Topic: Improve Wardancers
Nobody is choosing a Wardancer even with the recent changes. Its a shame that nobody plays one of our 5 premade races. Lets break it down stat by stat and see why nobody is playing them;
Attack: +70%
Research: +40%
Speed: +40% <--- ?
Magic: +10%
*Spells*
Vision
Generate False Info <--- ?
No Fear
Electric Storms <--- ?
Find Target Planets
*Operations*
Spy on Target <--- ?
Check Allies <--- ?
Terminate Scientists
Investigate Portal
Planetary Infrastructure
*Specials*
Droids
1. 40 speed? Nobody can attack seriously being that slow. Camaar and custom attackers are just too numerous for a Wardancer to compete with them. With a speed so slow they need more portals, which means more planets and severe morale loss. They originally had 80 speed. I think 60 speed would be a good comprimise.
2. LOL @ the spells and ops!! Who came up with those? Half of them are useless for an attacker race.
-Spy on Target and Vision? ummm why?
-Check Allies is an obsolete operation. All you need to do is check a PvC in uni or ask anyone in chat to figure out who is allied to who. 8 years ago this operation was ok at best.
-Generate False Info....really? This would be good if dpenguins happened to play a Wardancer. Otherwise its garbage.
-Electric Storms on an attacker? Who is gonna jump their attacking wardancer in the hopes of maybe killing a pop banker? Answer: NOBODY!! Its only practical use is to op a friendly attacker to keep their networth low.
3. The original intent of a Wardancer was to be an SS empire. That was fine 8 years ago. These days SS is rarely seen and hardly accepted in today's IC familys. We dont even have 'Sag D SS' galaxy anymore. So the idea of keeping them as an SS race is outdated. This version is even worse as an SS with no income bonus and poor operations.
4. I was present when the Wardancer was changed recently. I spoke to a few mods and they wanted to keep a Wardancer balanced compared to the other races. In their attempt to balance they made them underpowered. I understand how balance works, however, what are you balancing them against? Most people play custom attackers or camaar. These are the races you need to balace Wardancer against, not the 4 other premade races.
So here is my proposal.....
Attack: +70%
Research: +40%
Speed: +60%
Magic: +10%
*Spells*
Vision
Sense Defense System (its listed in the race, but not in the guide)
No Fear
WarCry (New Spell - see below)
Find Target Planets
*Operations*
Infiltrate (new)
Destroy Units (new)
Terminate Scientists
Investigate Portal
Planetary Infrastructure
*Specials*
Droids
~War Cry~
This spell adds 3% morale to the Wardancer's morale. This should function as a 'self spell' much like Space Amazement. I believe this balances out their slow speed allowing them to make more frequent attacks. I chose 3% cuz 5% seems like too much and anything less is pointless. Thats an extra 93% morale per day IF your online 24 hours. Thats roughly the equivalent of having 4 morale planets.
I know at first glance some of you are gonna say that the new spells and ops are too overpowered for a Wardancer. WRONG! We need to be balancing them against custom attackers, not the other 4 premade races. The other 4 premades are irrelevant to this change as they already have their own role designed for them.
Look at any custom attacker anywhere. What do they all have in common? The ops i included in this change, for the most part. You have everything you need to attack with this selection of spells/ops....and YES, they should have these. Wardancers pale in comparison to a custom attacker in almost every aspect as they are now. We need to give people a reason to actually play a Wardancer instead of a custom.
Most people will still choose a custom or camaar over a Wardancer even WITH my proposed changes. Why? The speed mostly. Its hard to fight camaar with 100 speed let alone 60. My proposed changes gives them different advantages over custom and camaar, something unique to a Wardancer. It adds a new dimension to a family's attacker team. It allows them to assist other attackers even if they arent hitting as frequently as their camaar bretheren.