Topic: Conspiracy OP
We have generate false info but it doesnt effect the person that getting op'd. Why not have a op does effect the person and blame someone else for it?
Just make it less likely of success, so people wont abusive it. or 35% of Nw
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Imperial Forum → Ideas → Conspiracy OP
We have generate false info but it doesnt effect the person that getting op'd. Why not have a op does effect the person and blame someone else for it?
Just make it less likely of success, so people wont abusive it. or 35% of Nw
What would the op do in addition to casting the blame elsewhere?
Doesnt matter either Nukes, Sab, Terminate Science, or Destory Cash..
If you fail it shows up in their HQ.
Guide example:
Conspiracy: Your agents will attempt to conspire a threat by placing the blame on another family's player. Once your agents are successful they will either Place a Nuke or Sabotage an enemy's portal.
*Shows up in the enemies recent reports when succeeding and failing.
so basically its like planet false info, except you are actually succeeding to plant something not failing.
haha i actually like the idea
~ Cloud
even better it could be only for quantums.
I have thought of this too a while back. Never made much sense to me that it would always fail.
good stuff.
If possible, would programming allow the op to have two separate success/failure checks at once? The first success/failure would check whether the hard op succeeds, and the second could check whether the accompanying false information succeeds... resulting in 4 possible outcomes (hard op succeeds, info succeeds; hard op succeeds, info fails; hard op fails, info succeeds; hard op fails, info fails).
Not sure what strategic value would be added (other than the fact that someone throwing out false nukes needs to be REALLY careful beforehand). Plus it would help better determine exactly what happens on failure... there's no arbitrary reason why failing the nukes should necessarily mean failing the frame job).
i like it cept the fact that you'll never know whos throwing the op if you never have the denfenses for it...
player y gets nuked by x
player y could pm player x and ask whats up with the nukes
player x says i never nuked.. then your just stuck wondering who...
in ephase it would be perfect though.. causing all types of paranoia...
or
Player x really does nuke player y
player y asks about the nukes and player x denies.. claiming maybe false info or something..
its like framing yourself or covering your dirt
idk this would just be a dirty trick LoL
Exactly its beautiful.. It could cause attacks or even wars.
Imagine the strategic advantage of starting a war between the top alliances. Or causing alleged NAP breaches, resulting in NAP's getting voided! I actually like this idea, strange.
"Or causing alleged NAP breaches, resulting in NAP's getting voided!"
Would actually force families to use the ingame NAP feature ... for once
~ Cloud
Exactly Cloud, and would add an extra layer when casting the op, its clear it was conspiracy if you have a signed ingame NAP ![]()
"Imagine the strategic advantage of starting a war between the top alliances."
that alone sounds exciting
Agreed, one of the ops that really needs a make over.
Imperial Forum → Ideas → Conspiracy OP
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