Topic: One system, Every Family
Every round, Every family should explore one system 2 planets per family.
No attacks within the system (until a set date). But anywhere outside that system is up for gain.
Kinda like King of the hill IC style.
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Imperial Forum → Ideas → One system, Every Family
Every round, Every family should explore one system 2 planets per family.
No attacks within the system (until a set date). But anywhere outside that system is up for gain.
Kinda like King of the hill IC style.
King of the Hill
The name of the game has become a common metaphor for any sort of competitive zero-sum game or social activity in which a single winner is chosen from among multiple competitors, and a hierarchy is devised by the heights the competitors achieve on the hill (what Howard Bloom calles "the pecking order" in his The Lucifer Principle), and where winning can only be achieved at the cost of displacing the previous winner.
Moved to Ideas.
Imperial Forum → Ideas → One system, Every Family
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