Topic: A Warcry is heard! (Wardancers Update)

On the outskirts of the galaxy, Wardancer leaders from across the Universe gathered for a reunion of vital importance. As their race withered down, they realized changes had to be made for their survival to be assured.
Unsure about the best direction to take, they were aware time is of the essence, and the future uncertain. Still, their ancient warrior spirit remains untamable, as the leaders performed their newest ritual to boost their armies' moral. To war!

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The Wardancers race has been put through some changes. We have tried to make it more appealing for the average player, by upgrading some specifics to make it more playable and effective.

We hope you enjoy!

Re: A Warcry is heard! (Wardancers Update)

- Previous race stats:


Income: 20%
Research: 40%
Attack: 70%
Magic: 10%
Speed: 40%

  Spells
Vision
Generate False Info
No Fear
Electric Storms
Find Target Planets
Sense Defense Station

  Operations
Spy on Target
Check Allies
Terminate Scientists
Investigate Portal
Planetary Infrastructure

Specials
Droid



- Current race stats:


Research: 20%
Attack: 70%
Magic: 30%
Speed: 60%

  Spells
Vision
Generate False Info
No Fear
Reduce Food Production
Create Portal Force Field
Find Target Planets
Space Amazement
Sense Defense Station
Warcry

  Operations
Spy on Target
Check Allies
Terminate Scientists
Planetary Infrastructure

Specials
Droid

Re: A Warcry is heard! (Wardancers Update)

Additionaly, the Wardancers have been granted a unique spell: Warcry.

Warcry, when casted, will grant the player an automatic boost of 20% morale. Example, if you have 50% morale before casting, you will have 70% afterwards.

While it may be of extreme usefulness, there is also a downside to this spell: you cannot cast it again for 6 ticks, and when the effect wears off, your morale will experience a reduction of 18%, which will bring your morale to a negative if it is low enough by the time the effect wears off.

This spell, like No Fear, will not stack its effect, and cannot be cast again while its running time doesn't expire.

Also regarding morale, if you cast Warcry while at 110% morale, you will still get the extra 20%, meaning you will have a max morale of 130%.

Re: A Warcry is heard! (Wardancers Update)

Addition to Genesis' explanation.

If you cast Warcry at 110% morale you will end up with 130% morale. But after each tick your morale gets leveled back to 110%. So use it before the end of the tick else you lose your bonus, but still end up with -18% morale.

Elrohir
"Abstract art is the product of the untalented, sold by the unprincipled to the utterly bewildered.."