Re: Skill Tree Science
Ok, so bear with me on this one as it is a work in progress.
I am proposing a complete revamp of the current Science structure in the game.
The current science you have the following items you can research:
Military (attack/defense strength)
Welfare (max pop)
Economy (max cash income)
Construction (reduced costs)
Resources (max resource income)
I am proposing that we switch this up into smaller parts and instead we do a skill tree setup. The following is obviously subject to change but it is off the top of my head ideas here:
Air Military
Attack Bonus: 10 slots, each slot worth 5% bonus, costs of research points increasing per level
Defense Bonus: 10 slots, each slot worth 5% bonus, costs of research points increasing per level
Ground Military
Attack Bonus: 10 slots, each slot worth 5% bonus, costs of research points increasing per level
Defense Bonus: 10 slots, each slot worth 5% bonus, costs of research points increasing per level
Speed Bonus: 10 slots, each slot worth 3% speed, costs of research points increasing per level
Research Bonus: 10 slots, each slot worth 2%, costs of research points increasing per level
Construction Bonus: 10 slots, each slot worth 5%, costs of research points increasing per level
Banking:
CF Income: 10 slots, each slot worth 5% bonus, costs of research points increasing per level
Pop Income: 10 slots, each slot worth 5% bonus, costs of research points increasing per level
Maximum Pop: 10 slots, each slot worth 5% bonus, costs of research points increasing per level
TO Bonus: 10 slots, each slot worth 2% bonus, costs of research points increasing per level
Wizard Success: 10 slots, each slot worth 2% bonus, costs of research points increasing per level
Agent Success: 10 slots, each slot worth 2% bonus, costs of research points increasing per level
Operations: 2 slots, each slot worth 1 bonus per tick, costs of research points increasing per level, significant higher cost for these upgrades
Morale Growth: 2 slots, each slot worth 1 bonus per tick, costs of research points increasing per level, significant higher cost for these upgrades
Ideas?