Topic: Fleet Admiral

I brought this up to Primo last night but he might have been blocking me out or something.

If Sentinel appointment has to last for 6 hours, I think Fleet Admiral should last max 12 hours. To have it last 48 hours makes everything so inconvenient, and defeats the purpose of the fleet admiral when he tries to pass off planets. I suggest that he can be stripped of the title after 6 or 12 hours.

Worrrrrrrrrrrrrrd

Re: Fleet Admiral

Agreed with above..

- HUMI FOR MOD!!!

Re: Fleet Admiral

good idea is good

Re: Fleet Admiral

What does the Sentinel tag do?

Re: Fleet Admiral

Sentinel Tag:

Small Networth players invanding other families' cores has been a strategy widely used in IC. There was no way to counter it unless you dropped your own players' Networth to clear the enemy, which sometimes wasn't at all possible.

In order to fix this apparent gap in gameplay, we have come up with a brand new tag: the Sentinel.


This tag will have many specific characteristics, as follows:


- Wearer is immune to 35% NW player rule; he will not be immune to the 35% family NW rule

- Wearer will have his attack bonus modified to -50% regardless of his race bonus; there will be no defense penalty

- Tag only removes restrictions when attacking families you have declared war upon

- Player must wear the tag for a minimum of 6 hours


We hope you will enjoy this new option to improve your gameplay  Have fun

...everything you can do i can do better...

Re: Fleet Admiral

I fail to see the correlation. Care to elaborate?

Re: Fleet Admiral

why give a person full time admiral bonus? care to elaborate?

Colorado: even in the 11/01 war i made more hits.
Colorado: 447 blow jobs.
Big Gary:  Only a fool cannot admit when he's wrong...
AW:    i love rim jobs
RisingDown: I know you do

8

Re: Fleet Admiral

let me elaborate... sentinel not allowed to attack a fleet admiral, what about that??

it seems u guys want to make the game more and more complicated, so there i throw my genious idea

Re: Fleet Admiral

I do not agree, the 48h rule is the downside to the fleet admiral tag, and there must be a downside eh, else the tag can be abused or be overused! smile

Re: Fleet Admiral

Yeah but the 48h rule makes the Fleet Admiral tag basically unusable. A 5% fleet bonus is not enough of a bonus to offset the inability to pass planets (except for MAJOR wars). At least 24 hours seems fair.

Worrrrrrrrrrrrrrd

11 (edited by Timmyville 31-Jan-2012 08:41:11)

Re: Fleet Admiral

Also the FA tag was created back before the bug with the inactive tag was fixed - i.e. the inactive tag is more useful than the FA tag now. That seems wrong.


EDIT: For those of you who don't know what I'm talking about, I'm talking about the rule that says that anyone marked fleet admiral must wear the FA tag for 48 hours before the leader can remove the tag. It's difficult because the inactive tag is so useful, and any good fleet admiral is hopefully going to want to be passing planets.

Worrrrrrrrrrrrrrd

Re: Fleet Admiral

inactive tag kills Mizzle tongue

Rchie

13

Re: Fleet Admiral

yep what Timmy said, and for starters... why a tag should be permanent for 24, 6, 8 or whatever hours??? any mod with reluctant brain can explain the reason of this absurd??? tags should be removable every single tic, any of them, thats the use of it, no point in having this extra restriction

14

Re: Fleet Admiral

> LnSect wrote:

> I do not agree, the 48h rule is the downside to the fleet admiral tag, and there must be a downside eh, else the tag can be abused or be overused! smile


no there must not be a downside, tell me how can you abuse the FA tag, by changing every tic to any attacker online??  well thats the advantage of having an active leader, why punish an active leader????

Re: Fleet Admiral

In a real army you dont change fleet admiral neither... it seems kinda logic to me that it stays on for 48h atleast.

Re: Fleet Admiral

Agree with render.. 5% fleet bonus, but must keep tag for 48 ticks? during times of war you want to remove planets from your attackers to keep him lean.. yet you cant do this with the way it is.. The 5% is simply not worth it...

You said there must be downsides lnsect? no- there doesnt.. Every family gets to make someone an FA.. so its an even playing field.. The 6 tick change time would be long enough.. 48 is insane.. Im removing my fa this round and wont be making someone an fa again....

- HUMI FOR MOD!!!

Re: Fleet Admiral

Downsides are what make things more interesting. Working around them is that  what produces tactics and such.

Elrohir
"Abstract art is the product of the untalented, sold by the unprincipled to the utterly bewildered.."

Re: Fleet Admiral

Rchie wrote:

inactive tag kills Mizzle tongue

Yeah that kinda sucked tongue

True LEGEND

Re: Fleet Admiral

Thats a pretty vague response fish... It isnt so much of a downside, as makes the addition of it useless.

I for one will not be using an fa tag in this round after this initial employment of it, i made before i found out about 48h rule.. Thats my work-around...

- HUMI FOR MOD!!!

Re: Fleet Admiral

i encourage any tag that causes mizzle to get killed off big_smile

NEE NAW NEE NAW

Primo

Re: Fleet Admiral

> The Blackfish`` wrote:

> Downsides are what make things more interesting. Working around them is that  what produces tactics and such.


With rules such as they are now, it's pointless to work around them. Fleet Admiral is useless except for in the biggest of wars, and even then they are a MAJOR hindrance.

Worrrrrrrrrrrrrrd

Re: Fleet Admiral

Fleet Admiral should be able to Declare war and sign naps

Been dreaming, I've been waiting, To fly with those brave ponies
The Wonderbolts, their daring tricks, Spinning 'round and having kicks
Perform for crowds of thousands, They'll shower us with diamonds
The Wonderbolts will see me right here at the Gala!

Re: Fleet Admiral

"Downsides are what make things more interesting. Working around them is that  what produces tactics and such."

See, there is nothing stopping multiple players in a fam taking off the attacker (I mean the whole thing about "active" fams came up also), so the more active fam will pass the planets off easily.

But I am up for finding some middle ground here, how about changing it so you cant re-elect a FA for 48 ticks after it has been removed...means the FA can be changed to inactive to pass planets, BUT it also stops the abuse of just changing the FA tag amongst all the attackers during wars...

I give your invention the worst score imaginable. An A minus MINUS!
~Wornstrum~