Re: Tokassi Empire AI setup

The Tokassi Empire has finally built up its army and now plans to wipe out everyone else in the Imperial Conflict universe.

The Idea would be to program up a AI and make a new galaxy where it would be everyone vs The Tokassi Empire running as the AI. It would have to be setup where you had a mass of amount of players in 1 huge family that works together.

While on the programing side It is not the most fun thing to do since it will require a decent amount of coding for setting up a AI and how it reacts and functions to be able to vs a normal player.

I personally think if this is possible in the future it could help out a lot with new players. Since the new players would be able to learn from a vet that is around with a family that side there should always be someone around to help and teach them. Since we no longer have virgo. While also giving a challenge to vets and higher skill level players. This would be a fun galaxy where you didn't have to worry about underhanded naps or someone breaking or doing shady shit every round. No naps no alliances just everyone working together on the terms of Kill them before they kill you. Rounds ends when you completely destroy the Tokassi Empire or they wipe you out. Then it resets like a normal galaxy and you start over again.

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Re: Tokassi Empire AI setup

Nice idea!

Re: Tokassi Empire AI setup

http://www.imperialconflict.com/forum/viewtopic.php?id=152089

this ^

Rchie

Re: Tokassi Empire AI setup

I'm afraid designing this AI might be a tad difficult though.

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Primo

5 (edited by xeno syndicated 18-Sep-2012 15:06:44)

Re: Tokassi Empire AI setup

> [TI] Primo wrote:

> I'm afraid designing this AI might be a tad difficult though.


Naw.  All it takes is a macro for auto data entry.  It logs into site or is always logged in, and auto-inputs data to build infra / explore / - you know, like the auto-building idea tossed on here a while ago, auto-building infra and fleet and exploring according to set parameters.  You can set it up so you can set different parameters each round so the AI behaves differently each round in this regard.  Ultimately, where / who AI attacks would be the challenge, but this could probably be arranged by copying and tweaking code from a open-source chess AI.

Re: Tokassi Empire AI setup

Because chess and IC are pretty much the exact same thing!

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Re: Tokassi Empire AI setup

elro already said he would work aroun' th' clock t' do this notion

So I told the cop, "No YOU'RE driving under the influence... of being a JERK!"

http://www.youtube.com/watch?v=eFjjO_lhf9c

8 (edited by Manticore 21-Sep-2012 13:32:08)

Re: Tokassi Empire AI setup

Why does it need to be an AI? Get a few mods, give them a section of said empire to control and let the fun times begin.

But why have the top 3 fams play? If it is just the top 3 fams playing while the rest of the players are on 8 week vacation we are just begging to lose more players. Either play Tokassi Empire galaxy with the top 3 fams and a normal galaxy with the rest of us which would end up giving 3 other fams a chance to be top 3, so that end of round they could replace the the fams in the Tokassi Empire galaxy or get everyone to play in a Tokassi Empire galaxy every so often.

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Re: Tokassi Empire AI setup

lol ye.... mods right tongue

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Re: Tokassi Empire AI setup

What's with the hate for the mods?

Anything worth living for, is worth dying for.
And anything worth dying for, is certainly worth living for.