1 (edited by Torqez 27-Mar-2013 11:23:39)

Topic: [Temporarily Removed] Vmode Bug

Plz address the vmode bug that allows you to be attacked for up to 15 minutes after the tick that you went into vmode before.

It took a whole 15 minutes after the tick before the vmode worked

I am the flail of God. Had you not created great sins, God would not have sent a punishment like me upon you.

Re: [Temporarily Removed] Vmode Bug

lol for some it takes hours for it to kick in.

You have now been infected with Bird flu. Good day.


~Testudinae~

Re: [Temporarily Removed] Vmode Bug

actually it may be  an attack bug.

I have noticed that if fleets are launched, then the attacked player drops out of NW range, the fleets can still be triggered regardless of the NW protection.
This suggests that attack checks are made when fleet is sent but not when triggered.

Valour-the courage to do what scares you to death

Re: [Temporarily Removed] Vmode Bug

That has been so for quite a while allready Valcona.

And yeah I witnessed with my own eyes that vmode was bugged. Some were in vmode after hours of pressing it.

True LEGEND

Re: [Temporarily Removed] Vmode Bug

Can pie and torqez comment whether this is true??

Re: [Temporarily Removed] Vmode Bug

It seems to be the case, havn't looked at the code yet or anything but just based on what people are saying.

Initiatlly, (or i should say recently) it was reported to be this case but only for intra fam, so it wasn't such a high priority.  Now though, this is a big issue so will be looked at.

I think we'd even consider removing Vmode for the time being.  Lets face it, it's not really being used for what it's meant to be.  Eitherway, it needs to be fixed and implemented properly, I think.

Re: [Temporarily Removed] Vmode Bug

No More Holidays sad for now.