1 (edited by Jets 03-Jan-2012 18:52:31)

Topic: fam honor system or good/evil new ranking system.

Idea- to make a new ranking that each fam gets a good-evil ranking or honorable- unhonorable ranking

How it works. Each fam starts off in neautral which is small point wise to seperate fams quickly into thier possitive or negitive ranks.

When you attack a fam smaller then you you lose honor or become evil. You attack a player smaller then you then you lose honor or become evil. Your fam pays for your actions.

Pros
1. A new ranking would be fun.
2. Could a fam stay good and win the round?
3. Fam goals can be set we will be honorable or good. We will be dishonorable or evil.

cons.
1. not sure how easy it is to add
2. someone attacking small players or small fams could get the leader mad at them.
3. not sure if the newness would wear off after a few rounds of it.

*edit after a planet is taken it is neutral and immune from honor for 72 hours.

Creator of Pretenders vs Contenders

Re: fam honor system or good/evil new ranking system.

I like this kinda concept.  Another game I've tried out has 'just' implemented this system.

They have a new ranking, based on 'honour points'.

If a player attacks people suitable in their range, he gets honour points.  If he attacks people lower, he gets -ve honour points.

Then, if you're in the top % of -ve points, you're called a Bandit.  Then people attacking you have additional advantages.  Eg, in the case of IC, it could be something like ....if you have the Top 5% in dishonour points, when people attack you, they have 20% extra military bonus....or something.

Helps in target selection and 'equaling' out the playing field.  Will prevent farming etc etc.

Re: fam honor system or good/evil new ranking system.

Another example of attacking someone with -ve honour points, could be that their attackers have reduced morale loss, etc.

Re: fam honor system or good/evil new ranking system.

I like!

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

Re: fam honor system or good/evil new ranking system.

my fam would always lose

"It's very quiet on the political arena. I wish someone would stir up some trouble!"

Re: fam honor system or good/evil new ranking system.

This is a really cool idea, but I question the idea of "evil" being a measure of penalties.  I would suggest maybe another term as people often want to play as "evil" in a role playing sense, as you suggest in Pro #3.  This wouldn't work well with a penalty system as you'd effectively be penalizing players from not choosing "the good side".

Perhaps instead, this evil/good balance could be better represented as a measure of honor, as you and Torquez suggested, or even perhaps courage.  Small players/families who consistently attack larger targets could be seen as "brave" or "valiant" whereas farmers could be seen as "cowards" or "bullies".  After all, even "good" people can be cowards, and even "evil" people can live/fight by a sense of a honor.

The great thing here is that there's a good social reward and/or penalty here that's more naturally occurring that anything that could be programmed and as such, require less actual programming work.  For instance, being high on the list of bullies will likely make you a target so you may want to be careful about farming too much.  On the same note, fighting nothing but larger families will put you high on the "Courageous" list, which may be something people naturally strive for.  The benefits of the balance are more imposed by the players' behavior than anything specifically coded into the game.

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Re: fam honor system or good/evil new ranking system.

Players in general doing retakes would have that issue Bossman, however that being said, I like the idea in general.

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Re: fam honor system or good/evil new ranking system.

That's a good point.  Perhaps after a planet is taken, it exists for awhile in a "non-honor-affecting" state by nature of being part of a conflict.  So honor could mostly (or entirely) be a factor in initial attacks, while retakes are fair game for everybody.

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Re: fam honor system or good/evil new ranking system.

The General idea of this is good Jets! Keep working it out please and discuss.

Keep in mind whatever you discuss can be implemented tongue Not really but if its becomming too difficult to add we will say so just keep the ideas comming and if too hard to implement we can simplify the idea good going big_smile

True LEGEND

Re: fam honor system or good/evil new ranking system.

An idea:

It would need to be separated by family and player. For instance,

If a player attacks another player that is 15% +/- of his NW then his family will incur the penatly/bonus of nothing. However, if the family that was attacked is not within that 15% then his family has to take a penalty for that.

If a player attacks someone within 30% +/- of his NW then his family incurs a small penalty/bonus. If the family is within 15% +/- then nothing occurs.

If a player attacks someone over 30% +/- of his NW then his family incurs a large penalty/bonus.

The same system works for the family...it would need to be a separate penalty/bonus both for family and player NW's in order to properly set it up. Also, the family penalties/bonus should naturally be larger than that of a player.

So in doing so, say a Family who starts off with a Score of 0 attacks a larger family that is 30% or more larger than them, they would get a bonus of 10 points in the positive, but lose 3 points for hitting a player that was 30% smaller than the attacker. Resulting in a 7 point gain.

Family gains would look something along these lines: 15% or less = 0 points, 16-30% = 5 points, 30% or greater = 10 points
Player gains would look something along these lines: 15% or less = 0 points, 16-30% = 1 point, 30% or greater = 2 points

Solis - #7872

Re: fam honor system or good/evil new ranking system.

problem with this system is that most other games with something alike you play alone and not in a fam. So as long as we have families its real tough to control this system. But I do like it and I am open to good solutions

Elrohir
"Abstract art is the product of the untalented, sold by the unprincipled to the utterly bewildered.."

Re: fam honor system or good/evil new ranking system.

It doesnt have to be based off of players at all to be honest. It can be based off of family vs family and therefore it would be no different than those games where you play alone.

Solis - #7872

Re: fam honor system or good/evil new ranking system.

I agree about curbing the complexity.  Even small changes take awhile to get the "feel" of their effects, so the simpler the better.

I like how DHanson is thinking.  This is a team game after all so it makes sense to base it mostly after some family-to-family calculation.

The smallest player in a big fam should be penalized for attacking the largest player in a small fam, even if the two players themselves are equal.  The defending player doesn't have as much backup in his own fam, so the attacking player here is still pretty safe, and could be seen as farming.

Just the same, the largest player in a small fam should be rewarded for attacking the smallest player in a big fam.  After all, the attacker will have the wrath of all the other family members to deal with, so this is still a pretty risky/brave move.

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Re: fam honor system or good/evil new ranking system.

when i whould have personal tag points who stay threw the years and are putted on a list where all personal tag points are listed
hall of ... ( fame ) idea

and with a changed system based on tagpoints/honorpoints  combined with the tagpoints from that round    minus or plus in that fam

there should be something with this idea what we can do        farming can be minus points overal and personal.    (just a thought and thanks wornstrum)

~" Peace can only grow where blood flows "~

Re: fam honor system or good/evil new ranking system.

I really hate to say this to jets but..

This is an awesome idea and id love to see it implemented at some point if at all possible or plausible

[13:43] <@RisingDown> never thought i'd say it, but TBO actually did something useful.
[13:43] <@arsy> dont let him see you say that
[13:43] <@RisingDown> oh shit
[13:43] * You were kicked from #room by arsy (kapow!)

Re: fam honor system or good/evil new ranking system.

Big fams always have it rather easy, small fams always have it hard because they always get farmed.

Number 1 and  2, 3 and 4  are always allied with each other.

This is a good concept but needs to be worked out better.
Lets say
Fam A has + 1203 honor
Fam B has - 3021 honor.

Fam A needs to get some kind of payment for their '''good'' behavior. Once you go over, lets say 500+ honor all the people in your fam can do 1 more OB or build 1 / 2 more E-ships. Once fam A goes over 1500 Honor they get another Op slot, so instead of 7 ops they can do 9 now. Fleet moves 20% faster, pop grows 20% faster income increased by 5 / 10% of all buildings.
Fam goes over 3000 honor you unluck the 10th op slot, and gain another buff for your family.

Fam B been a bad boy, - 3000 honor they have been attacking smaller families a lot.

Reduced OP slot. so instead of 7 they go to 4 slots. Income reduced by 5 / 10%
Attacks made by small families of XX% of their Networth have 50 / 100 / 200% more attack power against family members of this fam.

I hope this would make top families stop allying with each other like they do every round and start fighting each other. Ally a top 10 fam so they can clear the little guys from your systems. Work together!

Rough idea but might be nice to test this system in a galaxy

Re: fam honor system or good/evil new ranking system.

One other thing to remember... if you're giving + honor points for taking from families near your NW range and - honor points for farming... eventually, that means if you do enough big family taking, you'll essentially be given a free pass against some farming (because there is only a disadvantage if someone is among the worst honorable people in the galaxy, but there's no advantage to trying to have the most honor).

Would that be working as designed?  If so... what's the amount of planets an individual is expected to take from large families in order to gain the right to take 100 planets while farming a small family?

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Re: fam honor system or good/evil new ranking system.

Those are valid questions that are hard to answer without really thinking about how such a system is to work.

If fam A with 3000+ honor wants to farm, well thats up to them, they got 3000 honor to spend. Keep in mind we still have the 35% NW rule. but they will lose their advantages and make themself weaker against family of their own Networth.

it requires much more thinking how this is to work and in the current system and need to be tested aswell.

Maybe in the future open up a testing galaxy every player can join for a round to test the new features.

Re: fam honor system or good/evil new ranking system.

This is awesome, buuuuuut, i would go tiny attacker, infiltrate everyones cores , force them to clear me, making them all evil and making me super honourable. but doing this would make me totally dishonourable tongue

if you can work out the a way to prevent things like this, then yess! this is an awesomes idea big_smile

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Re: fam honor system or good/evil new ranking system.

@Alundra That is a strategy that should be kept ingame.

Small fams wont be doing that really, they probably wont be able to get into top 5 fam systems that easy.  but if you are in top 5 fam yourself and go as tiny attacker in another top fam 5 system they can remove you with another small attacker they have. or ask their top 10 / 20 allies to help out and clear the small players from their systems.

I would like to promote that top fams dont ally with another top fam but with a lesser family