Topic: Religious Factions
from something we had going in Politics forum
add religious factions to IC
Ritualists get negative bonus to morale if population isn't at starvation, positive bonus to ground defense. Cause martyrdom is more beloved by God than birth control.
Agitants get positive morale bonus from sharing system with non-Agitants, cause they can go preach at them. Non-agitants get negative morale bonus when sharing system with Agitants.
Naturalists get negative morale from being at building capacity, but diminished food cost cause they love tofu soup with flaxseed oil.
Zealots get positive ground attack bonus, negative morale bonus for not attacking non-Zealots. I made this up because it doesn't match any Earth religion. Please don't behead me.
Pacifists get negative morale from attacking or defending, but have diminished building maintenance cause they don't get mad and punch walls so much.
Realists know that Magic Skyboy does not exist. Therefore they don't get any planetary morale bonuses, because Magic Skyboy did not make this place superduper holy. Cause he doesn't exist.
In a religious galaxy, you can pick what you start out with, and your colonies will copy their home planet.
However, enough turmoil can make a planet Flip. There's no progression among religions, it's random selection. A successful conquest should cause a Flip almost certainly. Flips could also be provoked by a really successful False Prophet spell.
Steve Jobs has ruined this joke.