Re: Oversized family MW round
6 sectors, 6 families.
All players inserted into the fams, 5 draft spots per fam.
Naps are ok, no hostile ops first 4 days, no market first 2 days, attacks allowed from start
With 20+ players in a family team work really comes into play, it will be easier to teach newbies, and farming goes "poof".
No hostile ops prevents troll accounts, no market makes family cooperation essential and attacks allowed to prevent core intrusions from start to portal safely...
This will make chatrooms for fams busy, and bring back a lot that was lost.
It will also prevent perm naps from being handed out like candy, inspire big wars, and savage border skirmishes.
Kemp currently not being responded to until he makes CONCISE posts.
Avogardo and Noir ignored by me for life so people know why I do not respond to them. (Informational)