Re: 6741
Remove builder strat.
Among various other good things, it will also lessen the massive gap between big and small families so they won't be so badly outmatched anymore.
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Remove builder strat.
Among various other good things, it will also lessen the massive gap between big and small families so they won't be so badly outmatched anymore.
come on guys the issue is the SAME players land in the SAME fams each round.
all the active players seem to fall in the same fams round after round after round and players will join then delete then join and delete again if there not with actives
mods need to do something because the fams who get pawned like 45 bitch and moan and it is boring but if the experienced players were properly split up then the noobs can be taught and not picked on as much
what i think needs to be done is a ranking system where players are put into pots based on activity and skill.
the most skillful and active in pot A for example, then arrange pots down like this. fams should be made by MODs where these players are paired up and split off so instead of all the active players split between 4-5 fams we have 15 fams with a core of 4-5 active players and the less experienced players can learn from the "vets"
Agreed.. i honestly dont see this round lasting another month unless theirs some EOR War NAPS other then that its damn near over.. 12 fams is not enough everyone just fought the lil fams on up to the big fams..
well tobi. its hard for mods to categorize it into pots. Who knows who will be active and how do u judge skill?
and I think IC playground is similar to what you are proposing here. The leaders get to choose who they think is active and good first. den after that u have players who are not so good and not so active who are chosen last. But of cos this is restricted to the few people who sign up for IC playground
> Virgo Legend wrote:
> The entire problem comes down to not enough people playing. It's really as simple as that.
Yeh, but families 70% bigger vulturing a family in a war for 10%I of their planet count costs this game players! This family had 6 inactives off the start. That is hard to overcome not being able to get them out of family until all other families are at least twice the size. Then those bigger families start hitting the smaller/weaker who are spending their resources killing off inactives, to receive another that "will be active" so you spend resources helping them grow only to find out they aren't active. Its a long process and by the middle or the round when you're already at the bottom, you end up farmed...
Game needs to be changed. Single galaxy, tick on the half hour (few players means shouldn't be issue and this would allow smaller/active families as much as larger semi-active families.) Not to mention the game wouldn't be quite as boring - build 2 minutes, wait 58 until next tick
Now.. 41 hitting us isn't as much of a problem as if they'd said "hey, 50 planets for a nap" rather than busting through our systems and killing fleet needed for our war!
i guess the only way to effectivly manage it would to rely on the IC players to register leadership responsibilities. once you get 12-15 leaders you have your fams
then split the players that way. you can create a forum with the leaders who can discuss who would class as a "A pot" player then once you have a good number random those players into the fams
this way you should have all fams with a "core group" of players numbering 4-6 players then all the rest of the players can random at will meaning noobs will get the training and leadership needed to enjoy the game
leaving it to the community leaves this experiment to the players and stress off the mods who can just monitor
current active players who i would class as A Class players
Middle, Talic, KTiger, Frosty, Portgas, Scorp, IC death, Schniepel, Melvin, Dukey, Tobias, Tobi, Colorado, Genesis, Primo, Wendy, paytime, Napedeus, Noir, PP, Jaguar, Stan, Airwing, broker, Anubis, Orion, Luster, FBI , evilrunt, Tymo, Baratheon, Hookers.
there are obviously more A Class players but i dont think the other play activley
dont worrie we will get more players soon wait some time and this game will have 100000 extra noobs ![]()
@Noir, the main goal from me was to adress u guys on ur dignity/honour. I simply wouldn't be proud of it. ( no matter what fams have been fought or whatever)
As far as the 'RL' thing, u ain't attacking u said, so guess it wasn't ment for u ![]()
If u ask me, the main issue is that big fams nowadays hardly dare to plan a great/fun war with equally funds, as experienced the last 2 rounds (besides that fun eor war ofcs)
---
Generally:
It's easy to call people noob or idiot , but it says more about the person saying it ![]()
> HellRaizeR wrote:
> No Noir he was away.
It was me vs 4 of ur best!
Cause you were the only one who jumped X(
Spam and Oxy, that's because you're on the list of inactives with me and Zidi.:P still, i'm surprised at 1/3 to 1/2 of the names on Tobes' list.:/
and i totally agree with Spam about the need to have close to 50 fams. reduce the number of players per fam to reach that number. and only allow for 1 draft and no delete/re-random.
yeah, when are they finally gonna do that? And give free vips for a week or two for vets returning. Make it a month if they bring a new player with them :-)
It's like round after round big fams attack small fams then wait for small fams to retake planets thens its "whoa we jus got attacked by that small fam, let's kick some ass" ! Though the big fams started it in the first place!
Priceless I tell ya! Priceless
@ spam and oxygen you are in the leader pot
you a different class ![]()
can someone confirm for me the exact ruling on NW range of large fams attacking small fams? is it 40%
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