I mean that when you build 1 soldier. your pop will go from say 10000 to 9999, but obv due to pop growth that 1 pop will come back nect tick.
so say your pop IS 10000 for example, you can only make a total of 10000 soldiers
I was also thinking maybe a new type of building, like barracks or something. that act a bit like LQ's in the sense they increase your max pop, but instead of just doing that, they store a % of your pop in them so that you can build fleet without having to worry about Running out of pop completely when your making fleet.
You'd also have to maybe start with a couple of these like you do farms.
and maybe make military research increase the effectivness of them.
also yes Farms would need to be Powered up a little to Fix the transaction of pop to fleet.
as for con bonus, this is one of the things I was trying to make more fair. sending in a small guy to infiltrate someones core, then having them at 90%+ con bonus and jumping them like crazy to kill peeps off inside their core?
and morale wouldn't make a difference because as soon as you build your fleet your pop goes down, so you still have the same amount of NW you would normally - a few planets.
and if its worrying you too much, then maybe another fam member could take most of your uneened lanets to lower your NW more after you start building your fleet.
this also means tough fams have 1 less player to help fight against weaker fams.
or something along those lines. I'm not too good at working out how things would actually work. I just know that this would make things much fairer.
Been dreaming, I've been waiting, To fly with those brave ponies
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Perform for crowds of thousands, They'll shower us with diamonds
The Wonderbolts will see me right here at the Gala!