It has become one gigantic bugger....
[insert type of nap: 24 hr / 48 hr / 72 hr] TNT NAP for dummies between [family A] and [family B]
--- General agreements ---
Neither [family A] nor [family B] is allowed to attack the other, unless previously arranged between both fams (such as a planet payment).
Neither [family A] nor [family B] is allowed to perform [offensive] wizard ops on the other.
Neither [family A] nor [family B] is allowed to perform [offensive] agent ops on the other.
Offensive agent and wizard ops are the following operations:
Agent: Plant False Info, Place Nukes, Destroy Units, Terminate Scientists, Sabotage Portal, Destroy Cash.
Wizard: Generate False Info, Hypnotize, Reduce Food Production, Electric Storms, Kill Scientists, Create Portal Force Field, Destroy Iron, Octarine Hurricane.
--- NAP payment ---
[Family A] has agreed to pay [x] planets as payment to [Family B]. These will be explored by [Family A] into the core of [Family B] within [timeframe: 48 ingame weeks/72 ingame weeks, etc.], unless both families can come to an agreement to further postpone payment.
If [Family B]'s core is full, both families will have to find an area on which both can agree. [Family B] is not allowed to ask for specific systems or planets, as this would be an Illegal Alliance.
--- Compensation ---
Succesfully attacking a planet: return attacked planet + 1 extra planet.
Unsuccesfully attacking a planet: 1 planet per attack.
Offensive wizard and agent ops: 1 planet per op. [Do we want this to be only succesful ops? or failed ops as well? (with the risk of PFI/GFI)]
The receiving family (the family that is attacked/opped) is responsible for notifying the violating family within 48 hours, by messaging their leader and the violator (the individual who attacked/opped).
If the leader of the violating family and the violator have not been notified after 48 hours, then the receiving family loses all rights to compensation (including the right to void the NAP).
Compensation must be paid within 48 hours after both the leader of the violating family and the violator himself have been notified, unless within these 48 hours an agreement can be made between both fams to postpone the compensation payment.
If no agreement is made and compensation is not paid within 48 hours, or is not paid at all, as a consequence this NAP will be null and void. AFTER the leader of the violating family and all vice-leaders (if applicable) have been messaged that the NAP is void, the receiving family (the one that was attacked/opped) may contact a mod to remove any ingame NAPS, and start attacking the violating family.
--- Cores --- [optional]
Core of [Family A]:
xx,yy:99
Core of [Family B]
aa,bb:99
[Family A] is not allowed to have any planets in the core of [Family B].
Any planets that [family A] holds in the core of [family B], are to be traded out for a planet outside of that core (1:1).
[Family B] is not allowed to have any planets in the core of [Family A].
Any planets that [family B] holds in the core of [family A], are to be traded out for a planet outside of that core (1:1).
[could be specified to say "inside of the [family A]'s core, unless there is no more space"]
--- Cancellation ---
This NAP can be cancelled by either family, by sending a message to the leader and all vice-leaders (if applicable) of the other family. After these messages have been sent, this NAP will be uplifted and dissolved after [insert amount of time according to NAP type] ingame weeks.
This countdown begins at the first full ingame week after the messages have been sent. This means that when the messages are sent 5 minutes into Week 1 of an ingame year, countdown will begin on Week 2 (= 1+1) of that same ingame year. In the case of a 48 hour NAP, this would mean that the last tick that the NAP is still in place would be Week 49 (= 2+48-1) of that year. On Week 50 (= 2+48) of that year, NAP will no longer be effective and both families will be allowed to attack and op each other again.
Alternatively, both families can sign the NAP through the ingame diplomatics page, and cancel through this page. When cancelling through the diplomatics page, the leader and vice leaders of the other family will NOT need to be messaged. An ingame countdown will start once the NAP has been cancelled, which you can find on your HQ page. Once this countdown hits 0 (which will not be shown on the HQ page), the NAP is uplifted and dissolved and both families are allowed to attack and op each other again.
[ removed entire final paragraph ]
Signed:
Signed, [aaa] of [bbb] ([Family A])
Signed, [ccc] of [ddd] ([Family B])
Maar doodslaan deed hij niet, want tussen droom en daad,
Staan wetten in de weg en praktische bezwaren,
En ook weemoedigheid, die niemand kan verklaren,
En die des avonds komt, wanneer men slapen gaat.