
____-These goals should be able to be accomplished in less than 7 days
1. Aid a player
2. Successfully cast an unaggressive op
3. Successfully cast an aggressive op
4. Successfully build 1 of each building
5. Successfully change your science ratios
6. Successfully buy something on the market
7. Successfully sell something on the market
8. Successfully explore a planet
9. Successfully attack and capture a planet
10. Post in the forums
11. Visit the family chat
12. Build 1 of each unit
13. Once they reach 10 planets, and the galaxy moderators feel they are ready, they gradumicate


The dead player could be a new account accessible by the moderators and galaxy moderators in order to keep it up to date.  Building various amounts of lasers, keeping a good market going, etc. 

I would also suggest opening a STRICTLY moderated forum and channel in IRC specifically for new players to come in ask questions.  We're talking a single troll by a veteran player and they get a forum ban (if possible just from this forum).


In my eyes by far the most important part of IC is the community.  I've made some long time friends here, and we are a pretty tight knit group...the down fall of that has been that over the past few years especially it has been hard for new players to integrate into the mix.  Give them a place to get together with some specific friendly veterans who are willing to do the dirty work of acclimating new players...and get them involved in IRC.

Ok I'm done, probably more on this tomorrow.

<KT|Away> I am the Trump of IC

Re: Tutorial Galaxy and New Players

No such thing as new players, Nicholas.

You have now been infected with Bird flu. Good day.


~Testudinae~

Re: Tutorial Galaxy and New Players

/like.

~*✠ ]PW[ Forever ✠*~

Re: Tutorial Galaxy and New Players

Because people like you troll them too hard to stick around Joshua.

<KT|Away> I am the Trump of IC

Re: Tutorial Galaxy and New Players

You need to re-up Undeath and get the ball rolling... smile

~*✠ ]PW[ Forever ✠*~

Re: Tutorial Galaxy and New Players

Apparently we are receiving a constant stream of new players so feel this is a must, and I'd be willing to contribute to it's success.

"It's very quiet on the political arena. I wish someone would stir up some trouble!"

Re: Tutorial Galaxy and New Players

I feel the same way Orbit.  Currently I imagine that even if new players are joining, they're taking a look at Supernova and getting a very wrong impression of the game.  I know personally 4 players (my brother and 3 of his friends) were going to join, and I believe they did join...but as soon as they realized there was no potential of playing together they decided against it. 

Having a better developed tutorial is essential if we are going to get new players to stay.  It needs to be something relatively fast paced, without overwhelming people with too much information right away.  This isn't a game that is meant to be played for hours at a time (at least at a beginner level)... no reason people can't take a few days to learn the ropes, but I think sticking new players in a full length round of SS play is the wrong solution.

<KT|Away> I am the Trump of IC