1 (edited by xeno syndicated 19-Aug-2012 09:45:01)

Re: Bring back the Dreamweavers?

I'd like to see the Dreamweavers brought back?  What ever happened to them?  What were their racial stats?  I think some pop-banker race that can possibly defend what is now too powerful partaxians is needed. 


Suggestion:
Dreamweavers
An ancient race that was decimated long ago by the incursion of the Cammar into the known universe.   They were originally a subterranean earth race, predating the humans from which the Quantam evolved.  Adept in both military and economics, they excel in large-scale wars. They despise technology and view artificial intelligence and droids and an abomination.  Although much has been lost of their magical abilities, the spells they still remember they use effectively. Due to their violent history, their collective consciousness is plagued with disillusionment and despair; however, when their desire for revenge against ancient enemies is rejuvenated, they can wreak havoc in nightmarish proportions. 

Research: -30%
Attack: 50%
Income: 50%
Magic: 40%
Speed: 20%
   
Spells
Vision
Generate False Info
No Fear
Kill Scientists
Reduce Food Production
Create Portal Force Field
Find Target Planets
Space Amazement
Sense Defense Station
Destroy Iron

Operations
Check Relations
Investigate Portal

Specials
Coven (is an LQ which also improves magic bonus)
Tax Office

2 (edited by RisingDown 20-Aug-2012 16:32:18)

Re: Bring back the Dreamweavers?

I doubt anyone would ever play this race...

Basically due to the following:

Not suitable for attacking
- Speed is too low. This race will end up just like Wardancers, who even have research, attack, droids and the op Warcry over these: no one will pick it because it plainly is too slow.
- Bad research. Getting mili and con up with this race will be very hard. At least Camaar's have their exceptionally high speed going for them.
- Attack not interesting enough. A custom race or Camaar has the same attack with more other perks.

Not suitable for CF banking
- Research is too low. You will get outproduced by customs (and revalons) who do have science bonusses.
- Income is not interesting enough. At least revalons get 10% extra income to compensate for lack of SA and slightly lower research (as compared to customs). These guys have no research whatsoever and are therefore indefinitely inferior at cf banking.

Not suitable for Pop banking
- Research is too low. How are you going to get up economy, construction AND welfare with this research? It will be an enormous pain in the ass.
- Income is not interesting(, no pop growth). This puts them 10% behind revalons in income (and pop growth), making them hardly interesting.
The coven is interesting, but not enough of a plus I feel,  as especially their low research will hurt them majorly.
The magic bonus is a plus, however, low research will mean a hard time getting con up to jump (and not only wizards), removing any bonusses the magic bonus might offer.

(Magic) Opper
- Research. Paxes get 30% research, Customs 50%.
- Magic not interesting (compared to Partaxians).
- No good agent ops. Paxes get very nice support ops (PI, IP) and customs can get all ops (with -30% attack).

SS
- Research. Will hurt this race very much as round progresses.
- Speed. This race is basically a custom, research-less, HC SS (no market) race, without any speed. It gets magic instead, but who uses magic in SDSS other than paxes?
- No good support ops. The race lacks infil and PI, two essential ops (in my opinion) for SDSS.

Maar doodslaan deed hij niet, want tussen droom en daad,
Staan wetten in de weg en praktische bezwaren,
En ook weemoedigheid, die niemand kan verklaren,
En die des avonds komt, wanneer men slapen gaat.

Re: Bring back the Dreamweavers?

weren't dreamweavers a race in another online game similar to IC?

4 (edited by xeno syndicated 22-Aug-2012 02:03:02)

Re: Bring back the Dreamweavers?

RisingDown would you prefer this, then?

Dreamweavers

An ancient race that was decimated long ago by the incursion of the Cammar into the known universe.   They were originally a subterranean earth race, predating the humans from which the Quantam evolved.  Adept in both military and economics, they excel in large-scale wars. Although they recognise the necessity of technology, they despise it, seeing artificial intelligence and droids as abominations.  Although much has been lost of their magical abilities, the spells they do remember they use effectively. Due to their violent history, their collective consciousness is plagued with disillusionment and despair; however, when their desire for revenge against ancient enemies is rejuvenated, they can wreak havoc in nightmarish proportions. 

Research: 10%
Attack: 50%
Income: 30%
Magic: 40%
Speed: 20%
   
Spells
Vision
No Fear
Kill Scientists
Cast Wormhole (decreases distance of nearest portal to target planet by current magic bonus)
Create Portal Force Field
Find Target Planets
Space Amazement
Sense Defense Station
Destroy Iron

Operations
Check Relations
Investigate Portal
Planetary Infrastructure

Specials
Coven (is an LQ which also improves magic bonus, and allows limited production of elite attack soldiers (13 per coven) called 'bloodweavers' who have the same attacking bonus and defense handicap as droids)
Tax Office

Re: Bring back the Dreamweavers?

Ugh,

1.  Dreamweavers have never existed in this game.  There only accurance in the game comes from the Partaxian race description.  Therefore they can not be brought back to the game because they were never here.

2.  From the mythology of the game, some unmentioned technology fused humans and Dreamweavers together to make Partaxians - your description makes them Quantams... it doesn't fit.

3.  Camaars were a race introducted later in the game.  The IC time line would have the Dreamweavers exinct eons before the first camaar appeared.

Some of the new spells and specials look interesting.

Re: Bring back the Dreamweavers?

> BeoWolfe wrote:

> Ugh,

1.  Dreamweavers have never existed in this game.  There only accurance in the game comes from the Partaxian race description.  Therefore they can not be brought back to the game because they were never here.

2.  From the mythology of the game, some unmentioned technology fused humans and Dreamweavers together to make Partaxians - your description makes them Quantams... it doesn't fit.

3.  Camaars were a race introducted later in the game.  The IC time line would have the Dreamweavers exinct eons before the first camaar appeared.

Some of the new spells and specials look interesting.

According to IC wiki, there was at least one round which was played with Dreamweavers:

This player finished 82nd in Size in a round called "Rd4", whatever that was.
"82 PRIMOisVERYgay Dreamweavers 161 4141647"
http://www.ic-wiki.com/wiki/Top_100_Players_by_Size_Rd4

I think my description makes it clear Quantams evolved from Humans and that Dreamweavers evolved on Earth before humans and were separate from humans.  I'll try and make it clearer.  You may be right about the Camaars' introduction into the universe and the Dreamweavers' extinction not fitting into the mythological timeline.  Is there any official mythological timeline, though?

Re: Bring back the Dreamweavers?

Lol, yes - someone made a custom race and named it Dreamweavers.

Sorry for being nit picky, it was just my knee jerk reaction.  Good work on putting together a description and taking the time to try to put a new race together.

Re: Bring back the Dreamweavers?

Dreamweavers WAS a thing!

Worrrrrrrrrrrrrrd

9

Re: Bring back the Dreamweavers?

if you ever gonna create a new race, please dont enhance the already ezzisting roles, add a new role to the game