Re: forbidden systems
[2:13 PM] <pie|work> btw i just realized
[2:13 PM] <pie|work> how sweet would it be if my attacking/exploring options could be limited by existing in-game naps
[2:13 PM] <pie|work> like if we could input these system lists into the nap agreement itself, and the game would warn us if we're entering a bad system
[2:13 PM] <Lee> very sweet indeed
[2:14 PM] <Lee> would save ppl abusing loopholes
[2:15 PM] <Lee> lets just say 2 familes fighting
[2:15 PM] <Lee> and one of the familes has a nap with Fam C but the other doesnt
[2:15 PM] <Lee> Fam C takes a bunch of planets off the fam there napped with, but via the fam there not napped with
[2:16 PM] <Lee> ie fam A lose planets to fam b in a raid and fam c took them
[2:16 PM] <pie|work> ah yeah
[2:16 PM] <pie|work> indeed this would stop that
[2:17 PM] <Lee> would basically stop dishonour in its tracks imo
[2:17 PM] <Lee> like a fam exploring core breaches and not giving them up for war time
[2:17 PM] <Lee> seen it happen so many times
[2:18 PM] <pie|work> yeah. would disallow players to be chumps
i generally dislike limitations but i think this is a practical one. if not flat out forbidding it then at least a warning would reduce accidents, and make looking a the map easier
it could be as simple as a reformed nap agreement process which takes a list of systems for each family involved
thoughts?