Topic: non-agressive takeovers
This is slightly related to this thread: http://imperialconflict.com/forum/viewt … ?id=182134
but a little more broad in its scope. I think the thread above could fall within what I am describing here.
Currently there are a few scenarios in which taking over a planet is part of a non-agressive scenario:
1) intra-family trades
2) intra-alliance trades
3) DPA agreements between other families for core agreements or compensation
The game unfortunately does not do the best job in handling any of these. You have to remove lasers which makes sense for #3 but doesn't really make sense for #1 and #2. Also, as the thread linked above mentioned there is also the NW restrictions that take place which is silly given that those were meant to protect you, not get in the way of teamwork or diplomacy.
Then there's also the realism aspect, in that if you were taking part in some kind of trade then any defending units would/should know that the incoming fleet is not hostile. That is, they shouldn't fight back. Here's what I propose:
On any given planet you can click a new link that says "enact trade" or some other wording if you guys can think of a better sounding phrase. When you click that link, you are allowed to add any amount of players from any family to a "approved trade list" for that planet which means that your lasers and your fleet will not defend from incoming attacks for any empires on that list. Not only that, but all NW rules would be ignored meaning anybody could take the planet regardless of size, no infra would ever be lost, and no planets would ever be blown up and have to be re-explored. As a convenience, you could also add entire families in 1 click to this list. You could then remove specific players if you don't trust them or if they are rogue or something.
Ideally, we'd also add this as a button for the planet list page so you could do many planets at once.
As far as specific details, if/when a takeover fleet does arrive, any portal is automatically deactivated (razed) as it was integrated into the host empire and can no longer be used. Any stationed fleet from the host empire now automatically leaves the planet. There are no casualties from either side. The takeover fleet is now automatically stationed on the planet and from this point things behave as they do currently.
The goal here is to make coordination easier. Right now we have many restrictions in place that are meant to keep things balanced, but often they also get in the way. There's no reason why we can't have more granular control over these things in a more realistic and logical setting.
What do you guys think? Are there any reasons not to do this?