Re: OMG is coming...
games dying etc etc....
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Imperial Forum → Strategy → OMG is coming...
Is there any future for IC?
IC died years ago...Only its charred shell remains.
lol nice Torqez xD
Im slowly but surely still working on this ![]()
http://i886.photobucket.com/albums/ac69/skylar011/preview.png
Added RGB values for editing in the color chooser, and still figuring out how I'm going to display a list of planets within my listbox xD
may i give a suggestion?
u got the row and colom marked per 5, fwew pointers there.
personally i rather have every blocktheir own number just make it smaller so it fits, with current highdef screens it should be clear for everyone to still read it (make it an option to pick from or something if u dont wanna force people this) but the biggest issue there for me is the space between the row/colomn numbers and the grid itself. make it smaller the more easyer it gets for people to see.
same for the spacing on the right, sometimes i got butloads of lists in my mapgen, spacing them together more makes it for my eyes easyer to read (and skim faster) hence i would remove the planet icon right side from the names. and just put the number there, people wil understand. simplicity is beauty often.
but the rest looks nice, i like the grid very much, will there be an option to add a system to the list, with clicking on it?
so, u select the group u going to add new system co-ords in, and then simply click the grid.
that i would REALY! appriciated. makes making lists for cores or naps so much more relaxed.
also when u zoom into the gal, keep the row/colomn numbers always on screen. thats something i miss with ic mapgen aswell.
@PainInside - When you zoom in a little it shows ALL of the numbers, and when you zoom out too far (where the numbers would otherwise overlap) it skips to showing only every 5 numbers (most people don't look at the entire map when they care about coordinates anyway) Check out this screenshot:
http://i886.photobucket.com/albums/ac69/skylar011/preview2-1.png
Every number is listed at this zoom level. ALSO if you look at system 23,15 you'll see that hovering your cursor over any system will display it's coordinates next to your cursor (my cursor is not shown) - In the future I'll make it so that you can click on a system to see all of the lists that have planets associated with the system you click on and possibly other random details. The numbers are also docked to the map square and -not- the map itself.. when you move the map the numbers move to match the new location but are still visible as shown in the above screen.
The planet icon is a button that displays the actual planet list (There are lists within lists.. but any list can also contain a variable number of planets/coords/systems whatever) - What you see above is a temporary illustration of how it will appear (it'll be glammed up with a background and straighted up a bit as soon as I get to it) - I might possibly remove the planet icon though, I just thought it looked pretty when I made it lol, but you are right.. it does make things harder to read.
And finally, yes, of course there will be a way to make a list just by clicking on the systems on the map. I just haven't worked out that part of the program yet to even tell you how I plan on making it work lol.
great! that picture allrdy does what i miss from ic mapgen. u got test versions arround?
create a array (wich wil be the list) by clicking the system image u trigger code adding the system_id to the array.
printing the array wil be peanuts, only thing u need to do is autorefresh after each add.
but how r u saving all the information, in a DB or text file?
and in what language r u making it?
It's being written in c# and xna (for graphics)
I made my own file system to store all of the information together. There are several file types.. Project Files, List Files, Galaxy Files, Family List Files .. and sublists are a file within a list so sort of like packages containing packages. All is stored in a binary file (basically) and everything is byte-precise. This allows me to store any of the file types above in their own file or package them all within other files (EG. a Project file will contain 1 or more Galaxy files, each galaxy file can contain multiple Lists and each list can contain multiple lists - but you can share any of them as single files and import them individually if desired and store them within your own projects) They are all basically container objects that can contain other specific containers/classes. - And I haven't fully imagined how it'll work but like I said above, a single project can contain multiple instances of the same galaxy or other galaxies allowing you to play multiple galaxies without having to swap entire projects for different galaxies or different rounds. You could even just keep a log of them for future reference within one project if you wanted to.
And printing the array is like saying finding the way to egypt just requires finding a map lol. My list box is 100x more complex than I wish it were. To display planets I have to rearrange my entire listbox code so that it all works correctly. This is mostly due to using a rendertarget to render the lists onto the box and optimizing it so that it only has to render when certain things happen (specifically when a list is expanded.. but now also when a planet list is viewed which screws up the space between lists and messes up the pretty colored lines that connect them xD)
And no I do not have any test versions around ![]()
I am hoping for a more elegant way to distribute OMG.. atm it's an XNA project and I don't like how it installs itself (it's just not pretty enough for me) .. but I might be stuck with it xD - I just wish I had the brains to make myself my own game/directx engine myself lol, for now xna is going to have to do.
http://i886.photobucket.com/albums/ac69/skylar011/omgPreview3.png
New screenshot. I had to redesign how my list control worked (as well as basically a humungous part of my code to incorporate a global scheme using static classes) xD But I got planet lists added into the control and I changed the font. (Just an FYI - the planet counts are intentionally wayyy off, it was easier to alter the planet count number than to create several lists with hundreds of entries
So all lists displayed show the total planets times 24)
Please let me know if the font looks clear enough! Compare it to the one in my previous screenshots for a reference.
I updated my map code a bit too. Now instead of portions of a sphere showing different colors it's splices the sphere and displays a section of the sphere for each color that relates to the lists that refer to the system. (There is still an option that is toggleable so that you can combine the colors instead if you wish)
I would LOVE to know how everyone else prefers to view multi-colored systems (or systems where more than one list should be shown etc)
I've gone through so many different implementations that it's making my head hurt and still nothing that I truly like.
i still dont like the listing
think less = more! hard on the eyes too > <
> Skylar wrote:
I would LOVE to know how everyone else prefers to view multi-colored systems (or systems where more than one list should be shown etc)
I've gone through so many different implementations that it's making my head hurt and still nothing that I truly like.
I think this has great potential, by the way.
Ideally, I would like to have the same map available to all players in a fam and allies, and have the map updated automatically each tick with all their activity in game play, instead of having to input the data manually. I would even like to see the fam-map updated automatically based on intel derived from ops (infiltrate, p-lists, etc.). And also, automatically, colors should be assigned according to the threat level of the player or the fam that occupies a given system or planet, and this would be updated automatically based on number of attacks or ops exchanged.
For example:
Let's say my fam has been attacked or attacked and / or been opped or opped a certain family 10x more frequently than the other families on average, but my fam is not at war with that fam. That fam's planets and systems would be represented with an orange color (with red being the color to represent those fams and players with which my fam is at war). Another fam with whom my fam has exchanged attacks / ops maybe 5x more frequently than the other families on average, would be represented with a yellow-orange color. Fams that have exchanged about an average amount of attacks / ops with my fam would be represented with a yellow color. Fams with whom my fam has a temporary nap would be represented with a yellow-green color, and, finally, allies or permanently napped fams / players would be represented with a green color. My fam would be blue.
Therefore, for any given system, a mixed color could used to represent the percentage of planets owned by my family as opposed to my allies, friends, and enemies. A system with a light brown, almost tan color would indicate that at least 1 or 2 planets occupied in that system are occupied by an orange-level threat, but most of the planets occupied would probably be by yellow-level threat fams / players. There might be a couple friendlies and maybe even a fam member there, too, hence adding a blue-green hue to the aggregate color, ultimately, accounting for the mixed color of tan.
With a single glance, then, I could tell what sort of threat level is occurring in a given system, simply due to my experience in understanding what the various mixed, aggregate shades of difference browns, yellow-greens, blues, reds, purples, - you name it - represent. Simply by the deepness of the hue of brown / tan / red / purple / greenish blue / yellowish-green /, I could tell what is happening in that system.
Another example: take a system which is pure, deep blue, without any greenish or other color's tinge. I can instantly know that that system is securely held by my fam.
Another example: take a system with a greenish-blue tinge. This would would tell me there is a significant number of planets currently occupied by my fam, friendlies and maybe 1 or 2 others occupied by fams of yellow threat level.
Another example: Take a deep brown system. I would know there's a problem, for brown would result from a mix of blue and orange or even red, and this would indicate there being a high-threat level in that system.
Another example: Take a purple system. This would indicate a mixture of blue and red, indicating the system is shared with an enemy with whom my fam is at war.
Now, to represent a system in which most of the planets are unoccupied, I would use a pastel variable to the color, basically white-washing the colors of systems in which there are few planets explored, while deepening the hues of the systems which are fully explored / occupied.
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Now, to represent portals:
Let's say my fam has a fair number of portals in a given system (lets say 9 of the 20 planets are portalled). There would be a medium-thickness, blue ring around it.
Let's say a player of my fam started building another portal in the system. An additional thickness would be added to the blue ring. This portion of new thickness to the blue ring would be flashing while building and would become solid upon completion of the portal.
A system with a portal building by a player of orange threat level would thus have a thin flashing orange ring around that system. A system with 5 portals owned by a friend, and 2 by orange threat level fams, and 3 by my fam would have a green ring around it to a certain thickness so as to represent percentage of the planets owned in that system (5 planets out of whatever) which are portaled by friendlies / allies. There would also be a thinner orange ring representing the 2 planets portalled by orange threat-level fams, and then a somewhat thicker blue ring (thicker than the orange but not as thick as the green ring) representing the 3 planets portalled by my fam. Planets not being portalled or not building would be indicated as a washed-out color pertaining to the threat level of the fam of the player occupying the unportalled planet.
Remember that all of the data to indicate the number of portals and whether or not they are building etc. would have to be determined by ops conducted by fam members or allies and such information would be updated to the fam / alliance map each tick automatically.
The idea is that by simply glancing at the map, a player could guesstimate based on the colors presented how many planets are unexplored, portalled, and owned by whom and by players of fams of what threat level.
Again, all of the data accumulated each tick would be updated to the fam / alliance map.
By zooming in or clicking on the system, you could see more details, for example, the exact thickness and color of the rings and the exact data which the rings represent. Basically, on galactic view, I want to be able to see where my fleets, my fam's, and my allies' fleets, and enemy fleets are as well (as determined by intel derived from ops); I also want to know where our portals and other fam's portals are (again, as determined by ops / fig runs, failed attacks, etc.. For instance, if someone in my fam or alliance lanuches a fig run to see if there's a portal at a given planet, or someone in my fam or alliance attacks a portal with a fleet, the information that there is a portal on that planet should be updated next tick on the fam / alliance map automatically. Basically, though, because such data would be planet specific, you would have to zoom in on a system to a certain level to have access to that information (different levels of zoom would reveal different amounts of information).
There's so much that could be done to improve this game...
It's an amazing game concept - best I have ever come across in fact; it's like a potentially genius idea presented in an essay, but because the idea needs to be flushed out to be really considered genius, this game as it currently is only gets a C grade.
I would very much like to help this game thrive and take it to the next level. Let me know if you are interested in my further services as concept engineer.
I'm interested in share options and the copyright agreement for the rights to royalties derived from publishing a novel / film about the IC universe.
(Oh, and second lastly, the title 'Imperial Conflict' needs to be flushed out, too)
Lastly, I have revealed only a small fraction of my vision for what this game 'Imperial Conflict' could become. Still have some years for software and hardware technological capabilities to catch up with my vision, but time is certainly running out.
It is time for developers and investors in this game to start taking me seriously.
xeno I really like a lot of your ideas but I cannot make a tool that does anything automatically every tick (even if it's just to gather intel)
I can however (I believe) make it so that a user can choose an option to fetch information (such as the family news)
And I can make it so that everyone shares the same list (maybe a synchronization of particular lists)
And of course I'm planning on implementing a feature to parse through an infil and store the information, or parse through recent reports.
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