26 (edited by xeno syndicated 24-Aug-2012 23:36:26)

Re: Changes to Sentinal - Max limit

> Render wrote:

> sentinel tag shoulda never been created, I blamed it when it happend and felt sorry for PS efforts in doing it, when I explained a lot of times how to use the 'rogue' tag for this purposes, simple and efficient.

But no, people tends to design complicated stuff to solve a minor problem, and then the problem gets bigger when the big stuff is abused  (this example)

It's not only the sentinel.  It's the fam protection rule itself.  It just doesn't work.  Now, a big fam can core a small one, and the small one is terrified of clearing, for if they do, the big fam will stomp them.  Or the big fam will kill off their pop, disband fleet to drop their NW to attack a small fam, and when that small fam retaliates, jump their fleet.

So bascially, the small fam that cores a big one gets cleared with Sentinel tag, and there's nothing a small fam can do to clear a big fam from their core....

27 (edited by xeno syndicated 25-Aug-2012 17:10:26)

Re: Changes to Sentinal - Max limit

Maybe just keep Sentinel as it is but permit it to be used only within x ticks from a fam's home system.  And create another tag, called the Guardian, also to be used only within x ticks of a fam's home system.  The Guardian tag gives a 50% attack bonus to the player (so for an attacker a total 100% bonus before research), and can be used against players of fams more than 60% higher NW without breaking the fam protection.

Re: Changes to Sentinal - Max limit

Maybe if you're in a tiny family and have grand plans of attacking a larger one by sneaking into their systems, the game could warn you before you do that. "The family you are about to attack is xxx* larger than your's. Attacking them could create a dire situation for your empire. Do you REALLY want to do this?" Then smaller families and new players, that don't understand the game, would know there's serious consequences for attacking someone larger than them

"The market is like a.....game within a game Teddy"

Re: Changes to Sentinal - Max limit

> Virgo Legend wrote:

> Maybe if you're in a tiny family and have grand plans of attacking a larger one by sneaking into their systems, the game could warn you before you do that. "The family you are about to attack is xxx* larger than your's. Attacking them could create a dire situation for your empire. Do you REALLY want to do this?" Then smaller families and new players, that don't understand the game, would know there's serious consequences for attacking someone larger than them


The whole problem was they expo'd all over our systems while we had nap in place, then cancelled threatening to take 150-200 planets first tick if we didn't give them 100 planets.   During this 72 hr time, I expo'd into their systems and portalled - not dishonorable as they were all over ours.   Once the 72 hr time was up, they jumped some and we were under 35% of their nw as we didn't build.   This ticked them off so they put sentinal tag on one of their guys and started blowing up our little guys planets, hitting banker/partax.   

Now... Had ONE of our family members not performed a retake after watching 30 planets either blown up or taken by this sentinel we'd have been ok as I was the one jumping and was at work at the time and only had cell phone to do anything with.   I planned on jumping that evening and clearing their attackers before they could hit 150-200 planets.   What really happened was a good old farming of a smaller family due to the sentinel rule.   Had sentinel not been able to attack our small guys in OUR core, this would not have happened like it did.

Sentinel rule was abused, there is no way to get around that.  Sentinel was created to protect your own core against others getting into it small and portaling/jumping.   I was in their systems, they didn't clear me, rather hit a small partax/banker...

Re: Changes to Sentinal - Max limit

Did you guys declare war on them?

"The market is like a.....game within a game Teddy"

31 (edited by Stan 25-Aug-2012 08:22:57)

Re: Changes to Sentinal - Max limit

This "abuse" is just utter bs. Just because we choose not to explain our actions. Dosent mean that we're in the wrong here or that everything that they said about what happend is true.  I wont go into details what we did for obvious reasons. Put please think for you're selfs. There is 2 sides to the story.

And for the Sent tag atm. Its just flawd. You cant clear low nws attackers without havy losses. Seeing as it will result in killing 15% of you're ground and not give you the planet( atleast for us ). And we did it with over 7times the fleet.  It deffently needs a rewamp.

Re: Changes to Sentinal - Max limit

It is abuse.  I don't think they even did declare war.  Correct me if I am wrong, but Sentinel was used without the small fam even having declared war yet.

Re: Changes to Sentinal - Max limit

What should happen is this:

The smaller fam should have an opportunity to form alliance with other small fams and send aid to each other so small fams can jump a fleet that could potentially compete with big fams fleets.  This would have to be a permanent alliance or 'faction'.  I really think incorporating factions into the game would solve these issues.

Re: Changes to Sentinal - Max limit

Look.  Players are already polarized into these 3 camps:

1.  Those players who think groups of small fams of new players should be protected and given the chance to win wars against bigger fams full of veterans. 
2.  Those players who think bigger fams full of veterans should be able to farm whoever they can including small fams for planets and do whatever they can to win top ranking including stacking their fam with veterans from the start.
3.  Those players who don't know what's going on.

Legitimize all three of these camps into factions and let winning wars between camps 1 and 2 be the prevailing way one fam or another gets top spot in the rankings, and let players in the 3rd camp fight it out in a neutral, unaffiliated realm, to get their spots in the rankings.

If it isn't legitimized, fairly soon people in camp 1 are going to take matters into their own hands.

Re: Changes to Sentinal - Max limit

Simple solution

A scaling defense bonus based upon family NW differences.

If < 10% then no bonus

If < 20% then 1% bonus per 2% difference

If < 30% then 1% bonus per 1% difference

If < 40% then 2% bonus per 1% difference


It still means being top dog gonna win, but now the farmed has more pointiness on their sticks.

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Re: Changes to Sentinal - Max limit

Spam, their fams had a NAP with no core clause.  so i'm sure both fams explored into the other's core and were waiting for the perfect time to strike.