26

Re: New round of SD

wow supppiiieee..

and yes i am ask noir how (kinda active) i am even in mw tongue

------------------>I'm Portgas D Ace!!!<-------------------
Do that standing on your head and I'll be impressed!!
             Well, my kilt will fly up, but I'll try.
                   WOW he = Portgas D Ace

Re: New round of SD

HE IS TERRIBLE! I am forcing him to give all planets to nandro

but ye ihe is slutty and does what u tell him to!

LORD HELP OREGON

28

Re: New round of SD

X(

------------------>I'm Portgas D Ace!!!<-------------------
Do that standing on your head and I'll be impressed!!
             Well, my kilt will fly up, but I'll try.
                   WOW he = Portgas D Ace

Re: New round of SD

Where is Airwing these days. He used to love a bit of SD tongue

Re: New round of SD

He is gaying around the forums X(

Elrohir
"Abstract art is the product of the untalented, sold by the unprincipled to the utterly bewildered.."

Re: New round of SD

i wouldnt say no to a round of SD, Hey Lonely im around! big_smile

but no market si no fun tongue

with market we alow alot of diffrent playing styles and races..with no market its gone be quantam hell again tongue

Airwing

32 (edited by Altruist 23-Mar-2012 03:53:25)

Re: New round of SD

Most suggestions above, to my surprise, try to make SD a small MW. What for?

SD should have a "uniqueness" that distinguishes it from other galaxies, from the normal daily IC.

The uniqueness of SD could or should be 2 things:
1) hardcore (vs lots of extra rules in the other galaxies)
2) autarkic independent players (vs highly specialized roles and races in the other galaxies)

To achieve this:
1) HARDCORE
* hardcore rules (beta IC) with some modifications: no morale, no limits to spells (except first 48h), players can be killed, no NW-rules except for conquering buildings, max 6 explos/day, boosted gc and minerals at start
* no option to delete
* number of planets: player_number * 6 * 10 or less (free planets should run out after around 2 weeks)
* small map of just 1 quadrant, wrapped
* length of game max 1 month

2) AUTARKIC INDEPENDENT PLAYERS
If players find 1-player-families too lonely, there are 2 options without giving up the autarcic theme:
a) 1-player-families
* allow 2 allies and the usual access to each other's family forum
* NAPs are not illegal but can't be made formal via IC-interface
* market can be enabled or disabled

b) 4-6 player families
* disable aid
* no allies
* NAPs are not illegal but can't be made formal via IC-interface
* market can be enabled or disabled


Personally I found the idea to disable the market an intersting and refreshing thing. And it forces everybody to play/learn IC from scratch.

Another old bloodstained Harkonnen.

Re: New round of SD

Yeah I dislike market, this makes it alot more interesting.

Re: New round of SD

no 1 man fams....we want 3 man! we just had 1 man fam so switch it up!

Solis - #7872

Re: New round of SD

2 man family would be cool. 4-6 is like a normal MW family. Because that's all the really active people you usually get anyway. and no market is great.

"The market is like a.....game within a game Teddy"

36 (edited by The Fuzz 23-Mar-2012 15:24:20)

Re: New round of SD

3 man fams, full draft and no market would be great. It gives the option for fams to have a little different setups compared to 2 man fams. In a 2 man you're fairly restricted as one guy will go banker and the other goes attacker/ressie.

With 3 man fams you can go eco heavy with 2 bankers 1 attacker/ressie, or go for a more balanced 1 bank 1 res 1 attack setup or even go for a single guy supporting 2 smaller HC attackers. This variation in setup will be a lot more interesting than SS SD was at least with everyone forced into the same style of play by there being no market.

I know 3 man has been done like that in the past before (at least I think it has? I wasn't around) but it seems a lot of people want it back!

Re: New round of SD

no market is terrible, fixed market can be interesting imo,

LORD HELP OREGON

38 (edited by The Fuzz 23-Mar-2012 15:32:04)

Re: New round of SD

Thats actually not something I'd considered before. What values would you fix it at though? Cash/resource income ratios vary a lot throughout a round.

You could argue that 8gc is the right level for iron, as a CF costs 120gc/10 iron = 200gc which is the same as an MF, and they would effectively produce the same amount. But then you have to consider income race bonus, and resource planet bonuses and the fact that CFs build faster, and so on, before you can reach a perfect value for iron. You will in practice never get the right value, and so it is always going to favour one strategy and then everyone will just end up doing the same thing again.

Another issue is how wide the buy/sell gap should be. If it could force people into going "SS" anyway as the market doesn't present very attractive prices.

I like the idea though but implementing it isn't as simple as first it seems imo.

Re: New round of SD

IMO buy and sell should be close, as you want people to be able to rely on resourcees as main production.

Primo should probably be around 8 for iron yes, but it doesnt haev to be 100% figured out..

set it to 8, see hoe people adapt, and take it from there

LORD HELP OREGON

Re: New round of SD

Either way

New SD starting soon? Ive been active in pw for way to long.

Re: New round of SD

yeah when is new sd!

Re: New round of SD

please dont have any market, that was the best part bout last SD.

Re: New round of SD

what about solo, but you can control 2 empires on a team. Banker/ Attack, or Pax/HC attacker.

Re: New round of SD

Come on...Come on. New SD plz

Ekoe
"Call me the best"

45

Re: New round of SD

http://www.imperialconflict.com/forum/viewtopic.php?id=156520