Re: W T H Gives people the right to dismiss other peoples races!!!!
Well no. As a pax you need less wizards...because you know, you have 70% magic
...
Login is disabled. This forum is read-only.
Imperial Forum → Strategy → W T H Gives people the right to dismiss other peoples races!!!!
Well no. As a pax you need less wizards...because you know, you have 70% magic
...
Yes but you still had the wizzies needed to op other people which may be more than ordinary banker defense
> Purin wrote:
> Sure 15 mil isn't bad but 3 mil a tick is a lot. And that gap only grows bigger as you get bigger. And you probably have a lot of wizzies as a pax which decreases your science and you have to pay upkeep. So perhaps the difference is actually 5 mil+.
in zidi's defense, a pax doesnt need as many wizz as a revalons so your argument doesnt hold. even if he has a lot, he is useful in that he can do OH/hypno/estorm bankers which makes him produce more than the other bankers. In short, if the fam is not THAT good, a pax popper might not be a bad way to go, which in this case is what zidi did. its more fun to pax pop than pure pop anw
> HF wrote:
> > Purin wrote:
> Sure 15 mil isn't bad but 3 mil a tick is a lot. And that gap only grows bigger as you get bigger. And you probably have a lot of wizzies as a pax which decreases your science and you have to pay upkeep. So perhaps the difference is actually 5 mil+.
in zidi's defense, a pax doesnt need as many wizz as a revalons so your argument doesnt hold. even if he has a lot, he is useful in that he can do OH/hypno/estorm bankers which makes him produce more than the other bankers. In short, if the fam is not THAT good, a pax popper might not be a bad way to go, which in this case is what zidi did. its more fun to pax pop than pure pop anw
No. You don't understand what I'm saying. There is a difference in the wizzie number that is needed to defend against hypno/estorm and the wizzie number needed to hypno/estorm. I'm saying that ratio is larger than the difference in magic bonus between revs and paxs.
> Purin wrote:
> > HF wrote:
> > Purin wrote:
> Sure 15 mil isn't bad but 3 mil a tick is a lot. And that gap only grows bigger as you get bigger. And you probably have a lot of wizzies as a pax which decreases your science and you have to pay upkeep. So perhaps the difference is actually 5 mil+.
in zidi's defense, a pax doesnt need as many wizz as a revalons so your argument doesnt hold. even if he has a lot, he is useful in that he can do OH/hypno/estorm bankers which makes him produce more than the other bankers. In short, if the fam is not THAT good, a pax popper might not be a bad way to go, which in this case is what zidi did. its more fun to pax pop than pure pop anw
No. You don't understand what I'm saying. There is a difference in the wizzie number that is needed to defend against hypno/estorm and the wizzie number needed to hypno/estorm. I'm saying that ratio is larger than the difference in magic bonus between revs and paxs.
u dont get what im saying.
Zidi has more wizz, and hes telling u he makes 3 mil lesser, which includes his wizz. he ops the other banker, the other banker has no pop, zidi makes more. even if the gap is more than 3mil, as long as zidi kills the other popper, he wins
and if u wanna war some fams, u only need to jump 1 guy in pax rather than 2 guys, u save that way too!
> HF wrote:
> > Purin wrote:
> > HF wrote:
> > Purin wrote:
> Sure 15 mil isn't bad but 3 mil a tick is a lot. And that gap only grows bigger as you get bigger. And you probably have a lot of wizzies as a pax which decreases your science and you have to pay upkeep. So perhaps the difference is actually 5 mil+.
in zidi's defense, a pax doesnt need as many wizz as a revalons so your argument doesnt hold. even if he has a lot, he is useful in that he can do OH/hypno/estorm bankers which makes him produce more than the other bankers. In short, if the fam is not THAT good, a pax popper might not be a bad way to go, which in this case is what zidi did. its more fun to pax pop than pure pop anw
No. You don't understand what I'm saying. There is a difference in the wizzie number that is needed to defend against hypno/estorm and the wizzie number needed to hypno/estorm. I'm saying that ratio is larger than the difference in magic bonus between revs and paxs.
u dont get what im saying.
Zidi has more wizz, and hes telling u he makes 3 mil lesser, which includes his wizz. he ops the other banker, the other banker has no pop, zidi makes more. even if the gap is more than 3mil, as long as zidi kills the other popper, he wins
and if u wanna war some fams, u only need to jump 1 guy in pax rather than 2 guys, u save that way too!
but the other popper has been making more the entire round, thus his attackers will crush the pax's attackers
.
@Purin
Why would i have more wizards then i need for defense when I'm not at war? So during the standard growth period which your arguing he will outgrow me, i'll need approximately half of his wizards. So it'll mitigate it a little bit. And as a small to mid family we paid for pnaps with the families that could outsave and kill us, and now have over-taken many of them in size.
But yes, in a top fam you would have a small partaxian with a high cons bonus who would jump for pop killing duties. That said, i could still see a role for a partaxian pop banker in that scenario, as they will provide solid income for war times as it will be hard to op (and quite often a deterrent in itself), and provide strong op support in OH's, FF's and destroy Iron while the big jumped partax focus'es on pop killing. And a partaxian pop banker will make alot more then a CF banker still, and definitely considering how easy OH is to cast.
Family has to synergise outside of war and inside of war, so a balance is always healthy.
and as in your example, if my family can upkeep our fleets, and yours cannot, i would back my fam to come out in the end on top in that scenario.
I started reading, but then decided this thread into the common topic of "Over-Complicating IC"
This isn't a difficult game, with the lack of change in gameplay there aren't so many different "strategies" as there really is a "right & wrong" way to go about it. When it comes to banking and resourcing, there's not a whole lot of strategy to it. From what it looks like Dixie, no one told you that you couldn't play a certain race, they just told you that you're doing it wrong, which...you are. The fact that we can have a thread with this much argument in a game where the most you can do is tweak a few %'s here ant there always makes me chuckle.
lol then u havvnt been paying attention killas...
I want to try this popper race:
Population growth: -30%
Income: 50%
Research: -30%
Attack: -30%
Magic: 50%
Spells
Vision
Generate False Info
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Space Amazement
Destroy Iron
Operations
Investigate Portal
Planetary Infrastructure
Specials
Tax Office
OOOOoooo! Wait...
Population growth: -30%
Income: 50%
Research: 50%
Attack: -30%
Magic: -30%
Spells
Operations
Spy on Target
Plant False Info
Infiltrate
Place Nukes
Check Relations
Destroy Units
Terminate Scientists
Sabotage Portal
Investigate Portal
Destroy Cash
Specials
Tax Office
I'd just keep 3 planets, +300 size planets: one for pop, one for TOs, one for RCs, and have fun all round, seeing how much pop I can build on one planet, and be agent opper all round.
Orr... this one: Totally want to play this sometime...
Population growth: -30%
Income: -30%
Research: 50%
Attack: -30%
Magic: 50%
Speed: 100%
Spells
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Space Amazement
Destroy Iron
Sense Defense Station
Operations
Infiltrate
Place Nukes
Check Relations
Destroy Units
Investigate Portal
Planetary Infrastructure
Destroy Cash
Specials
I'd be a resource opper with this one. Speed is so I can help with retakes.
Imperial Forum → Strategy → W T H Gives people the right to dismiss other peoples races!!!!
Powered by PunBB, supported by Informer Technologies, Inc.