Re: Fam Bank

Please developers, make it possible to have allies aid each other smile

And for the leader of a fam to be able to take stuff from a player in his fam.

after all it is called FAM bank and at least the leader should have access the FAM bank.

I am the flail of God. Had you not created great sins, God would not have sent a punishment like me upon you.

Re: Fam Bank

If allies can aid each other, why split fams into smaller groups?  Why not just have 14 player fams again? 

And would you really want that leader ability if Bara is in your fam?  That basically guarantees that his fam will be abused even more so than in rounds past.


Sorry, can't agree with these ideas sad

Re: Fam Bank

well dont vote bara leader smile

I am the flail of God. Had you not created great sins, God would not have sent a punishment like me upon you.

4 (edited by missin 05-Feb-2013 01:47:12)

Re: Fam Bank

Terrible ideas...Way too abusable for round start strats.  SS's should be able to do their own thing without risk of leaders stealing their shit.  Same with smaller teams who don't want to participate in fam banks.

Activity matters.  People need to log in to aid.  Human error sucks, but it is and should be a part of the game.

Re: Fam Bank

This has been my argument.

Why kill off the little bit of individuality we have?  As it is, for 90% this game just becomes - log in - send aid - log out.  We need to move away from this idly boring playstyle, imo.

Re: Fam Bank

well, then have Stefan start paying us $10 an hour for every hour we are logged in doing something and that should fix the inactivity problem.

as for SS players dont care about them at all since its called "fams" not "SS" as for small fams who cares what they do, but its sad that worthless SS players and people who decide to just not log in or lose internet the whole fam has to suffer.

I am the flail of God. Had you not created great sins, God would not have sent a punishment like me upon you.

Re: Fam Bank

I don't agree with the idea of a leader being able to *take* stuff from individual players.

However, I think a family bank in some form is a needed feature.  Intra-ally aid and an alliance bank is another story though.  Not saying that's a bad idea but rather, let's focus on just considering a family bank first.

My interpretation of it is something pretty straightforward:

1) Anybody can put money into the bank
2) Only "trusted" members can take out of it, to either use for themselves or to send to a player requesting funds/resources.
3) This would replace the Defense Fund (leader could now build DS via the bank)

"Trusted" is simply a checkbox for the leader for all of his family members.  He can trust as few or as many as he wants and revoke privileges at any time.  Do you trust everybody or nobody?  That would be for the individual leader to decide.

As players add more and more into the family bank, the entire family gains visibility into the state of economic affairs as a whole.  This could be a huge strategic gain compared to what we have now.

Not only that, but when players delete or are deleted, any funds they had can ge absorbed by the bank.  No more losing millions when your top banker disappears for 2 weeks and gets deleted (happened to me last round).


Now, I totally understand the argument that this may negatively impact activity.  However, I think that players are currently having to schedule active around "passing the bank" is a result of bad game design.  This shouldn't bee seen as a feature of play.  If we're focusing on preserving that kind of planning, I think we have our priorities out of place.  Yes, activity is good.  That doesn't however mean that anything that requires activity to work is good.

There's a balance we should be working toward between rewarding activity and avoiding tedium.  That some players are willing and/or able to repeatedly perform unnecessary and mundane tasks to excel tells me that we're on the wrong side of the balance.

An official family bank would completely remove the need to pass the bank.  I personally think that would be a good thing.

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Re: Fam Bank

^^^^^^

Perfect Idea should be implemented by next round smile

I am the flail of God. Had you not created great sins, God would not have sent a punishment like me upon you.

Re: Fam Bank

Trusted players = vice leaders

gives them more to their tag.

Yes I think this would really help out the fam if you have different timezones to simply set up a plan and have VL's from each timezone set up to go ahead and keep infra going without someone going offline with bank etc...

It doesn't take away from peoples individual play, as if you do not wish to aid into the bank you are not forced to. But keeping in mind that would make you SS.

Solis - #7872

Re: Fam Bank

"if you do not wish to aid into the bank you are not forced to"

exactly.

regarding VL, the only issue there is that some players may not want to be involved in VL responsibilities but can still be trusted with family funds.  it would actually devalue VL i think if leaders gave it to anybody that they wanted to have access to the bank.

for example, i could trust everybody in my family with family funds and it might be in my best interest to allow everybody to use the bank freely.  however, whether or not I want everybody to be a vice leader as well is a different story

that touches another problem actually, in that IC's fam tag types cannot stack.  that's something that we've amongst the devs/mods, but i'll save those details for another thread

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Re: Fam Bank

wouldnt have to be a tag. it could be something created in the "send aid" thread where the fam bank is located and the leader check marks each name that is allowed to draw from it.

Solis - #7872

Re: Fam Bank

yeah that could work.  my initial though was to have this on the leader options page, but on the aid page makes much more sense

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Re: Fam Bank

Good now give me Legendary Fighter tag for my idea tongue

I am the flail of God. Had you not created great sins, God would not have sent a punishment like me upon you.

Re: Fam Bank

i would if this wasn't an idea we've already talked about =P

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Re: Fam Bank

but here's one anyway for bringing the discussion back up wink

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Re: Fam Bank

true haha I brought this up way back about the last few rounds when Tri-Alliance were allowed in MY, seems like that was long time ago but yea lets make this idea come to pass because it can work smile

I am the flail of God. Had you not created great sins, God would not have sent a punishment like me upon you.

Re: Fam Bank

Think Render posted this idea earlier as well

True LEGEND

Re: Fam Bank

make it so that the leader AND the individual player must check a box or accept the terms of aiding into the fam, this reduces the ability of an agressive leader destroying a family. this will however, give less organized families the ability to destroy themselves. as with different time zones it will be easy for 1 player with this tag or whatever to simply use the whole savings for themselves.

Re: Fam Bank

can you clarify what you mean?  i'm not sure i understand the scenario you're describing

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Re: Fam Bank

make the player decide whether to join fam bank by selecting it. could be put in the aid page and then leaders or vls  can pull from that persons funds.

Re: Fam Bank

This will cause inactivity since they dont have to be online anymore to do anything

True LEGEND

22

Re: Fam Bank

make a family fund the way people still has to login to send aid to the fund.

and yes I talked about the family fund as a fambank, using the kurrent fund for the DS, tho I kannot lokate the thread right now

Re: Fam Bank

In reality it doesnt matter if this makes a person less active, it doesnt matter if someone is active and aids out or is inactive and the fam takes his stuff.

The only time he needs to be active anyway is when its his turn to build or at the time of war so causing him to be more inactive is not a bad thing in itself.

I have 2 guys in my fam right now that have done 1 thing this round, JOIN, then never have logged in since, this punishes our fam by taking 2 spaces that we could have someone random in to play, at least if we could have taken their stuff we would not fall behind by the time we can kill them off.

Why the hell to idiots join a GAME then never show up to play?

If you want to talk about things that make people go inactive this is a REAL thing that causes it. I fell like saying to heck with it why waste my time when we are stuck with 2 players that are ruining our beginning of the round.

So lets reward those who active by allowing this instead of punishing them because we are worried about players that dont even play.

I am the flail of God. Had you not created great sins, God would not have sent a punishment like me upon you.

Re: Fam Bank

Maybe just a family tax?  Let the leader set the tax to a maximum of 15% and the 15 % of resources/cash are deposited into a bank or something.

Never rule out the possibility that you are a complete idiot

Re: Fam Bank

WS IC Legend wrote:

The only time he needs to be active anyway is when its his turn to build or at the time of war so causing him to be more inactive is not a bad thing in itself.

All these are just temporary fixes to the game.  In my opinion, the real problem is what you mention here.

Most of the people just log in and do hardly anything.  It's stupid.  Initiative is lost and so is individuality.  In reality, it's only a few ppl running the show.

Imo, we need to move away from this whole style of play.  Something that works on a more individual playstyle.  This way the people who put in hardwork, show initiatve, "do" things themselves, are rewarded and show progress.  There should be no room for players who just login and send aid and build when required in IC, imo.