Re: auto-removal of inactives / family absorbing
How would you guys feel about tiny families being "absorbed" mid-round into other families that need filling? It would work something like this:
Family A starts the round with 10 players, all of which are active. Half way into the round only 7/10 are active. The 3 inactive empires get automatically removed from the family/galaxy and have their resources placed into a family bank. Their planets are then in a special state where the family or family's allies have some amount of time (48 hours?) to reclaim them with a single transport and ground unit. The buildings and population remain intact.
Family B starts the round with 10 players, all of which are active. However for them, half way into the round only 2 remain active. The same thing happens above, which leaves this as a 2-person family. However, for the sake of balance this family is now absorbed into Family A. They retain all of their planets, resources, fleets, etc. The only big difference is they now have a new home planet.
I can see this adding some balance to the game, and even making for some interesting dramatic twists. Imagine if an active top fam is threatened out of nowhere near EOR because an active mid-sized fam benefited from the absorption of 2 active tiny fams.
There's also the possibility of acquiring players who you warred with previously in the round, which would be interesting. Plus, if the "host" family's new members retained their planets, imagine what that would do for the family's placement/shares throughout the galaxy.
What do you guys think?