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Re: Morale decay when fleet is disbanding

I think it should decay, yes, troops aren't payed yes, so a part of them are fired or get away, while the rest of your fleet stays one more week not knowing if they'll be payed/fired nezt week, morale of the troops go down

maybe a 1% morale per tic would be a right amount.

Re: Morale decay when fleet is disbanding

Some attackers purposefully don't pay upkeep to help the econ of a fam.

Why punish their attacking ability as a result?

3 (edited by Render 03-Dec-2012 12:48:19)

Re: Morale decay when fleet is disbanding

> Torqez wrote:

> Some attackers purposefully don't pay upkeep to help the econ of a fam.

Why punish their attacking ability as a result?


because its logic, if you're doing it on purpose, the benefit of saving 1m cash to the general fambank must have a payout somewhere

btw cheers Torquez for the new improvements done, glad to see some people still cares smile

Re: Morale decay when fleet is disbanding

Thanks smile A little appreciation goes a long way smile  But yea, that's not entirely fair either.  I was gonna make a thread soon, but Elro and Pie been doing a lot of work behind the scenes.  Pie infact taught me a lot to get up and running (and I still need his help).  Pie is very active at the moment, but he's working on stuff behind the scenes.  And Stefan is showing an interest in helping and doing stuff too (which is the most exciting!).

Also the mods are feeding us the info of ideas and bugs.  There's a lot that goes on that doesn't really get noticed.  Elro, for example has done some new work, which needs a little more effort to get implemented.  And Ps, when he was around, for example he redesigned the Mod Interface for the Mods.  Not something you'll see at all, but something that helps the mods a lot.

So yea ...team effort smile  Sorry if I'm potraying that I'm doing everything lol - it's definitely not the case.

5 (edited by Torqez 03-Dec-2012 13:55:34)

Re: Morale decay when fleet is disbanding

Also, in regards to your morale response...ya, I guess that's a debate.  Probably no right answer.

The way I look at it, is that it's an attackers talent, to know when to pay upkeep and when not to.  If he's helping his fam by not paying upkeep, then it doesn't seem very nice to lower his attacking capabilities.  But yea, no right answer I guess.

Also, another caveat.  A lot of the times I respond in Ideas, I respond as a player - not as a Dev.  And what I mean is that I like to thrash out ideas and stuff as well.  As a Dev, I don't really have the authority to say yes or no to an idea (most of the times tongue).  It's more to do with the players and the mods and stuff.  That's for stuff that affect gameplay, anyway.

Edit:  not to forget to mention that that "payout somewhere" you talk about, does result in loss of units already.  So the attacker already 'does' have a penalty for the sake of eco, as it is.