Re: MW Market Collapse
endurium 50.00 gc 84049583 n/a gc n/a
No endurium to be found.
Waiting for the bailout. lol
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Imperial Forum → Universal News → MW Market Collapse
endurium 50.00 gc 84049583 n/a gc n/a
No endurium to be found.
Waiting for the bailout. lol
That will more than likely remain locked out for the rest of the round
There will not be one for the rest of this round. Best start building some rf's.
/me starts Occupy IC Market
HELL NO WE WON'T GO,
HELL NO WE WON'T GO,
HELL NO WE WON'T GO,
HELL NO WE WON'T GO,
Or give an unlimited price..........
Locking the market as always been a part of the strategy at SOR, before wars (most interesting strat), EOR (most boring strat).
The problem is that with the new resources bonuses families make lot more resources than before. And since nowedays families prefer to pay 500 plts than doing a war (wich is stupid since noone can make 500 plts with active retakers fighting back), all these resources go in eco instead of fleet, so top fam(s) can build 3-4 poppers making a billion a day.
With that cash they can lock the market 1 month if they want, and that blocks many players and family for wars or just playing SS.
It could be good to find a price where you can still lock the market in case of emergency but can't afford to do it half round.
Max prices could be up by 25% as the planet resources to come back to what was before, so 65gc max price could be a good price.
I think the IC universe should take all of the deteriorated resources, and all of the market fees from resources and automatically sell them at 50.1gc.
Keep the cap at 50 for players.
Sent to the good ol' Idea's forum...
Kollop from an SS point of view, market blocks are the best thing that can happen. If you're a pure SS making nothing but ressies, that's the best. Selling everything @ 50 you can make way more gc then a banker. You just have to be smart about it. Nobody wants to build endo because it costs too much, but it always pays off as the market is constantly being bought out.
Uhummmm.5 bil.a.day kollop ![]()
You guys need a ressie or two AnarchyAngel ![]()
an attacker as well ...
Maybe a banker or 2 also?
octarine 50.00 gc 25092174 n/a gc n/a looks like octarine as well....lubber i hope iron is next i have 50,000,000 iron sittin' here
even if market prices were 100gc max then endu would get locked out at EoR an' fer wars.., Dance the Hempen Jig theres 4bn gc on th' endu bids at 50 at th' moment, which means thar would still be 40million bid at 100gc. Thats not even a days cash fer 45 ...
There are 2 main sources for this problem:
1) Resources decay on market and gc doesn't.
2) You can make a lot more gc per planet than resources per planet due to the extra compounding effect of welfare science which isn't there for resources. So over time, specially later in the round top fams end up with a big discrepancy between their cash and res production+stores. This in turn allows, and even makes it beneficial for them to buy resources at max price and lock out the market.
So yeah changing market prices would just be a superficial fix which wouldn't address the core of the problem and it would most likely continue or surface in some other form.
1)Maybe limit the amount of resources that a single family could purchase per day? One family could purchase on 20% of the market resources that went through the market in the previous 24-48h.
2) Start taxing based on the resources purchased, the more you buy to more you pay in taxes at the market. So buying 100m-500m iron in 24h would cost more in taxes then buying 10m in the same timeframe and so on.
3) Limit the amount of money stored in the market, either make a hard figure for everyone or make it based on NW. After that point even if stored on the market it is counted towards bureaucracy or player is not allowed to stash it there at all.
4)Make money decay in market at a higher rate so that it is not economical to store massive sums of money in the market.
5)Introduce personal bank where each player is allowed a certain amount of iron, end, oct, food and cash to be stored and anything above and beyond that is taxed at a higher level, at such level that spending it on infra or wars throughout the round makes more sense then saving it up for EOR jump/war when you could potentially be losing a substantial sum every every day.
6)Developer release 1-2 billion iron, end and oct at 50gc to essentially unblock the market, once unblocked prices should return to normal after a potential crash in prices. Essentially developer comes and floods the market after a 24-48h shut down in order to open up the market or buys out resources if the prices become too low for too long in order to maintain some balance in the market. Keep the market at between 5-25 gc per unit with certain delay in order to allow for the market to correct itself first.
All this quasisoultions are just overcomplicating it.. easy solutions are:
1. Remove or increase price limit
2. Place unlimited resources at 50
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