1 (edited by Key 09-Sep-2012 06:55:31)

Re: % Networth Loss

You know, I think your all kinda defeating the point of NAP Breaking and keeping people in line.

I mean, there has to be an effective DETERENT to NAP breakers, or "Dishonorable" attacks.

What would constitute a dishonorable attack, or even NAP breaking.

Well you could always code in a button.  Where if you are NAP'd legally, and an attack occurs while the game sees you NAP'd, then you should automatically lose a small or LARGE % of your whole networth for your family.  Maybe have a Declare War button, where the opposiing family in a NAP has 24-36 hours to respond with a Declare War option of their own.  Where they don't lose any % of Networth if they attack after the time limit is up.  But for attacking before the time limit is up after Declaring War, you'd lose some Networth.  If both party's have Declare War on, then they can attack immediately without fear of losing Networth.

There has to be a physical consequance to nap breaking.  And I hate to say it, it has to be coded into the game.  There's no way around that, if your trying to create an Honor System.  There has to be someway a player can either "Play by the rules" or be "Dastardly" and do a sneak attack.  And right now, there isn't much of one.

Right now it's always been, "Well we said this, and then they did that, and then we told them to back off, and then they laughed and did this other thing...."

Seriously?  It's a he said, they did, sort of arguement that doesn't get to far.

If your going to do an Honor System, it has to bve coded into the game.  And even then there has to be a Consequence...CODED, into the game for doing the dishonorable.  Attacking during a time limit before the time limit has expired during a Declaration of War is a good example.  It's called Sneak Attack.  And most Sneak Attacks are considered dishonorable.

Your all looking for a personal player bastion of "Well if we say we have an honor system, then we'll have an honor system."  No, you don't.  You have people from two opposing forces who each saw something different during a presumed attack during non-hostilities or moments of peace.  And those two aren't going to agree on who started what.  I been watching these forums for too long to see anything else.

You want an honor system, this is as close as your going to get it.  Code it in.  You want to end your peace with another empire, "Declare War" button.  24 hours, after, you can attack all hilly nilly ALL you want.  24 hours, 36 hours, 48 hours...I don't care.  But those that attack BEFORE the time limit is over, are the NAP breakers.  Those are the dishonorable, and they should suffer some sort of penatly, for breaking a NAP.  And the only way you can actually HIT a NAP breaker right where it hurts, is their Networth.  These families are trying to get High Scores, and the only way to hurt a NAP breaker is to hurt them in their High Scores.  Otherwise, a NAP breaker is usually the one's that get on top of the most planets, the most networth.  Now if that Family has a Loose Cannon, in their family, then that makes the game even more interesting.  Make that Loose Cannon take the brunt of the % loss to their Networth or having his Planets go rogue.  Now if you have a bunch of loose cannons in the family, then make the entire family lose % networth.  Maybe even have a "Reperations Penalty", where the Family loses so much credits which are then payed to the opposing force.  It's a consequance.

Dishonorable attacks, make them lose Networth, make some of their planets go 'Rogue'.  Without a physical deterent, a NAP breaker, or Dishonorable player, don't care what you have to say. 

"Sticks and stones may break my bones, but NAP breaker calling will never hurt me."

You guys been going around to many years not to realize that.

Either code into the game, or just stop talking about it.

"Oh code it into the game, he thinks it's so damn easy, why doesn't he just do it."  One, I don't write code.  I destroy it.  Two, it's not my damn game to code.  Three, if the coder of the game hasn't figured out a way to do it, then it isn't going to get done.

Also, if the LARGER empire attacks the SMALLER empire, make them lose an automatic % of Networth.  Sure they'll have the most planets, but they'll have a lousy Networth.  So scores can be traced down to those that went around sucker punching their allies, vs. those that "played by the rules of warfare".  One side will have better Networth vs. those that has the most Planets.

=^o.o^= When I'm cute I can be cute.  And when I'm mean, I can be very very mean.  I'm a cat.  Expect me to be fickle.

2 (edited by Paininside 12-Sep-2012 01:49:53)

Re: % Networth Loss

most nap breaks happen cuz they didnt sign it ingame. its the whole reason why it got implemented in the first place.
there is no dishonorable stuff going on in ic, fam use (absuse) the abilitys the game gives them.

droppin nw to get in reach to be able to attack the otherwize out of range fams. this is not dishonorable its a tactic created by the rules we currently have.
if we want annything to change its the competition in this game.

by creating equal upportunitys.

for example

1 fambank system, this allows players to automaticly input their production/income in the fambank so they dont need to be online all the time to assist the rest of the fam in their growth
2 systems arround home need to be exactly the same as anny other fam, else that 1 tick difference in exploring could create a gap allready
3 exploships if someone issnt using his 8, someone else in the fam has to be able to build those
4 starting resources, if a fam is not filled (same for with explos btw), their starting ress should be in the fambank! else u lose a great deal of growth material compaired to other full fams and u wil never be able to keep up with them.
5 the use of tools wich require people to put in far less time needed to do stuff must be publicly allowed instaid of made illegal, itll happen annyway and just a fwew wil benifit from it. (drugs annyone?)
6 fams should be not completely random, keep track of people online times/login ammounts, and spread those people out evenly to ensure every fam has the equal ammount of active people/casual players
7 same goes for attackers, let people predefine a role they prefer to play and place those people accordingly,so not one fam wil end up with the 3 best attackers.
8 set back the 500 pop per lq, now only a select fwew fams who realy benifit from it, since only a fwew fams can support a propper popper and or maintain it.
9 since people drop nw to get in range of fams, the 40% rule is to soft, force people to either not have 3 poppers by uppin it to 60%, making them make less cash then they could, makes it easyer for other fams to fight them and or survive. (we cant regrow from a war with the fwew fams we have nowdays before u know it the next one is standing in line to beat the crap out of you)
10 remove inactives/multi before the round starts so fams actually can get in an active player, so they got enuf time to adjust roles if needed.
11 introduce famwide ob costs, link it to the top fam in nw, and accordingly deduct ob costs for the smaller fam, this wil help them regrow faster to be able to fight back sooner, or after killed in a war have a bigger shot at defending themselves at the next predator at bay.

if i set my mind to it, i can think of several other ideas im sure of it.
a fwew of these rules wouldnt had matter if we wouldv had the 2000 players ic used to have in its good days.

If u want this game to survive we need to up our competition, the less farms wil remain and everything wil be experienced based, but there is far less likely to be a underdog as quick as we see the past fwew years.

honor code and all crap does not work! look at the world we live in.
in the end top fams wil remain top, cuz they as said, use the rules the games gives them.
its just the shitty fams who wil benifit most from these changes

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