Re: ~* The Winds of Change....

On a real note, i know someone who is into Web design, at my new job hes currently at uni, he smokes weed so maybe if i can bribe him he might do smth for us, hes pretty good aswell tbh.

We could all chuch in $10 and buy him an ounce? lol

nar seriously tho, he needs some work experiance in this field behind him what better then a project like this, il talk to him this week.

27 (edited by Xeno 21-Mar-2013 19:23:06)

Re: ~* The Winds of Change....

Look.  The problem with design (not only here but everywhere) is that for some reason techies also think they can be concept engineers. 

The development process requires a meeting of the minds of people with two thoroughly different ways of thinking.

And there needs to be on-going, productive and efficient, systematic interaction between conceptual thinkers and technical thinkers.  This requires back and forth dialogue between concept designers (to present what is ideal) and technical designers (to present what is technically possible).  One side builds upon the other towards continuous, incremental innovation. 

Of prime importance, however, is that there is a friggen DESTINATION towards which this incremental innovation is 'developing', else you won't have development at all, but, rather, just a blob of random changes that you might say has 'evolved' on its own, but to no positive effect.   It is hard to tell evolution and de-evolution aprt sometimes, especially if you are immersed in that which is either de-evolving or evolving.

To ensure development, we have to get away from that paradigm.  Forget about evolution.  focus on clear, direct, development goals, within a shared vision for what would be a GOOD end result.

In this process, equal importance needs to thinkers on both sides of the development process equation: concept and feasibility.

The problem has been a culture of technocratic draconianism plaguing our societies seeping into development processes whereby techies consider only the technological 'feasibility' of an idea, rather than engaging in a pragmatic dialogue between what is ideal and feasible, towards. ever-increasing idealism as idealism begins to change what is feasible technologically.  Those that have this culture of technocratic draconianism fail.

Those that conceptual ideals can manifest technological feasibilities succeed.

I would join the development team if everyone on the team understood and agreed that it is not only technological feasibilities which drives conceptualization towards innovation, but also conceptualization towards innovation which drives technological feasibility.

Re: ~* The Winds of Change....

you assume too much about the dev team

we very much do have a destination, but much of those conversations are internal.  what you say is true about balancing concepts vs limitations, but we are already handling this.

we don't need to change our perspective on this matter, we simply need a designer to help us achieve our goals

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Re: ~* The Winds of Change....

We already have that in a sense Xeno. Except 90% of the ideas are community driven.

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

30 (edited by Xeno 22-Mar-2013 03:06:04)

Re: ~* The Winds of Change....

"we don't need to change our perspective on this matter, we simply need a designer to help us achieve our goals."



"We already have that in a sense Xeno. Except 90% of the ideas are community driven."

The goals should be the goals of the new players who don't know about this site yet; those that aren't even a part of the community yet.

Re: ~* The Winds of Change....

Yes, and that's something that I've argued for very hard.  The community feedback is a factor in our decisions but it is not the only factor.

Got a few bucks?  The Imperial Tip Jar is accepting contributions!

32 (edited by Xeno 23-Mar-2013 02:04:10)

Re: ~* The Winds of Change....

Also, a lot of changes the community would really, really like they don't just don't think about because they just don't think about it. 

For instance, I know new players as well as veteran players would love "Imperial Conflict: The Faction Wars" the way I envision it.

I also know people would love the story I would write about it, and I know that if such a story were done a certain way and if it were posted on IC's page, it would attract new players as well as old.