Topic: Galactic Factions

I think there should be a set of 2 main factions in the galaxy:

Imperial Forces
Rebel Forces

Any player could stay in their independent family, yes, but secretly join one or the other faction, and thereby allow access to that faction's forum and thereby facilitate their support of the respective hidden agendas of the galactic faction.

Thoughts?

Re: Galactic Factions

Thought: This is clearly belonging in ideas...

Make Eyes Great Again!

The Great Eye is watching you... when there's nothing good on TV...

Re: Galactic Factions

Oh, I guess you're right, Zarf.  My bad.  wink

Re: Galactic Factions

Making me actually do work for once today... tongue

Make Eyes Great Again!

The Great Eye is watching you... when there's nothing good on TV...

Re: Galactic Factions

So the factions could be called,

1. Piranhas and...

2. Fatso-itty-bitty-fish farmers?

Re: Galactic Factions

Yes because this is Star Wars so Imperial and Rebel forces are needed....

Re: Galactic Factions

Well, there are two sides to the forces in IC games: those who play honorably, and those who don't.  Instead of having the honorable players mixed in with the dishonorable ones, why not simply allow people to choose the side they want to be in?

They can stay in their fams, but be secretyly aligned with either the honorable side or dishonorable side.

Re: Galactic Factions

It would make the game a lot more interesting.

9 (edited by xeno syndicated 22-Oct-2011 21:31:44)

Re: Galactic Factions

The rules of the behavior of each side would be as follows, and by joining as an individual player or as a family, there are limitations / benefits:

1. The dishonorable faction, instead of "Fatso-itty-bitty-fish-farmers", let's call them "The Xenox"
Cannot declare war on another Xenox-aligned family
Cannot declare war on a family of larger NW
Cannot use soldiers
Must accept alliance with any neutral family of larger NW
Has access to "Xenox" faction forum
Can send aid to "Xenox" faction members.
Xenox members can be expelled from faction at the whim of the Xenox leader - who is selected by one vote and retains power until end of round.
Xenox factions, having conquered a neutral family, can "enslave" it if it refuses to join as a Xenox faction, thereby taxing a portion of the fam's income.
Once a family has aligned with Xenox faction, it can never revert to neutral.

2. The honorable faction, instead of "Piranhas", let's call them "The Xentia"
Cannot declare war on another Xentia-aligned family
Cannot declare war on a family of smaller NW
Cannot use droids
Must accept alliance requests with any neutral family of smaller NW
Has access to "Xentia" faction forum
Can send aid to "Xentia" faction members.
Xentia members can be expelled from Xentia faction with majority vote of Xentia-aligned family leaders; Xentia leader is elected by majority vote of Xentia-aligned family leaders.
Xentia faction can free enslaved neutral families and reclaim taxed income, any portion of which can be replenished to the freed neutral family.
Once a family aligns with the Xentia faction, the family can revert to neutral whenever it wants.

There would be other stipulations governing the limitations and benefits of joining one faction or the other, as well as benefits of remaining neutral.

In this way, there would be an incentive for the Xentia side to ally and protect small neutral fams, and incentive for the Xenox to attack and / or otherwise enslave small neutral fams, and an incentive for the Xentia and Xenox factions to generally fight each other rather than farm small fams.

In short, it would bring honor back to the game, but still provide a venue for those who insist on playing dishonorably to do so...

Re: Galactic Factions

> xeno syndicated wrote:

> 1. The dishonorable faction, instead of "Fatso-itty-bitty-fish-farmers", let's call them "The Xenox"
Cannot declare war on another Xenox-aligned family
Cannot declare war on a family of larger NW


2. The honorable faction, instead of "Piranhas", let's call them "The Xentia"
Cannot declare war on another Xentia-aligned family
Cannot declare war on a family of smaller NW



Creating even less wars than we have now is a bad idea... possibly back when there were close to 50 fams...

"I lie down next to an angel, fall asleep and fly with the demons"
I once prayed to god for some planets, but quickly found out he didnt work that way

Re: Galactic Factions

Less wars?  I don't think that would be the effect.  To the contrary, there'd be constant war between Xenox ad Xentia factions (if that's what they'd be called).

Should add, maybe, that the opposing factions would automatically be at war - constant war until EOR between them.

Re: Galactic Factions

it sounds really fun and its very well written. I like the details and thought put into it. A while back i was trying to come up with a roleplaying scenario for a galaxy. This is kinda similar to what i had in mind and it would add some fun elements to the game. That being said i can there be a few problems with this.....

...it sounds really complicated from a programming point of view. Elro and Ps are pretty damn smart though. Not saying they CANT do it. Might be alot of work.

...not having droids makes attacking for the good guys kinda rough. To the point where most attackers will want to be bad guys just for droids alone. UNLESS your saying they can own droids, but not attack with them. Meaning droids will always defend against other droids. Read my next point lol


...not having soldiers for the bad guys means bad guy bankers HAVE to have droids or their planets are totally undefended. Cuz of this you will never see revalon or partaxians being bad guys. UNLESS your saying they just cant attack with them. In this case the bad guys have a clear advantage over the good guys in wars. This would also mean bankers cant take planets off attackers with their soldiers.

The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee!!

Re: Galactic Factions

I would think it would be balanced, because defending with droids is rather nerfed, isn't it?

I mean remember, there'll still be neutral fams out there who would be able to use droids for attacking, just not the ;good guys'.

Correct me if I am wrong, but in an attack, 10k droids attacking 10k droids on defense, if everything else being equal = win for attacker, right?

Certainly it would be difficult for the good side to attack with soldiers.

Basically, it would be like this.  A 'good side' fam would revert to neutral before going on the offensive.  Entering into war with a bad-guy aligned fam, they might drop out of the good guy club so as to be able to jump droids for war.

As for the bad guys, no they cannot use soldiers at all, even for defense, which makes one of the benefits of joining the 'dark side' being able to have droids unlocked for all races.

Yes this means partaxians with droids.

Remember, good side can revert to neutral whenever it wants, and when reverted to neutral droids unlocked. After reverting to good side, droids disappear.

Re: Galactic Factions

I mean its like this, right?

Considering all else being equal,
10 k soldiers on defense vs. 10k droids attacking = stalemate
10k soldiers on defense vs. 10k soldiers attacking = major defender win
10k droids on defense vs. 10k soldiers attacking = stalemate
10k droids on defense vs. 10k droids on offense = major attacker win

For good side, if the above is the case, yes it is difficult to attack with soldiers - always need more attacking soldiers than defending droids, but then it is easier to defend.

For bad side, it is more difficult to defend, especially against neutral fams who would still have droids.

Nothing changes for neutral-aligned fams - they have access to droids or soldiers according to their racial traits.

Re: Galactic Factions

I think having a round 'legend' written about such a round would be cool, too.  Here's the thread on it:

http://www.imperialconflict.com/forum/viewtopic.php?pid=1348105#p1348105

Re: Galactic Factions

Also, I think another thing should be that the round wouldn't end until one faction or another 'won'.

Thoughts?

Re: Galactic Factions

Also, I think if there were factions, you could have 3 markets for players to choose from: good guys' market, bad guys' market, and the current galactic market. 

Thoughts?

Re: Galactic Factions

I'm still with you, my head starting to hurt though... neutral

~*✠ ]PW[ Forever ✠*~

Re: Galactic Factions

hmm... well, read the "round legend" I'm posting in roleplay thread.  Then I think it will become clear what I am talking about regarding this factions idea.

http://www.imperialconflict.com/forum/viewtopic.php?id=148825

Re: Galactic Factions

lol I know, I contacted you ingame big_smile

~*✠ ]PW[ Forever ✠*~

Re: Galactic Factions

thats not IC, go make your own game, this one is fun enough if played right.

don't touch me i am contagious........;p

22 (edited by xeno syndicated 29-Oct-2011 09:04:14)

Re: Galactic Factions

Define "played right", for if you mean played with honor, integrity, accountability, etc., I'm afraid this game is rarely been played "right" in that sense.

If you mean played right, as in played "correctly" or "strategically successfully" or "effectively", I'm afraid the "right" in this sense is only possible when not playing "right" in the first sense, hence the need to enforce honor, integrity, accountability, justice, etc., by the implementation of this "Factions" idea into the game.