Re: Flint's Guide to Passwords
Hello all,
This is Flint's password guide and I will be guiding you on passwords.
There are three rules to passwords
1) They must be long enough
2) They must be easy to remember
3) They must not be easy to guess.
Now some like to say alpha, numeric, symbol is needed. I say hogwash. Alphanumeric is good enough so long as you have length.
Now I wish to show 3 passwords I have used in the past
1torulethemall
1victory4allmankind
Who1is2on3third4base
Notice how each of them uses numbers though in different ways in the case of the 3rd example? This is represents two different waya, of four, to incorporate numbers in a memorable way.
The four ways to incorporate numbers are:
1) Linguistic swaps
1 can replace the words won, one, or the sound one. For instane d1 sounds like done. Four fan replace for and four. Two can replace to, too, and to. Other numbers work in this capacity. Feel free to use native language nuances for even higher security
2) Fixed placement
By 1 placing 2 numbers 3 between 4 words.... I create a simple version of fixed placement. Fixed placement can also be odds only, evens only, between letters and not words, spelled out (every other or all or other patterns)
3) Lucky Number
My lucky number is 1244194i74737272jf82xj2 (ok just kidding) and I can place it in a position based upon the value of the lucky number or otherwise incorporate it into the password
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