Topic: switching CF to POP
does anyone have a strat for switching from cf to pop....
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Imperial Forum → Strategy → switching CF to POP
does anyone have a strat for switching from cf to pop....
guh... I think all the good old ones are gone ![]()
The quick idea is to first wait till you have approx 40-50 planets that are all pretty much full of population (70+ planets total?). Then build 20-30 lqs on all of them (thats right, overbuild em). Note: It takes 16 ticks for pop to double so basically, one population fills up about halfway on a planet, demolish a few cfs (do the math in your head, if a planet has 10k pop, you wanna build bout 30 lqs so it takes about 24-28 hours for the population to fill up and you wanna build these buildings once the planet has approximately 6k population so they are already built once your population reaches 10k). Never let the population stop flowing.
After you overbuild the first 20-30 lqs on each planet, and the pop is filling, you should demolish a few cfs [40-50] (dont demolish all at once) and build lqs. Then once that is filling, demolish 70-80 cfs and replace them with lqs. And so on until you replace all the cfs on the planets with lqs)
As you explore new planets, you can keep building cfs for a bit longer. Once you have about 70+ planets on which you have started replacing cfs with lqs, stop building cfs and start building tos on new planets. Soon after this, you should be able to make the final push and replace all your cfs with lqs (make sure you dont build lqs on freshly explored planets early in the round when 1000-2000 infra still makes a difference. TOs will pay more as each planet with tos will affect your ratio and give you more cash at this point).
Once your To planets are about to fill up with pop, OB them slowly with lqs (same way, 10-11 ticks before they fill up [depending on your research], build just enough LQs so the POP keeps flowing). Dont OB too much (70-80% MAXIMUM!!).
Basically, its all a matter of taste... Its kinda boring and requires a while to get a hang of it (and some experience) but thats bout how you should do it...
thats if ur playing in pairs or on your own. if you're playing in a larger team you want to be taking advantage of research. the way i do it is to start off filling up your planets with cfs, and once you have full pop or near to it on a planet, start building it to 25 or 50% with lqs, depending on how big your team is, and when you have sum spare res go to 50 or 100 with rc, taking 100% con.
when you have a decent con and a decent amount of planets plus sum expos piled up, send out ur expos so that they all arrive the same tick, and the tick before that, kill all your cfs and rcs. the next tick your nw drops and you fill up your old planets with lqs and ur new ones with TOs. its also good to try and overbuild as soon as the lqs finish with more lqs becos the pop hasnt come in yet so costs are still low. but this is optional. with smaller teams i would go from a quarter built to FB and then 100% on ur old planets with lqs and then with bigger teams i would go half built to 50% ob and then to 200% ob, if u have enough stuff
guhh... My strat is a fam bank strategy.
Dont like your method Arch for a number of reasons. Major one being that LQs just arent effective without the proper research bonus's and a decent TO ratio... Also, waiting for your population to fill up is a BITCH! Which is the major reason I dont build more LQs than would fill with population in a day (spending lots of recs for a payback thats too long). Instead slowly up your income. Higher resourse usage overall but considering you make more, its cheaper percentage wise.
You actually lose out if you kill all your CFs in one go. I mean, you can do a jump, but considering you are already near 50% OB, there is no point in jumping to 100% (maybe 200% but thats expensive). Especially expo phase, building slowly as a pop banker=more effective than jumps.
I was once told by one of the best bankers that when starting the round and planning to pop bank you should build upto about 10k cf's to get a strong quick income. Then do a quick rc jump. Taking the time to do this will get you around 45 planets and give your pop time to max and get a rc bonus worth using.
Then do a jump as follows. Destroy all cf's, wait until after tick for nw to drop and rc to jump. The jump your LQ's. Alternatively if your rc bonus is good enough dont wait the extra tick for nw to drop.
i actually did it the same way the round b4 u joined us, but u did point out to me the part about obing as soon as LQs came in.
killing all your cfs drops you to half built triq, so jumping to 100% is quite alot of lqs, as is 200%. it may be expensibve but it is easily manageable in the expo phase still provided u dont neglect your iron incomes. i tend to do the switch at 80 planets at full pop and like 20-25 expos ready to send, but didnt say that above cos not everyone gets that many planets quickly.
and dimpel, there is very little point in building LQs on brand new planets, even if it is using the high con bonus. with 10% pop growth they dont do anything for almost 4 days and thats just a waste:P better to build TOs for just this point to help pay back hte jump costs. from then on i do no of course let the popper build TOs at low obs lol
Pannik- Who gave you that strategy? i made that one 20 something rounds ago (I remember being the only one in MW and Andro who did that though...). Although I used to do it on an f'ing LARGE scale. Like 120 planets, demolish everything and jump straight to 150% OB with LQs and TOs (con research was at 65+% for the first set of LQs, about 50ish for the when I OBd lqs till 50% and tos till 100%, and about 30% for the last TO jump to 150%). It meant the families pop banker was out of commission for 3-4 days so I actually gave up on that strat... I gave up on it because of the fact that it lowers your income heavily for 2-3 days...
Arch- I guess its just different ways of doing it. I know this way is generally pretty effective for me. I know where you are going but I dont like slowing down the fams income for a couple of days with a heavy switch when I can just as easily switch without my income never dropping. Your way is cheaper, but I guess the cash I make over the time missed makes up for it,
iv done it the last 3 rounds that i had a big pop banker and it seems to have worked pretty well. we didnt sit there saving for very long to do it, maybe overnight stuff + a little more or sumthing, and with ur pop at full at 50% with lqs, it doesnt take long for it to grow to full ![]()
Maybe it's just me, but I can't see why You'd swith to pop while CF'ing. As pop you're exposed to so many more ops, that you have to use resources for, whereas a CF'er is more or less only vulnurable towards nukes. I agree, a pop banker gets an insanely higher income, but why risk it with investing in much more defense then what a CF'er needs? I've always played as CF-banker (although it's been some time since I last played), and that worked just fine.
Cause a cf banker with 500k infra will make 10 mil income while a pop banker will make 25-30 mil ![]()
The income increase is just too high to discount ![]()
Arch- Dimpel uses your strat (a variation) which is why Im ok with it (he has been a "big" banker at least 10+ rounds). I have used my strat around 7-8 rounds when ive been a big banker myself... So I tend to trust it. Again, as Ive said, there are many ways to achieve the same result. I favour the one I am familiar with (because the method I use requires no jump... Not even overnight savings... It just takes a little bit off the market each day and keeps me at a relatively high income)
"Dimple been a big time banker for atleast 10+ rounds"?
I met Dimple in round 10 of mw and after that hes played with me 75% of the time till i left ic 1 yr ago. He was a big time banker while u were still trying to figure out the game+ I had the best cf to lq/to strat around which Dimple and almost everyone in ic at the time was atleast trying with some having great success with it. I was voted #1 strat 7 rounds after i perfected it. I dident invent the strat, but i did take it and perfected it by the early teen rounds( been too long to remember).
I did it successfully 3x and was so far ahead of everyone else all 3x i was accused of cheating 1-2 of the times. Mods evan checked me out because i was triple the nw and eventually income of the 2nd top banker. Many times i dident care to be the top banker due to inactiveness, so i got others in fam to do the jump, many of them didnt understand it, so it was difficult, but none the less we got them to #1 by far as well. I been #1 banker other times without using this, but it was how I did it and then how far ahead i was that was impressive. The one round i had 7m wizzards for protection because random players would jump 2-3m wizzards out of the blue for no reason and try getting me. There was really only 1 round i had trouble keeping my pop and it was because we were #1 with no naps and with the wizzard bonus+ fams sacraficing eveytthing to jump their wizzard it wasent easy.
When i jumped, i usually had some of the other cf bankers and resource bankers jump 1st and i spent 5+ days just sending them pure gc for jumps minus the few lq's i made per day to get the newer planets moving in pop+ some investing in science. All my cf's i demolished always paid for themselves big time and i was usuually already top 10-20 after sitting for 5 days with a super small growth rate.
instead of telling us about how great you are pp why dont you post a strat here ![]()
he basically just confirmed the use of the strat that dimpel and i were discussing, in his own special way ![]()
and triq i dont want you to agree with me just becos dimpel uses that strat ![]()
i wanted to see pp write about a strat only and not himself though ![]()
ahh well ill dream on ![]()
so is pop so much better? ![]()
no. pop makes a hell of alot more but is so much more vulnerable. luckily ic is a team game, so its about balance between cf bankers and pop bankers in your fam. back with 20man fams, you would have 2 pop bankers and the rest cf, with 15 and 12 man fams i wouldnt advise more than 1 pop banker.
the more pop bankers you have, the more easily u can get [pedometer] over in war, and the more effective and important it would be for an enemy to massively jump wizzies. on top of that more pop bankers means more wizzies needed, which forces your fam to make more occult centers when you'd really rather be making more endo or iron. so its a balance. fams without a big pop banker will be massively behind in gc income for the second half of the round, but fams with too many pop bankers will also have this lack of gc, partly becos they wont be able to ob as high cos of the large iron costs, and partly becos they will probably find that their pop bankers have no pop for most of the round through a shortage of wizz and a willingness of other fams to jump wizzies to opp them.
More than the defence, a pop banker requires a SHITLOAD of time and a LOT of resourses before they can fully pay themselves off. I mean, the fact that they can make so much more than a cf banker is good and all, but you will see the first big pop bankers showing up weeks 3-4 of the round. While cfs give the early income lead. Also, its a question of food. Anyone who has played pop banker knows that if your food guy decides to go on a bit of a break, or if the market decides to go insane, you will starve a few ticks. CFs dont have that problem. Plus, often, food goes over .4 or .5 in the round. At that point, unless the banker has a good To ratio and science, you make more money selling the food on the market than giving it to the pop banker.
PP_ - I kndof said myself that Dimpel is good
. Hell, he is probably one of the best bankers in the game.
Arch - I would have thought it was good anyways but having a banker I respect back it up always helps
.
respect meh triq! X(
"back with 20man fams, you would have 2 pop bankers and the rest cf, with 15 and 12 man fams i wouldnt advise more than 1 pop banker."
Got to bust on u again arch. Back in the day there was only 1 fam doing this and it was because of me ( m00lar). When we had 18-20 players we used 2 pop bankers and 6 cf/to bankers+ 3 resource bankers. All other fams were using 4 pop bankers and 1 cf/resource bankers. The borg in mw were the 1st one other then us to start changing and they still used cf/resource banking and 3 pop bankers. In mw things are always a slow changg:(
When we became a target for the whole gal because they couldnt beat us with just them and their allies we went to 1 pop banker and 6-7 cf/to bankers with 2-3 resource bankers. We always had alot of people maken just pure income of gc or resources. I always hated when people insisted on going attacker and thinking 0-3 atacks per ic yr was called attacking. Bad use of a role big time. It was perfect when we had 2 main active attackers with 1-2 small attackers and some semi active guys to fill in the holes.
all joking and busting aside now, for u newer players listen to triq and evan arch because they been around long enough now and have had enough strats to read and enough time to experiance things to be good or real good now. I just read this forum 2x a month or so and always find it amusing people posting exactly or similiar things i was 6 yrs ago, especially arch:)
I like pop banking with partaxian just for kicks. I do everything for kicks these days. My favorite transition is a day strat and smooth population transition with high OB before I even think of LQ building. Then a pop jump can be made without as drastic a shift in net so people don't realize you have pop till your mages are so high that it doesn't matter anymore. No sense kicking out CFs all at once. If they'd change reseach pop bonus to also effect pop growth, there wouldn't be as many problems doing a CF drop and taking advantage of net loss for extra bonus to pop gain. Wouldn't that be totally awsome?
Well, I'm sure someone will dispute this and say theres is better but I don't care, if you want an easy strat to follow here goes. I here ya go
Week 6, 10, to XXXX of XXXX (XXX)
Hey, heard your trying out pop banking. An east strategy you can use which I've always done was
1. 3 wave start on all new planets. 1-5) FB CFs...6-10) 100% OB CFs...11-25) 300% OB TO build.
2. Steadily put up an extra another 100% TO build in 25-50% increments to 400%.
3. Sit back and wait for LQs. Between 400-500% start building LQs in half life(so cap is jumped 50% pop increase.) increments to maintain continuess pop expansion.
4. When you finally reach 500% that's when you start replacing your CFs with further LQs, only destroy just enough at a time for each new LQ wave untill you have no more CFs remaining. On final hike build up LQs to 700%.
5. After which buy your research. For the amount of net/planet brings x100 ticks worth so long as there are more than 4 years left in the round.
I use a better strat but its a bit more complicated so this will have to do, you'll figure out the rest I'm sure.
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