Topic: Family Cores

I stopped playing Ic about 10 years ago because i just had had enough and this is my first time back playing and a lot has changed... the one thing that really got me annoyed was the idea of core systems was reducing the fun of the game... its a great strategy as the main proportion of your planets are not in risk of attack... reducing the ability to get a decent war happening anymore.

my suggestion is that a family should not be allowed to take over every planet in a system... that atleast 1 planet has to be available for a none ally to infiltrate the system... this creates an environment where a war can continue for more than 1 day and that families have the chance to use some tactics and strategy in war time.


please let me know your thoughts

Re: Family Cores

I agree - cores has limited attacking.

But it's been a progression of the game.  Not something that's been 'implemented' per se.

Sadly, leaving open a planet, often leaves your fam to be totally decimated and whatnot.

If we can somehow reduce the farming and 'dishonourable' attacks that go on, then something like that could work.  I agree though, shares are what makes IC fun and these days, people can't realise it.  But rightly so, cos it does open up your fam to trouble.

So yea, agree with you - but the implementation isn't as easy as what you suggest.  Something does need to be done though.

Re: Family Cores

yeah i gave a really basic idea hoping a mod or someone would have some ideas to further it big_smile

Re: Family Cores

Yea, not mods specifically, but players I'd say.  A lot of good ideas of players, have been implemented recently and they are keen to hear more.  Especially now, when everyones looking for ways to improve IC.

Re: Family Cores

The biggest issue nowadays with cancellation wars these days are:
1.  Limitted number of active attackers.
2.  3/4th of the active and experienced attackers are some of IC's most dishonorable players who will use every Illegal Alliance or excuse to break a nap thus often leading to families who wish to have fair and even cancellation wars to go into war and then immediately get cancelled on by dishonorable families who went into full save when your other war started.
3.  Often times expo phase goes on for 60-75% of the round leaving very limitted time where cancellation wars make sense.

You have now been infected with Bird flu. Good day.


~Testudinae~

Re: Family Cores

4. Fear of getting totally raped if you lose.

Re: Family Cores

i remember expo phase was pretty quick. can we reduce the size of the galaxies?

to get past the dishonest families is there a chance that if a family goes to war and has finished, that there is a 72 hr break before any other family can declare war on them? i know this could cause some problems as well but im just throwing ideas out there

Re: Family Cores

The issue is that even 72 hours doesn't do much to help if the other family started saving prior to the 72 hour wait period.

You have now been infected with Bird flu. Good day.


~Testudinae~

Re: Family Cores

Yeah we got out saved by two weeks while warring two other families, now we're fighting off two attackers with the combined NW of our whole family lol, with the excuse of "your skill should beat us" lol tongue

~*✠ ]PW[ Forever ✠*~

Re: Family Cores

Well, that brings other fams into question.  I mean, why allow fams to just sit and save for 2 weeks?

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Re: Family Cores

Torqez wrote:

Well, that brings other fams into question.  I mean, why allow fams to just sit and save for 2 weeks?


bekause of fake wars, that's always been a low taktik for years and nothing will zhange it.
Plus, I dont agree with this idea of removing kores.
Torqez, you say "kanzel wars is the most fun part of IK"  and I disagree 100%

It is fun for the fam that has kanzeled on a small fam to earn a pretty easy and unfair viktory, tell me the last time you've seen a fair kanzel war in this game ...  neveR?

12

Re: Family Cores

So this idea -1 finger down or whatever, ask a banker player about it, if you remove kores all the bankers and infra players will not even bother in playing, just to lose all ther infra and lose all the motivation and delete and never play again.  Its aktually a horrible idea wink

13 (edited by Keerb 31-May-2013 00:43:56)

Re: Family Cores

[Insult]

You have now been infected with Bird flu. Good day.


~Testudinae~

14

Re: Family Cores

Gimme a good reason why this is a good idea and I'll tell you the farmer you are

15 (edited by Gwynedd 31-May-2013 08:58:50)

Re: Family Cores

Enforzing people to have no kores is even more stupid than enforzing people to type korrektly (or "buy" a keyboard)

[not necessary]

16

Re: Family Cores

Testudinae wrote:

Render, your opinion is not valued nor wanted in anything to do with the game.


^ this is true, dont you think I'm dumb to not realise thru the years, and that's the reason the game is dying

Re: Family Cores

Haha tongue

Best news, Torqez is back Developing! big_smile

~*✠ ]PW[ Forever ✠*~

18

Re: Family Cores

"I stopped playing Ic about 10 years ago ...."  blah blah blah, is like a kaveman koming to the present tense and blaming our evolution, again another player koming bak gets a lot of attention kompared to the people that has been here playing and suffering the game issues thru the year, people that knows MUZH BETTER what's good and what's wrong wiht the game

19 (edited by Keerb 31-May-2013 00:45:41)

Re: Family Cores

[Another insult], who just likes ideas that make the farming easier.  Let me tell you 'sneak in kores' is an attaker ability, abvioulsy, who laks this ability will agree with this idea.

Re: Family Cores

I thought Sentinel was created to counter small guys sneaking in your core? What about meeting halfway and making it that families can't EXPO full systems, but if another family explores there you can take those planets you couldn't expo? Something like that, maybe 80% of a system can be expo'd by any single family?

~*✠ ]PW[ Forever ✠*~

Re: Family Cores

And no I don't like this idea but if it works then meh, do it lol. tongue

~*✠ ]PW[ Forever ✠*~

Re: Family Cores

Keep the discussion civilized without going to personal attacks on eachother.

Re: Family Cores

haha i was just throwing out an idea trying to mix things up... sorry to offend you render.

i like pinwheels suggestion of exploring 80% and then if your on the ball enough to take planets off anyone who tries to explore the rest... what this suggestion was trying to change is that i have entered a small/middle size family (a few weeks into the round) and they solely tried to explore core systems and after 1 week i had a much better spread through the map then all of the attackers bar 1 in the family(who was playing SS).

another option is that a family can explore say 5 systems to 100% then only 80% of each system and be able to attack players who explore in the same system gaining control of it that way...

24

Re: Family Cores

"another option is that a family can explore say 5 systems to 100% then only 80% of each system and be able to attack players who explore in the same system gaining control of it that way..."

that sounds better, but then you're talking about reduzing kore to 5 systems (I'd say 10 better sinze systems are now smaller than before). And it would bring another dimension to the game, in the way, your kore systems dont have to be adhiazent, you kan pik one here and the nezt in the opposite korner, and so on, piking strategikal spots for your fam.  While the other systems u just have to be fast and koordinated to full ezplore them at onze (this is where small fams will have a big disadvantage).

Anyway, make kores a game feature is kompletely out of our reazh sinze we're out of devs, also who's piking 1st? in what order? etz.. It opens new strategies, but honestly, hard to implement (unless its a leader wise, and they meet and arrange a pikin order, etz..)

25

Re: Family Cores

meh, i read the 2nd part wrong :S

anyway, its the same old komplikate things more than they are, if you have problems with kores you'd better disallow NAPs in the game, that's the simpliest solution.