Re: [FIXED] pinwheel

> Arby3 wrote:

> Yes, we can't adjust expo's just yet. Dev's are working on that for us to be able to do as a toggled setting, same as starting resources. So, for now, they have to change it on their own. tongue

Re: [FIXED] pinwheel

Stan reads.

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

3 (edited by Render 27-Aug-2012 13:18:21)

Re: [FIXED] pinwheel

Arby3 that wouldnt be a problem if you can remove the limit of building 8 eships a day. I think this short PW round is a good chance to test unlimited eships, and I guess that's easy to change for a dev  (instead of placing manually stuff empire by empire)

And by unlimited explos I mean you're able to build 16 after 48h, or 24 after 72h, etc.. (not all that your resources allow to, that'd be a nonsense)

Re: [FIXED] pinwheel

Hmm, that would be interesting Render. I wonder if it could be changed? It may be a universal thing and not a per galaxy thing so not sure if it can be done in a simple change.

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

Re: [FIXED] pinwheel

explos in pw should be at 5 now.  can somebody confirm this?

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Re: [FIXED] pinwheel

yep i got 5 smile

Rchie

Re: [FIXED] pinwheel

thanks!

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